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Post by connorglass on Dec 5, 2021 16:49:05 GMT -5
I can get a good look with heavy treelines and low lighting, but those are becoming cliché to me, and many others I’m sure. How do I make a relatively plain course with few trees look good at high noon, or early afternoon?
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Post by ErixonStone on Dec 5, 2021 17:14:03 GMT -5
Probably want to use haze, fog and clouds to give an overcast look.
Full sun at noon usually causes the textures - especially sand - to be excessively bright.
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Post by mvpmanatee on Dec 5, 2021 21:13:16 GMT -5
Good golf doesn't have to look good. Just don't use noon lighting, bright textures, autogen planting or mow lines.
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Post by connorglass on Dec 6, 2021 17:50:11 GMT -5
Good golf doesn't have to look good. Just don't use noon lighting, bright textures, autogen planting or mow lines. True that, but to me, the look is more than half the satisfaction here. Just my personal standing. I love the strategy, but this game is most fulfilling to me as an artistic outlet.
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Post by mvpmanatee on Dec 6, 2021 18:47:29 GMT -5
Good golf doesn't have to look good. Just don't use noon lighting, bright textures, autogen planting or mow lines. True that, but to me, the look is more than half the satisfaction here. Just my personal standing. I love the strategy, but this game is most fulfilling to me as an artistic outlet. The golf IS art. The creativity involved in creating interesting golf courses is by far more artistic than putting bushes & trees in the ground. Anyone that builds good courses builds good golf, and then figures out what they want to do around it after.
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Post by grovey31 on Dec 7, 2021 10:47:01 GMT -5
I can get a good look with heavy treelines and low lighting, but those are becoming cliché to me, and many others I’m sure. How do I make a relatively plain course with few trees look good at high noon, or early afternoon? This might be impossible haha especially the high noon time. ErixonStone and mvpmanatee make a good points though about using some fog to nullify the harshness of the high sun and being mindful of using too bright of grass/sand textures you use. Another option is to increase the cloudiness settings including their size and definition. That can cut down some of the harshness of the high sun and create cool looks of the sun going in and out of clouds during the round, especially with the wind up. This is something I would suggest playing around with if your more interested in how a course looks versus how it plays in game. Another thing to consider is using plants and grasses with higher draw distances. It adds a layer of texture and can help fill open spaces too (as opposed to dark shadows you get from trees and low sun). By no means am I an expert planter but I think it can help give depth and a more realistic feel to an otherwise "plain" course.
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Post by joegolferg on Dec 8, 2021 7:13:13 GMT -5
Forget the non golf aesthetics. You make your minimal courses look good by carefully sculpting your greens, bunkers and holes in general to perfection. Add interest to your designs by using built up green pads and rolling internal contouring. Think about your planting afterwards. Build your course set to a certain lighting.
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