|
Post by goetosyrus on Apr 7, 2021 10:28:29 GMT -5
Hello. Does anyone have a link to a tutorial for the water table trick? I can't for the life of me get it to work and a visual may help me. Thanks
|
|
|
Post by Terry Grayson on Apr 8, 2021 7:38:50 GMT -5
goetosyrusDont have a video but I always had trouble in this version of the game,.... tinkered around with it the other day and this worked Took a water body raised it a couple feet and placed it over what/where I wanted it to have the look, took another water table and lowered it below the original and it worked as intended Not sure if this is the proper way,but it worked good luck Terry
|
|
|
Post by goetosyrus on Apr 8, 2021 8:55:13 GMT -5
goetosyrusDont have a video but I always had trouble in this version of the game,.... tinkered around with it the other day and this worked Took a water body raised it a couple feet and placed it over what/where I wanted it to have the look, took another water table and lowered it below the original and it worked as intended Not sure if this is the proper way,but it worked good luck Terry Hmm maybe it's because I've been placing my lower table first. When I get home I'll try your method of placing the top first and hopefully it works. Thanks
|
|
|
Post by slippymcdippy on Apr 8, 2021 9:33:44 GMT -5
yes top table first, sculpt around, then drop bottom table
|
|
|
Post by Violinguy69 on Apr 11, 2021 10:54:19 GMT -5
Only works with created water, not when you use the existing water, or is this different now? My understanding is this trick only works if you use two created water objects. If you have water that is auto-gen, you can't do this trick.
|
|
|
Post by handofgod2015 on Apr 11, 2021 11:12:56 GMT -5
What exactly is this trick used for?
|
|
|
Post by 15eicheltower9 on Apr 11, 2021 11:45:07 GMT -5
What exactly is this trick used for? It'll allow you to see textures you placed below the water. The video below isn't the greatest but you can see how he places a green brush that's underwater. You can't see it because the game defaults to that brown terrain. Then he adds another body of water below the surface, and the brush and heavy rough appear. It's mostly useful for beaches where you want the sand to continue into the water.
|
|
|
Post by 15eicheltower9 on Apr 11, 2021 11:49:17 GMT -5
For in game examples, Coos Golf Grounds uses this trick to create a sandy stream. The Flamingo uses the trick to run the rough texture into the water without the brown ring the game adds.
|
|
|
Post by handofgod2015 on Apr 11, 2021 15:53:17 GMT -5
Tried that out. Pretty cool technique but other than the beach idea I can’t see what it really adds. Still a cool technique though
|
|
|
Post by Violinguy69 on Apr 12, 2021 12:12:09 GMT -5
Tried that out. Pretty cool technique but other than the beach idea I can’t see what it really adds. Still a cool technique though I think the main thing you get from it is no brown border to your water. If you want an Aug#$ta look with light rough directly into the water, this is how you do it.
|
|
|
Post by handofgod2015 on Apr 13, 2021 9:53:19 GMT -5
Tried that out. Pretty cool technique but other than the beach idea I can’t see what it really adds. Still a cool technique though I think the main thing you get from it is no brown border to your water. If you want an Aug#$ta look with light rough directly into the water, this is how you do it. Yes that’s ideal. I just think it looks strange to see the grass under the water. I’ve tried different surfaces under it thigh and experimenting with what looks good
|
|
|
Post by scootmcgoot on Apr 13, 2021 11:17:58 GMT -5
I think the main thing you get from it is no brown border to your water. If you want an Aug#$ta look with light rough directly into the water, this is how you do it. Yes that’s ideal. I just think it looks strange to see the grass under the water. I’ve tried different surfaces under it thigh and experimenting with what looks good Try burying one of the dark or black buildings.
|
|