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Post by sirish19 on Oct 22, 2020 11:46:53 GMT -5
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Post by mattf27 on Oct 22, 2020 13:02:06 GMT -5
Advice: Noon lighting is not your friend. It doesn't have to be dusk or anything, but the noon lighting doesn't really look good on any project. Additionally, I'd take some time to look at your surfacing. A lot of those splines and transitions are looking a little rough.
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scoll3
Amateur Golfer
Posts: 180
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Post by scoll3 on Oct 22, 2020 14:48:03 GMT -5
Yeah definitely make sure those spline transitions from the fairways to the green flow smoothly into one another. And make sure all of your plantings are not out of place and do not infringe on the real playing corridors of the course. Avoid autogen plantings as well, plant manually when you want it.
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Post by paddyjk19 on Oct 22, 2020 16:07:57 GMT -5
The comments above are spot on, it's just something that massively detracts from the presentation. Here's some help with it; Start by using the measuring tool to mark where the green splines are located, you need to do this so you can place your fairway spline points on this exact location, this bit is pivotal to make this work, the fairway and green splines have to be in the exact same position. Then make sure both the fairway path and the green path are the same width, do this also with the secondary cut. Then smooth both surfaces and it should line up. also make sure the fairway splines gradually move off the green splines so you don't create a right angle as this causes bulges and is probably the reason your transitions are currently not looking right. if it's still squiggly after smoothing both paths, you may need to add more spline points on both green and fairway and also pinch the spline points in just before the green, I've tried to use photos to show this; If you are doing LiDAR only courses which it seems from your previous releases, there's a hack in OSM to make your life easier; As you approach the green with your fairway spline, come in at a gradual angle and then merge the fairway points exactly to the green points, this will do the hard work for you and all you then have to do in the designer is match path widths;
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Post by blueblood1995 on Oct 22, 2020 17:02:55 GMT -5
Hi sirish19
Unfortunately I can't offer the same advice as those above as I've never used the designer. Maybe one day! Credit to you for your work. Keep asking questions and listen to the advice offered.
All I can say is don't rush. Do this course justice as it is held in high regard as you know. Spend the extra time on this one and the results will be worth it. Looking forward to following your journey.
I love that you're dong Japanese courses. Very different which is refreshing.
Kind regards
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Post by Terry Grayson on Oct 22, 2020 17:18:37 GMT -5
The density of the tree issues you mentioned can be solved by planting/sinking bushes behind them which tricks the eye into believing its much more dense vegetation than is really there..
You could do that , still allowing some space for views between holes and such
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Post by rjwils30 on Oct 22, 2020 19:17:46 GMT -5
Love Hirono with a bit of dormant grass. Brown tinge to the surfaces would add to the realism.
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Post by rjwils30 on Oct 22, 2020 19:25:19 GMT -5
Bunker execution is huge on this one. Need to nail those deep Alison bunkers.
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Post by sirish19 on Oct 23, 2020 9:18:29 GMT -5
Advice: Noon lighting is not your friend. It doesn't have to be dusk or anything, but the noon lighting doesn't really look good on any project. Additionally, I'd take some time to look at your surfacing. A lot of those splines and transitions are looking a little rough. Great point about the lighting. On the sim, most of the guys prefer noon lighting as it makes the colors pop more on the impact screen but I agree that it is not flattering in the game. Will look at a few times and see what may look better. Also good point about the splines and transitions.
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Post by sirish19 on Oct 23, 2020 10:11:34 GMT -5
The comments above are spot on, it's just something that massively detracts from the presentation. Here's some help with it; Start by using the measuring tool to mark where the green splines are located, you need to do this so you can place your fairway spline points on this exact location, this bit is pivotal to make this work, the fairway and green splines have to be in the exact same position. Then make sure both the fairway path and the green path are the same width, do this also with the secondary cut. Then smooth both surfaces and it should line up. also make sure the fairway splines gradually move off the green splines so you don't create a right angle as this causes bulges and is probably the reason your transitions are currently not looking right. if it's still squiggly after smoothing both paths, you may need to add more spline points on both green and fairway and also pinch the spline points in just before the green, I've tried to use photos to show this; If you are doing LiDAR only courses which it seems from your previous releases, there's a hack in OSM to make your life easier; As you approach the green with your fairway spline, come in at a gradual angle and then merge the fairway points exactly to the green points, this will do the hard work for you and all you then have to do in the designer is match path widths; Thanks, this is very helpful. I will play around with it a little bit to see if I can improve it. Just to confirm, you are talking only about the transition from fairway to green, correct? Or are there some other transitions that need work on as well?
