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Post by catcherman22 on Sept 6, 2021 0:10:56 GMT -5
That’s a good result. That proves that the scores aren’t going to be wayyyy lower. Great testing on those rounds. may not look huge to you but an average of 4 shots better is pretty significant especially over 2 and 4 rounds. Sure that number isn’t exact but really looking like cut line on average on platinum will go from -13/-16 to -21/-24. Think about that the 65th person shooting -24 to make a cut. This, as a mathematician, is what we call a bad extrapolation.
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Post by zorbacles on Sept 6, 2021 0:28:20 GMT -5
ok , i think i might come back next season.
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Post by xvshitanvx on Sept 6, 2021 0:39:21 GMT -5
For lower tours were 65s are good scores, maybe this works. Maybe everyone starts shooting 60s and everyone is happier.
But for Platinum, this is a significant change. On Master, there are multiple people up against the skill ceiling. -53 under won our last full-field event on platinum; that's already more than -13 under per round. There is a theoretical limit to what an individual can shoot in golf, between -18 & -22. On pro settings, multiple people will approach or hit that theoretical limit every week, making birdie on every hole and eagle on every reachable par-5.
My personal opinion is that shooting -60 in a 4-round tournament to finish 20th won't be very fun. One or two pars will mean your tournament is over, because it becomes impossible to "make up" strokes, as the winner will make birdie or eagle on every hole. That's not golf - nor is it fun.
I may be overestimating the skill of the guys I play against, but I would not be surprised at all if winning scores approach -65 on pro settings.
I always thought we'd go to Legendary, because -53 is already a stupid winning score. This move seems like we are going backwards.
Your vastly overestimating the effect of playing on pro. If anything, this affects the guys who red slow / fast more than people on plat... they'll see a jump in scores... on plat, a jump... just not a big one. Agree completely. I think the difference will not be that great at the top end. We could already score -16-18 on normal courses as you could hit perfect w/ most shots already. I think scoring will be more in line with TGC2019, where you didn’t see >-18 often as the courses selected were difficult. I do think the cut line will be hell as pro has a greater impact on guys who couldn’t hit tempo as consistently.
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Post by HoneyBadgerHacker on Sept 6, 2021 0:40:28 GMT -5
may not look huge to you but an average of 4 shots better is pretty significant especially over 2 and 4 rounds. Sure that number isn’t exact but really looking like cut line on average on platinum will go from -13/-16 to -21/-24. Think about that the 65th person shooting -24 to make a cut. This, as a mathematician, is what we call a bad extrapolation. I guess we will see.
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kobrelo
Caddy
Posts: 8
TGCT Name: Henry Howler
Tour: Challenge Circuit
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Post by kobrelo on Sept 6, 2021 0:54:35 GMT -5
I'm new here but I am baffled at the decision to go to Pro Swing. I picked up this game on Steam sale like two months ago and had a great time with it, but after about two weeks I realized the Pro swing was way too easy and I decided to re-roll my entire single player PGA tour career because the results I was posting were so inflated that it ruined my immersion. On my next tour career on Master difficulty I started winning or placing top 5 in every event by after about 12 or 15 events so I looked for the next challenge which was TGC. I started practicing a couple weeks ago and qualified at CC-B by shooting 24 under par and I was pretty excited about it. I played in my first tournament last week and hit a ball in the water and missed many makeable putts but still had a solid finish in 26th at 14 under par. So after playing the game for only two months and I am already competitive on CC-B with Master difficulty. Also I'm playing on PC which from what I gather is at a substantial disadvantage due to controller behavior compared to 90% of the players in the field which use PS4.
With the settings on Master: - Picking your clubs really matters. I really put a lot of effort into creating a balanced golf bag that gave me the best clubs that I could trust. Now It's just a no brainer to take a full set of purples. - You can't just splash shot everything that is under 50 yards without risking hitting some really bad shots (which I feel is a realistic design choice in the game). Using partial pitches and longer chip shots is a much lower risk shot if you hit a red tempo and I was actually getting pretty good at developing a diverse short game and only resorting to using splashes or flops when I was way below the hole or I didn't have much space on green to work with. Now there is really no downside to just splashing everything. - Shot shaping used to add high risk to the shot so I used it sparingly only when I thought it was needed because of a challenging green or an awkward approach angle or whatever. With Pro settings you can just go full backspin and do whatever you want with the trajectory and not worry about getting punished for a tempo missed. - I suspect 90% of the skill cap will shift to putting because everyone decent is going to be sticking it on greens under 20 feet so frequently. I saw tutorials which explain how to turn the "reading the green" into a math equation but I decided that would take a lot of the challenge out the game so I chose to continue putting without a calculator in my lap.
In summary, on master the game is a very deep strategy game that punishes you when you take risks and #$%^ up. Meanwhile on Pro, you can hit the longest clubs and take very risky shots without much fear and I expect the majority of the field will be massively under par and the people who use their pocket calculators on the greens will rise to the top.
