Post by hickoryghost on Jan 5, 2022 19:16:37 GMT -5
I've been doing a lot of one hole experiments to just try out techniques. Figured that I'll share in case it gives other ideas. I'll likely never publish this. And feel free to post your own experiments here too for courses that you know you're not going to publish.
For this, I used heavy rough around the fairway and then regular rough #5 for the fescued areas so that I could do a thinner planting and have it look golden. So, on the exact line where the fescue is, that is where the #5 rough starts. It makes the transition really sharp.
I've realized that putting more of the brown fescues along the border and then transitioning to the whiter ones beyond that gives it a nice look. I think that having the brown rough is a really good technique to save on the meter because you can do thinner planting and the fescued areas look good from a long distance away.
To add some realism I picked a few objects from the plant library and multiplanted them randomly with the sparse spacing in the fescued areas. For the background trees, just picked a pine tree and multiplanted a screen of them, then used the broadleaf tree, enlarged, and buried a few of them behind to create the blackout effect. Sprinkled some tree/ bushes within to mix it up a little and have a couple lone trees.
The only sculpting done was to flatten the green slightly and to sink in the bunkers a little. I used the squigliest bunker brush and formed each bunker with multiple stamps of it to control the shape and to get a natural looking edge. I've pretty must stopped using bunker splines, except in cases where I'm doing a flat bunker bottom/ geometric style.
This one shows the sparseness of the fescue up close and how the rough layer can be seen through it. I see a lot of people with random fescue patches over green rough and find that it usually stands out and kills the realism of the images.
For this, I used heavy rough around the fairway and then regular rough #5 for the fescued areas so that I could do a thinner planting and have it look golden. So, on the exact line where the fescue is, that is where the #5 rough starts. It makes the transition really sharp.
I've realized that putting more of the brown fescues along the border and then transitioning to the whiter ones beyond that gives it a nice look. I think that having the brown rough is a really good technique to save on the meter because you can do thinner planting and the fescued areas look good from a long distance away.
To add some realism I picked a few objects from the plant library and multiplanted them randomly with the sparse spacing in the fescued areas. For the background trees, just picked a pine tree and multiplanted a screen of them, then used the broadleaf tree, enlarged, and buried a few of them behind to create the blackout effect. Sprinkled some tree/ bushes within to mix it up a little and have a couple lone trees.
The only sculpting done was to flatten the green slightly and to sink in the bunkers a little. I used the squigliest bunker brush and formed each bunker with multiple stamps of it to control the shape and to get a natural looking edge. I've pretty must stopped using bunker splines, except in cases where I'm doing a flat bunker bottom/ geometric style.
This one shows the sparseness of the fescue up close and how the rough layer can be seen through it. I see a lot of people with random fescue patches over green rough and find that it usually stands out and kills the realism of the images.