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Post by hoosierhoops24 on Aug 23, 2020 8:27:33 GMT -5
Anyone else notice their object meter changing when importing a 2019 course into 2K21? When I first imported Austin Country Club, my object meter was at 99.8%. I changed the texture on the fairways, rough and greens to take advantage of some of the new options and when I loaded the course up later, the object meter was at just over 66%. I'm thrilled to have more to work with in the new designer, I just though it was odd.
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Post by hoosierhoops24 on Aug 23, 2020 8:35:11 GMT -5
Update--
Just loaded up Austin Country Club this morning and now it's back at 99.8%. Not sure what's happening or what I did.
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Post by 15eicheltower9 on Aug 23, 2020 8:52:30 GMT -5
The meters are glitchy. Hb knows. Its a wait and see thing at the moment.
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Post by hoosierhoops24 on Aug 23, 2020 9:03:39 GMT -5
Thanks for the reply. I didn't see this posted anywhere.
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Post by cpleventhal on Aug 24, 2020 13:23:05 GMT -5
when I ported a previous course from 2k19, meter was full. I changed the theme and it took it from 100% to 60%. If I closed the program and reloaded the course it was at 100% again, but if I deleted one item and hit undo it goes back down to 60% and I can plant again. strange for sure
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Post by sirbown17 on Aug 25, 2020 8:06:08 GMT -5
Very curious how the 3 meters work in conjunction with each other. I imported a rustic course from '19 that was pretty much stripped down planting wise, then flipped it to Boreal in 2k21.
The object meter is very low (10% ish) after planting a small tree farm to obtain 6 pages of PLANTED trees and planting about 50% of the 1st hole. The memory meter is over 50%, and the File size is 0.70%. Very curious how the amount of unique trees used affects the meters, and also is there any benefit from using more theme specific trees?
I'm loving the global trees just wish I understood how they eat up the meters before I spend too much time & run out of space.
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Post by mattf27 on Aug 25, 2020 8:10:16 GMT -5
Very curious how the 3 meters work in conjunction with each other. I imported a rustic course from '19 that was pretty much stripped down planting wise, then flipped it to Boreal in 2k21.
The object meter is very low (10% ish) after planting a small tree farm to obtain 6 pages of PLANTED trees and planting about 50% of the 1st hole. The memory meter is over 50%, and the File size is 0.70%. Very curious how the amount of unique trees used affects the meters, and also is there any benefit from using more theme specific trees?
I'm loving the global trees just wish I understood how they eat up the meters before I spend too much time & run out of space.
The memory meter only tracks how many non-theme objects your courses have. Since there are so many of those available, they need to be limited lest your course include every possible object and break things. So, since you switched themes, all the trees now count against your meter as they're no longer in theme. If you've already added one of every object you wanted (including buildings, grasses, benches, whatever) then your memory meter will stop going up, and you're fine.
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Post by ErixonStone on Aug 25, 2020 8:11:10 GMT -5
Every new, unique object added to the course fills up the Memory meter. Each theme has its own set of unique objects associated with the theme, and these are loaded into memory automatically. That's why the meter bounces up and down a bit when the theme is changed.
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Post by sirbown17 on Aug 25, 2020 10:11:16 GMT -5
Very curious how the 3 meters work in conjunction with each other. I imported a rustic course from '19 that was pretty much stripped down planting wise, then flipped it to Boreal in 2k21.
The object meter is very low (10% ish) after planting a small tree farm to obtain 6 pages of PLANTED trees and planting about 50% of the 1st hole. The memory meter is over 50%, and the File size is 0.70%. Very curious how the amount of unique trees used affects the meters, and also is there any benefit from using more theme specific trees?
I'm loving the global trees just wish I understood how they eat up the meters before I spend too much time & run out of space.
The memory meter only tracks how many non-theme objects your courses have. Since there are so many of those available, they need to be limited lest your course include every possible object and break things. So, since you switched themes, all the trees now count against your meter as they're no longer in theme. If you've already added one of every object you wanted (including buildings, grasses, benches, whatever) then your memory meter will stop going up, and you're fine. Excellent info!
I may try to keep the memory meter under 70% until I plant out the majority of the holes, don't want to get backed into a corner.
If you change themes mid design does the memory meter re-adjust based on the trees associated to the newly selected theme, i.e. can you theme flip to find which provides the least memory usage?
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Post by paddyjk19 on Aug 26, 2020 10:35:01 GMT -5
I had this issue, first ported it said 69% and then next time I loaded it was 100% full. Exited and came back and it was 66% - added another 30% of objects and published and it loads and plays fine.
This has happened on multiple courses and the lower number is always more accurate. Just close and load again or delete a tree and it'll return to correct amount
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Post by HoneyBadgerHacker on Sept 15, 2020 13:00:14 GMT -5
Is there an ideal object meter percent you want to stay under to keep a smooth frame rate? I noticed it has 3 colors, yellow, orange, and red. I think I might be experiencing a little lag when I’m at 85%. I play on PS4.
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Post by sroel908 on Sept 15, 2020 13:46:35 GMT -5
Is there an ideal object meter percent you want to stay under to keep a smooth frame rate? I noticed it has 3 colors, yellow, orange, and red. I think I might be experiencing a little lag when I’m at 85%. I play on PS4. I'm on PS4, am working on a course right now, and have an object meter deep in the red at 96%. I get no slowdown or stutter when playtesting. I think the slowdown happens more with the specific objects you're using, vs. how much of the meter is filled up. For example, I had some slowdown on a par 3 when using a certain long grass type in the pond in front of the green. I switched out the long grass I was using for a different type of long grass, and the slowdown went away.
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Post by ErixonStone on Sept 15, 2020 16:03:24 GMT -5
Frame rate issues always have to do with two things: draw and collide.
The more things on-screen that have to be drawn, and the more things that have collision properties, the more likely you are to encounter frame rate stutters.
Anything that has animation has to be calculated before it's drawn, so things like trees in the breeze can be expensive.
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