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Post by sirish19 on Oct 23, 2020 10:38:14 GMT -5
Love Hirono with a bit of dormant grass. Brown tinge to the surfaces would add to the realism. Thanks. I had laid down heavy rough all around the holes and I agree that it looks a little clear. Would you recommend removing the added surface, changing the texture of the heavy round to a little less "dark green" or rather, add patches of other grass. Below is hole 1 and I just deleted some of the heavy rough that was added. I realized that when I laid down the heavy rough over the fairways, it gave me though squiggly lines and I am not sure that I can revert it back to normal with a much smoother surface. Any recommendations? I have also been trying to figure out how to make great bunkers decided that it was time to star digging into the history books and really learn more about the history and renovations (https://www.yumpu.com/en/document/read/63595323/the-restoration-of-charles-hugh-alisons-hirono). I think I will have to learn better technique to get really great bunkers so if anyone has any suggestions for YouTube videos I should check out, please let me know. Finally, if there are any similar courses that have been very well done that may provide inspiration, please direct me towards them. Cheers, Stephen
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Post by rjwils30 on Oct 23, 2020 11:10:21 GMT -5
Hey Stephen,
I think something less saturated green would be nice. Something like a 12 in the heavy rough green and fairway setting perhaps. Gives it a yellower tone which I think works well for these Japanese courses. I personally like retaining the native terrain, looks more irregular and natural. I would also suggest easing the mowing lines so they aren’t very visible. I always find mowing lines look too contrived and take away from the natural landforms. IMHO. I would check out some of the Olympic contest courses. They are set in Japan and many have captured that aesthetic well. A course of mine that might be somewhat relatable would be Reverend Green. Similar bunker style and use of naturalized terrain. I’ll publish it today if you’d like to take a look. There’s lots of design tutorial for bunkers. I would check out crazy Canuck videos as a starting point. They’ll give you an idea how to make the bunkers pop. Give them some 3 dimensional quality.
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Post by rjwils30 on Oct 23, 2020 11:15:38 GMT -5
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Post by paddyjk19 on Oct 23, 2020 11:42:36 GMT -5
The comments above are spot on, it's just something that massively detracts from the presentation. Here's some help with it; Start by using the measuring tool to mark where the green splines are located, you need to do this so you can place your fairway spline points on this exact location, this bit is pivotal to make this work, the fairway and green splines have to be in the exact same position. Then make sure both the fairway path and the green path are the same width, do this also with the secondary cut. Then smooth both surfaces and it should line up. also make sure the fairway splines gradually move off the green splines so you don't create a right angle as this causes bulges and is probably the reason your transitions are currently not looking right. if it's still squiggly after smoothing both paths, you may need to add more spline points on both green and fairway and also pinch the spline points in just before the green, I've tried to use photos to show this; If you are doing LiDAR only courses which it seems from your previous releases, there's a hack in OSM to make your life easier; As you approach the green with your fairway spline, come in at a gradual angle and then merge the fairway points exactly to the green points, this will do the hard work for you and all you then have to do in the designer is match path widths; Thanks, this is very helpful. I will play around with it a little bit to see if I can improve it. Just to confirm, you are talking only about the transition from fairway to green, correct? Or are there some other transitions that need work on as well? From what I can see I think it's only fairway to green, you don't want any fairway spilling out over the edge of the green if possible
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Post by sirish19 on Oct 23, 2020 22:39:00 GMT -5
Just published Reverend green To 2k21. I think it has a lot of commonality with the Hirono Aesthetic. See hole 1,2,3,4 for bunker style and use of naturalized water hazards. Excellent, thanks a lot. I will definitely give this one a play and tinker a bit with the rough textures.
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