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Post by dime5150 on Dec 7, 2020 7:59:25 GMT -5
The scores in the lower tiers are practically realistic, the cut in J was +1 or +2, with a -20 over four rounds you’re going to be in the top 5 or 10, of course the higher tiers are low, been that way since the beginning of golf games
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Post by zooby97 on Dec 10, 2020 20:20:48 GMT -5
The ignorance on the topic of “fasts” is purely astounding I just know maybe 10% of the FASTS topic so I’ll talk with what I only know......but hitting from the fairway compared to the rough is a huge difference in this game. And probably most of the best players and a lot of others use the FASTS with their drives to get that near perfect lie for their approach shots. I play in other societies and play with ghosts of the top players and I don’t see crazy approach shots coming left snd right towards the green. But fairways are constantly hit. Again, I don’t know FASTS with approach shots. But one factor of the game has been eased with the DRIVES that mostly land in the fairways with very little difficulty. I know the makers of these controllers love the FASTS as people have to be going through controllers.....the stick and it’s perfect slide motions have to be affected with the extra wear and tear. Approach shots and putting will always be premium. These good players I use with my ghost partners are accurate with their approach shots. I’m usually 20-35 foot away from the hole snd they are inside 15 ft and on are on the correct portion of the green for their putts. It is basically a putting completion with the top players of this game. And they are good at that as well. I tip my cap. I don’t worry about the best players that dominate the societies. I don’t get worked up with FASTS....I enjoy taking a few hours a day or so to get through my rounds. Playing this game and playing in the TGC Tours takes me away from the day to day hassles of life, work, ect....and I’m glad this forum and Tours exists.
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Post by Demonondalinks on Dec 11, 2020 12:11:22 GMT -5
The ignorance on the topic of “fasts” is purely astounding I just know maybe 10% of the FASTS topic so I’ll talk with what I only know......but hitting from the fairway compared to the rough is a huge difference in this game. And probably most of the best players and a lot of others use the FASTS with their drives to get that near perfect lie for their approach shots. I play in other societies and play with ghosts of the top players and I don’t see crazy approach shots coming left snd right towards the green. But fairways are constantly hit. Again, I don’t know FASTS with approach shots. But one factor of the game has been eased with the DRIVES that mostly land in the fairways with very little difficulty. I know the makers of these controllers love the FASTS as people have to be going through controllers.....the stick and it’s perfect slide motions have to be affected with the extra wear and tear. Approach shots and putting will always be premium. These good players I use with my ghost partners are accurate with their approach shots. I’m usually 20-35 foot away from the hole snd they are inside 15 ft and on are on the correct portion of the green for their putts. It is basically a putting completion with the top players of this game. And they are good at that as well. I tip my cap. I don’t worry about the best players that dominate the societies. I don’t get worked up with FASTS....I enjoy taking a few hours a day or so to get through my rounds. Playing this game and playing in the TGC Tours takes me away from the day to day hassles of life, work, ect....and I’m glad this forum and Tours exists. The top players using the "red fast" easy method don't have to slam their sticks. They just calibrate with a bunch of slow swings and when they play what would seemingly a perfect is now a red fast making it quite simple to control. This is not for me as I play the way the tutorial showed me.
