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Post by nsrichardson79 on Dec 30, 2020 10:35:25 GMT -5
The first cut has long been an issue since TGC started. I notice a lot of the top tier course designers like b101 and Matt F have abandoned the idea of a first cut. This allows greater texture flexibility. I also imagine the fairway splines are easier to manage.
Happy new year, please continue to stay safe and well.
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Post by Violinguy69 on Dec 30, 2020 12:21:47 GMT -5
In 2K21, the light rough/heavy rough issues are not there. In previous games, if you overlapped heavy over light, you got wavy lines that were very noticeable. That is why many designers chose not to use the light rough in the past. Others abandon light rough to make their courses more difficult. I can tell you I have noticed that the texture sets do not match aesthetically in many cases. IMO, the grass should get darker as it gets longer. To have light rough (first cut) lighter in color than the fairway is kind of silly. Likewise, it shouldn't be darker than the heavy rough, unless the heavy is dried out brown rough.
For me, I tend to use light rough more often than not because in this version of the game, 60% lies in the rough are more common than 80%. The rough is extremely penal. On the CC tour, you will rarely find a course without light rough, but on the pro tours, you might see a few with the first cut. I also think it gives a golf course a little more polish. I'm even starting to use light rough around my tee boxes. It looks nice most of the time.
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ffrog
Amateur Golfer
Posts: 247
TGCT Name: Dave Richards
Tour: Challenge Circuit
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Post by ffrog on Dec 31, 2020 9:00:24 GMT -5
I would always use light rough on the edge of the fairway, purely because it feels very unfair when the ball gently trickles off the fairway into a ~70% lie.
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Post by hallzballz6908 on Dec 31, 2020 12:22:23 GMT -5
I like the first cut simply from an aesthetic point of view. I like courses that look and feel real and I have yet to play a real course that doesn’t have at least one pass with the mower around the perimeter of the fairway. It bugs me in this game when I see the mow lines going straight into the rough. Light rough isn’t fairway obviously but I think it provides the best option for getting the perimeter mow line look.
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Post by b101 on Dec 31, 2020 13:59:04 GMT -5
For me, it depends on the course. Sometimes it fits, sometimes not. I grew up playing a lot of links courses where light rough just isn't a thing, so my philosophy has trended toward wider fairways and no light rough.
Plus, visually, it's often a bit messy with lots of different surfaces in close proximity. No right or wrong answer, tends to be personal preference not to use it for me.
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Post by Q on Dec 31, 2020 15:45:24 GMT -5
My only issue with first cut is all the light rough textures are crappy. I wish all the textures were interchangable
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Post by Oscar C on Dec 31, 2020 15:54:54 GMT -5
I use it but when you get to the green and you have the transitions of green, fringe, light and heavy rough it can look a bit unnatural. Add to that a nearby bunker and it’s even worse.
One thing you don’t want is to decide later... it can really impact your work if you add second surface as an afterthought.
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Post by 15eicheltower9 on Jan 1, 2021 7:07:13 GMT -5
I don't use it generally because it's harder to work with. It makes wavy splines more noticeable. Like Oscar said above its a little more to get your transitions smooth. And it's one more step. Out of just laziness, I'll give you 30 yards more fairway but no light rough.
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Post by PicnicGuy / BobalooNOLA on Jan 1, 2021 11:19:26 GMT -5
Curious as to what roll/firmness settings you use for your roughs, whichever they are. Isn't that a big factor in lie % ??
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