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mc23
Caddy
Posts: 66
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Post by mc23 on Sept 6, 2021 1:00:26 GMT -5
Awesome pro difficulty will be bringing me back to the game again especially as I can't golf here in the northeast in another month or so
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Post by torroman80 on Sept 6, 2021 2:31:50 GMT -5
The pro difficulty could be fine but I then don't understand why everyone is still in the same divisions at that point? It's a different game with different settings to how these tiers were formed with over time.
Now the rules are changed but everyone carries over. I just don't get that part unless it is all related to technical limitations.
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Post by Art Vandelay on Sept 6, 2021 2:50:12 GMT -5
The pro difficulty could be fine but I then don't understand why everyone is still in the same divisions at that point? It's a different game with different settings to how these tiers were formed with over time. Now the rules are changed but everyone carries over. I just don't get that part unless it is all related to technical limitations. If we are all changing to the same thing from the same place, we will see much of the same competition. Makes sense to me.
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Post by r0nrun on Sept 6, 2021 2:52:04 GMT -5
To all off you that started play this version of the game on PS4 please try it out on xbox ...think only that will reduce the numbers of posts in here by 95%
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Post by bubbsboy100. on Sept 6, 2021 2:52:10 GMT -5
I always play masters and I'm sh%$. Sometimes because I seem to have a sh%$ load of red fasts but also my weight of putt (not so much line) is sh%$ (my fault).
I expect to be a bit better with pro but still sh%$ . Not too fussed though as I just load it up and have a bit fun, nobody gets hurt (except my caddie)
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Post by SkyBlueBen on Sept 6, 2021 3:08:10 GMT -5
I find it interesting to note that by far the majority of people that are heavily involved in helping to organise TGCT and/or active on the forum and regular contributors, even those not necessarily over the moon about moving from Master to Pro, are fully supportive of the thinking behind the change. They see the bigger picture. The group will always be far more important than the individual.
And while you're at it, if you haven't already done so, give a few quid to keep this wonderful site alive. A point that has perhaps been missed from Doyley's opening message amongst the angst surrounding the difficulty level change.
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Post by SkyBlueBen on Sept 6, 2021 3:10:19 GMT -5
The pro difficulty could be fine but I then don't understand why everyone is still in the same divisions at that point? It's a different game with different settings to how these tiers were formed with over time. Now the rules are changed but everyone carries over. I just don't get that part unless it is all related to technical limitations. Because it just creates more work. There will be a promo event early in the season to shuffle things about and over time it will all settle itself down.
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Post by blueblood1995 on Sept 6, 2021 3:50:01 GMT -5
I find it interesting to note that by far the majority of people that are heavily involved in helping to organise TGCT and/or active on the forum and regular contributors, even those not necessarily over the moon about moving from Master to Pro, are fully supportive of the thinking behind the change. They see the bigger picture. The group will always be far more important than the individual. And while you're at it, if you haven't already done so, give a few quid to keep this wonderful site alive. A point that has perhaps been missed from Doyley's opening message amongst the angst surrounding the difficulty level change. Here, here. Stop the whining, grab a can of perspective and give of your time. I've not been around long (12 months) but without this website and the people that frequent it my time during COVID would have been a lot less enjoyable.
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Post by Giraffe72 on Sept 6, 2021 3:50:06 GMT -5
I've never really understood people's obsession with the scoring in a video golf game. It's all relative. The simple fact is, having scores which replicate real life would require settings that the vast majority of players would not enjoy.
I want to be challenged. I've already said that even on Xbox I personally prefer the challenge of Masters settings but that doesn't mean that there's no challenge on Pro. And I have no doubt that this will bring the cross platform scoring closer. Not the same, we're going to be hitting a higher percentage of greys, but they don't kill you like the reds do. That has got to be a good thing hasn't it?
The one thing I'm worried might be an issue is this might take away most of the elements of course management, particularly off the tee. At the moment I have to make a decision off lots of tees, is it worth the risk? It might become a bit 'grip it and rip it', but we've got some clever designers who have always managed to tailor their courses to the TGCT settings. Let's see...
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Post by inflames47 on Sept 6, 2021 3:50:47 GMT -5
The move back to Pro will make the swing/shots somewhat easier, but why not also add a further changes as can be found in the rules of the TS Tour:- Scout Camera: Off Aim Marker: Marker OnlyPlay golf in real life and you do your aiming from where you stand. You don't go positioning your aim precisely using a marker pole.Taking away this arcade element of aiming might be a way to go seeing as the change back to Pro is confirmed. Also, hope the changes made to the swing for CC and Pro Tours doesn't automatically mean gale force winds and greens made from marble for every round. Because that is what the True sim tour is for. If you want to play with scout cam and other stuff off then that is the tour for you (true sim). If you start turning stuff off then there is no need to even have a true sim tour. I personally don't like playing true sim all that much for the reason if I wanted to play sim golf id just go play irl golf. This is a video game, so I want to play video game golf not irl golf in a video game, and video game golf as we all know can still be very competitive and fun, after all that is what we have been playing for however long tiger woods, tgc, etc. games have been around for. Good answer
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