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Post by zooby97 on Dec 12, 2020 17:54:15 GMT -5
I just know maybe 10% of the FASTS topic so I’ll talk with what I only know......but hitting from the fairway compared to the rough is a huge difference in this game. And probably most of the best players and a lot of others use the FASTS with their drives to get that near perfect lie for their approach shots. I play in other societies and play with ghosts of the top players and I don’t see crazy approach shots coming left snd right towards the green. But fairways are constantly hit. Again, I don’t know FASTS with approach shots. But one factor of the game has been eased with the DRIVES that mostly land in the fairways with very little difficulty. I know the makers of these controllers love the FASTS as people have to be going through controllers.....the stick and it’s perfect slide motions have to be affected with the extra wear and tear. Approach shots and putting will always be premium. These good players I use with my ghost partners are accurate with their approach shots. I’m usually 20-35 foot away from the hole snd they are inside 15 ft and on are on the correct portion of the green for their putts. It is basically a putting completion with the top players of this game. And they are good at that as well. I tip my cap. I don’t worry about the best players that dominate the societies. I don’t get worked up with FASTS....I enjoy taking a few hours a day or so to get through my rounds. Playing this game and playing in the TGC Tours takes me away from the day to day hassles of life, work, ect....and I’m glad this forum and Tours exists. The top players using the "red fast" easy method don't have to slam their sticks. They just calibrate with a bunch of slow swings and when they play what would seemingly a perfect is now a red fast making it quite simple to control. This is not for me as I play the way the tutorial showed me. Oh, ok, I learn more about it every week, lol....I play the same way when I first started. I just try to get a decent drive and land close as possible with approach shots. I’m just now better understanding my shots with regards to the wind and lie. As with any video game people will crack the codes and then it becomes robotic to them. I’d rather have the challenge.
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Post by mrohde4 on Dec 15, 2020 10:42:21 GMT -5
The ignorance on the topic of “fasts” is purely astounding Can you elaborate on this 'ignorance'...? Teach us. Explain why it's ignorant to believe the Red Fast players aren't sidestepping the challenges presented by the developers in executing a full swing. And if you use any comparisons or analogies to the sport of real golf, then you've immediately failed. Golf is a sport played outdoors using golf clubs and balls on a course. Humans do the work in getting the ball airborne. This video-based computer simulation is played using a computer and controller on a couch. There isn't even a ball.
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Post by Koop on Dec 15, 2020 10:49:08 GMT -5
The ignorance on the topic of “fasts” is purely astounding Can you elaborate on this 'ignorance'...? Teach us. Explain why it's ignorant to believe the Red Fast players aren't sidestepping the challenges presented by the developers in executing a full swing. And if you use any comparisons or analogies to the sport of real golf, then you've immediately failed. Golf is a sport played outdoors using golf clubs and balls on a course. Humans do the work in getting the ball airborne. This video-based computer simulation is played using a computer and controller on a couch. There isn't even a ball. "fast" swing debate.....
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Post by dime5150 on Dec 15, 2020 11:36:28 GMT -5
The ignorance on the topic of “fasts” is purely astounding Can you elaborate on this 'ignorance'...? Teach us. Explain why it's ignorant to believe the Red Fast players aren't sidestepping the challenges presented by the developers in executing a full swing. And if you use any comparisons or analogies to the sport of real golf, then you've immediately failed. Golf is a sport played outdoors using golf clubs and balls on a course. Humans do the work in getting the ball airborne. This video-based computer simulation is played using a computer and controller on a couch. There isn't even a ball. What are you going to do if they patch the swing and then the top players figure something else out? It’s just plain stupid to try and hit a golf ball dead straight in real life or in a game, you are infinitely better off playing a one way miss. It’s not cheating it’s a strategy, that represents the real game of golf. I struggle to make the cut every week in platinum, I’m about 14%, but I don’t cry because the same 5 people win every week
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Post by mrohde4 on Dec 15, 2020 13:52:50 GMT -5
Can you elaborate on this 'ignorance'...? Teach us. Explain why it's ignorant to believe the Red Fast players aren't sidestepping the challenges presented by the developers in executing a full swing. And if you use any comparisons or analogies to the sport of real golf, then you've immediately failed. Golf is a sport played outdoors using golf clubs and balls on a course. Humans do the work in getting the ball airborne. This video-based computer simulation is played using a computer and controller on a couch. There isn't even a ball. What are you going to do if they patch the swing and then the top players figure something else out? It’s just plain stupid to try and hit a golf ball dead straight in real life or in a game, you are infinitely better off playing a one way miss. It’s not cheating it’s a strategy, that represents the real game of golf. I struggle to make the cut every week in platinum, I’m about 14%, but I don’t cry because the same 5 people win every week Not crossing fingers, but if the Red Fast loophole is patched or if some API catch is implemented here, I'll consider it a positive step toward competitive balance. If other clear gameplay loopholes or cheats are brought to light at any time, I'll post about them. So will others. Luckily we have a community where fair play can be brought to light and a team of admins that have implemented restrictions in the past. In the meantime, I'll continue to point out the blatant disregard for playing the game as the tutorials showed and as I believe the designers intended. The widespread abuse is pretty sad quite frankly. Remember that it's a computer game, not the actual sport. A shame the game doesn't require some level of proficiency before difficulty levels are unlocked. Those that play the Red Fast either: 1) find Masters so difficult that they need a loophole to compete, or 2) care so deeply about an inconsequential leaderboard that they abandon the very challenges presented by the game.
