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Post by Q on Nov 11, 2020 4:22:25 GMT -5
I'm using a really stupid way to measure tree heights at the moment and was wondering if anyone had better methods for doing so.
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Post by b101 on Nov 11, 2020 4:25:58 GMT -5
Eyeball it. See how big the golfer is in comparison when you playtest and go from there. Default height for trees tends to be a bit big IMO so I shrink them usually.
Wouldn’t overthink it though.
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Post by DrnkNdKnwThngs on Nov 11, 2020 7:12:31 GMT -5
I like the “golf cart” method of I’m having trouble eyeballing it. You can even stack them if need be, but setting a golf cart next to an object easily puts it into perspective if you need it.
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Post by paddyjk19 on Nov 11, 2020 9:11:14 GMT -5
I'm using a really stupid way to measure tree heights at the moment and was wondering if anyone had better methods for doing so. When I'm using google earth to get correct tree heights for RCR's I find out the difference between the ground and the top of the tree on google earth and then place a tree at what seems the right height and then take the sharp blue circle brush and elevate to the height needed but I don't click, just move it next to the tree to see if I need to make bigger or smaller and then exit so I don't actually raise any terrain. If you are doing a fictional course, things like pines and oaks that come with the theme as standard are good guideline heights, they're correct for what they would be like size wise in real life so maybe use them as a guide for setting your heights. If you are doing large areas just get your heights nailed in a small tree farm and then you can just copy and paste where required and this will allow you to include lots of variety very quickly
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obmar
Weekend Golfer
Posts: 117
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Post by obmar on Nov 11, 2020 16:19:31 GMT -5
Plant a tall cypress tree on flat ground
set time of day to to noon set angle to 45 degrees
the length of the tree shadow = the height of the tree
make a few trees for reference trees.
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Post by Oscar C on Nov 11, 2020 17:48:20 GMT -5
Or just not worry about it at all. Too big for the setting is obvious and too small for the tree type is also easily recognisable. Just roll with it
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Post by PicnicGuy / BobalooNOLA on Nov 14, 2020 16:21:18 GMT -5
Ivery never measured, but often delete oversize generated trees.
Now, not exactly an answer, but for planting a large area with varied tree heights, here's an option
There are more size variations for the same type in the default trees now, I've had some success with doing a spline planting of one - at a very low fill rate, then duplicating with the next size, and so on. Ashes, birches, pines and a few more all have variety that can work well togetherto look like a natural mix of young & older trees.
Two tips ...
do your splining early on if it's big, even the default .3 fill can max the meter before you turn it down (I've gone as low as .0009 to just get a few of one thing in the mix)
and with each 'duplicate' drag a spline point off the path, so you can adjust the one you want later. A distance marker can remind you where each paths' unique point for editing is. Otherwise, you can't easily control which tree/plant/rock you're working with the fill slider.
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