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Cody_Vols_2331
Weekend Golfer
Posts: 148
TGCT Name: Cody
Tour: Platinum
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Post by Cody_Vols_2331 on Dec 15, 2020 14:40:24 GMT -5
What are you going to do if they patch the swing and then the top players figure something else out? It’s just plain stupid to try and hit a golf ball dead straight in real life or in a game, you are infinitely better off playing a one way miss. It’s not cheating it’s a strategy, that represents the real game of golf. I struggle to make the cut every week in platinum, I’m about 14%, but I don’t cry because the same 5 people win every week Not crossing fingers, but if the Red Fast loophole is patched or if some API catch is implemented here, I'll consider it a positive step toward competitive balance. If other clear gameplay loopholes or cheats are brought to light at any time, I'll post about them. So will others. Luckily we have a community where fair play can be brought to light and a team of admins that have implemented restrictions in the past. In the meantime, I'll continue to point out the blatant disregard for playing the game as the tutorials showed and as I believe the designers intended. The widespread abuse is pretty sad quite frankly. Remember that it's a computer game, not the actual sport. A shame the game doesn't require some level of proficiency before difficulty levels are unlocked. Those that play the Red Fast either: 1) find Masters so difficult that they need a loophole to compete, or 2) care so deeply about an inconsequential leaderboard that they abandon the very challenges presented by the game. Agreed. I can proudly say that both of my pro wins so far have come playing perfects. Now that I am on platinum, I may never win again (I'd hope that's not the case) but I will be trying to do so by continuing to hit perfects. IMO, a professional golfer may play for a fade or draw, but they try and execute that shot "perfectly".
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Post by mrohde4 on Dec 15, 2020 17:01:25 GMT -5
Not crossing fingers, but if the Red Fast loophole is patched or if some API catch is implemented here, I'll consider it a positive step toward competitive balance. If other clear gameplay loopholes or cheats are brought to light at any time, I'll post about them. So will others. Luckily we have a community where fair play can be brought to light and a team of admins that have implemented restrictions in the past. In the meantime, I'll continue to point out the blatant disregard for playing the game as the tutorials showed and as I believe the designers intended. The widespread abuse is pretty sad quite frankly. Remember that it's a computer game, not the actual sport. A shame the game doesn't require some level of proficiency before difficulty levels are unlocked. Those that play the Red Fast either: 1) find Masters so difficult that they need a loophole to compete, or 2) care so deeply about an inconsequential leaderboard that they abandon the very challenges presented by the game. Agreed. I can proudly say that both of my pro wins so far have come playing perfects. Now that I am on platinum, I may never win again (I'd hope that's not the case) but I will be trying to do so by continuing to hit perfects. IMO, a professional golfer may play for a fade or draw, but they try and execute that shot "perfectly". Very well said. Couldn't agree more. We're playing a joystick controlled video game, not hitting balls on a trackman or flightscope golf simulator. If a real-life golfer can consistently smash it 330 with a predictable 40-yard hook using their arms, driver and ball, then more power to them. That's not what's happening here. Trying to draw comparisons with the two is pretty illogical, but hey that's just me. This whole issue is odd because I think everyone sees it, acknowledges it (i.e. respawn video) and realizes the cheesiness of it, yet it's become totally acceptable. HB's fault for allowing such an easily exploitable loophole, but still. We're not even playing for real money. It's truly bizarre.
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Post by The Chef on Dec 20, 2020 3:15:15 GMT -5
If HB made the fast swings give you as much punishment as a slow. (Not the same punishment to your shot, but as much punishment.)
It would surely help to push players down the avenue of needing to play for perfects.
If there is more danger on the left or right side of the fairway. We shift accordingly. Is the punishment to your shot worse with a slow? Absolutely, so people will shift accordingly.
⛳️👨🏻🍳
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Post by mrohde4 on Dec 20, 2020 16:46:15 GMT -5
If HB made the fast swings give you as much punishment as a slow. (Not the same punishment to your shot, but as much punishment.) It would surely help to push players down the avenue of needing to play for perfects. If there is more danger on the left or right side of the fairway. We shift accordingly. Is the punishment to your shot worse with a slow? Absolutely, so people will shift accordingly. ⛳️👨🏻🍳 When you’re already aiming 15-30 yards right expecting a fast, then yes absolutely a Slow is more punishing! If you’re aiming at the middle of the fairway/green attempting a perfect but knowing that fasts or slows can happen, then the relative penalty for a slow or fast miss isn’t that punitive to your score. But blaming the potential for a slow “penalty” as justification for only playing for a Red Fast is probably a product of poor course management. Regardless, there’s a reason that Perfect isn’t labeled “Medium.” Anything other than Perfect is a mishit, a failure. If off tempo swings in Master difficulty mode are too punishing to the point where the game isn’t enjoyable for you, then you probably shouldn’t be playing at that difficulty level. Also, the slow isn’t as punishing if you’re staying out of the overswing zone. Keep it at 100% or lower, and you’d be amazed how the forgiveness increases for off tempo swings. Learning a 90% driver swing can be a valuable tool. Start your downswing earlier. From what I see on twitch, seems like players feel entitled to expected outcomes on swings that are 101% and higher. On Masters difficulty, getting a Perfect while in the overswing zone is really really tough. So we’ve resorted to duck hooks in order to fulfill this entitlement? So maybe instead of abandoning the challenges of Master difficulty by playing a shank for 18 holes, make some adjustments! Play the game. Too many are missing out on a wonderful challenge.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 21, 2020 7:22:13 GMT -5
If HB made the fast swings give you as much punishment as a slow. (Not the same punishment to your shot, but as much punishment.) It would surely help to push players down the avenue of needing to play for perfects. If there is more danger on the left or right side of the fairway. We shift accordingly. Is the punishment to your shot worse with a slow? Absolutely, so people will shift accordingly. ⛳️👨🏻🍳 When you’re already aiming 15-30 yards right expecting a fast, then yes absolutely a Slow is more punishing! If you’re aiming at the middle of the fairway/green attempting a perfect but knowing that fasts or slows can happen, then the relative penalty for a slow or fast miss isn’t that punitive to your score. But blaming the potential for a slow “penalty” as justification for only playing for a Red Fast is probably a product of poor course management. Regardless, there’s a reason that Perfect isn’t labeled “Medium.” Anything other than Perfect is a mishit, a failure. If off tempo swings in Master difficulty mode are too punishing to the point where the game isn’t enjoyable for you, then you probably shouldn’t be playing at that difficulty level. Also, the slow isn’t as punishing if you’re staying out of the overswing zone. Keep it at 100% or lower, and you’d be amazed how the forgiveness increases for off tempo swings. Learning a 90% driver swing can be a valuable tool. Start your downswing earlier. From what I see on twitch, seems like players feel entitled to expected outcomes on swings that are 101% and higher. On Masters difficulty, getting a Perfect while in the overswing zone is really really tough. So we’ve resorted to duck hooks in order to fulfill this entitlement? So maybe instead of abandoning the challenges of Master difficulty by playing a shank for 18 holes, make some adjustments! Play the game. Too many are missing out on a wonderful challenge. This is exactly why I use the distance control clubs
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