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Post by Dave on Aug 17, 2020 8:07:01 GMT -5
Same gripes for on every course I complain about.
Pins on a mountainside, I saw at least two pins with yellow slopes within a grid square from the cup.
Pins on tiny little hills, where if you're a few feet short, long, left or right, the ball rolls away and you're left with a 25 foot putt, 1 foot uphill, with a yellow slope just behind the hole if you slightly over hit your putt.
Pins right at the front of a green with a bunker or false front or heavy rough in front of it. Go short and the ball stops on a six pence and rolls to the bottom of the slope at worst. Stays where it is at best. Go long and you have 1 foot downhill putt where it rolls off the green when go 6" past.
Your course seemed to have all of the above in abundance. The lack of enjoyment of playing the course kinda defeats the presentation, as it looks great IMO .
Problem is, it's a lose lose whatever you do. Make a course difficult, people complain it's no fun, and the "usual suspects" with "swing issues" will win everything every week.
Make it too easy, and people complain scores are too unrealistic.
Maybe no one should volunteer as scheduler, you know the saying you don't know what you've got until it's gone?
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Post by stoneysooner on Aug 17, 2020 8:36:40 GMT -5
Same gripes for on every course I complain about. Pins on a mountainside, I saw at least two pins with yellow slopes within a grid square from the cup. I'd like to see visual evidence of this. Rangers make mistakes, but this thing was Rangered a bunch and yellow in the 9-box was covered extensively.Pins on tiny little hills, where if you're a few feet short, long, left or right, the ball rolls away and you're left with a 25 foot putt, 1 foot uphill, with a yellow slope just behind the hole if you slightly over hit your putt. Pins right at the front of a green with a bunker or false front or heavy rough in front of it. Go short and the ball stops on a six pence and rolls to the bottom of the slope at worst. Stays where it is at best. Go long and you have 1 foot downhill putt where it rolls off the green when go 6" past. Your course seemed to have all of the above in abundance. The lack of enjoyment of playing the course kinda defeats the presentation, as it looks great IMO . Problem is, it's a lose lose whatever you do. Make a course difficult, people complain it's no fun, and the "usual suspects" with "swing issues" will win everything every week. Make it too easy, and people complain scores are too unrealistic. Maybe no one should volunteer as scheduler, you know the saying you don't know what you've got until it's gone? Dave, Thank you for the constructive feedback as I did ask for it. I completely agree with everything you said after Problem is..... As for the rest, I am a bit too salty to respond in full, but I will say that each complaint has some truth and some exaggeration and it is likely hard to tell which is which for the casual reader. I know the song well, and will have to just let it go and do better the next time as I am tired of cleaning up turds. Seems like cleaning up turds is all I do anymore while potty-training my 2YO.
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Post by Dave on Aug 17, 2020 8:46:34 GMT -5
I think the one that stands out the most was on R4, can't remember which hole but was a big right to lefter with a yellow grid one before the hole that I had to go up and over.
Like I said, if it wasn't for people Mr Consistent McSideswipe, and Crooked Crawesy, we wouldn't have to trick up courses and try and make them artificially difficult to get the scores down.
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Post by Dave on Aug 17, 2020 8:50:34 GMT -5
I think the one that stands out the most was on R4, can't remember which hole but was a big right to lefter with a yellow grid one before the hole that I had to go up and over. Like I said, if it wasn't for people Mr Consistent McSideswipe, and Crooked Crawesy, we wouldn't have to trick up courses and try and make them artificially difficult to get the scores down. Id also go out on a limb and say it wasn't the worst course I've seen for it, but it gets tiresome being faced with the same shot with the same outcome over and again. If I was playing the course in my own society where certain people aren't allowed, it would be fine, it's a difficult course but everyone's got to play it on a level playing field. People that have multiple API fails that continue to inhabit the top 10 week in week out are kind of tainted in my eyes. Especially ones that have come out of nowhere, only been playing a couple months etc.
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Post by donkeypuncherben on Aug 17, 2020 11:20:04 GMT -5
I called the course boring because there isn't much strategic thought required. There were no real risk reward shots. I guess on the short par 4 I could decide whether to hit 2 wood into the fairway on the right or slap driver around the green but it was pretty much gonna be birdie either way. Little chance of making a 2 or a 4 with either strategy. The way we played the soft fairways and wind direction most of the par 5s weren't reachable and when they were, there wasn't really much trouble to think about. Narrow fairways actually make keeping it in the short grass a challenge but the flip side is I am never thinking about my approach angle from the tee box because there is no real decision which side of a narrow fairway to aim at, just try to hit it. Also seemed like many approaches were a long iron into slightly elevated greens where the upslope just in front would prevent a ball from bouncing on but landing on the surface sent me past the pin. Or the pin was on a mound somewhere in the back.
Anyway I woke up this morning and realized my characterization of the course as a turd was in part driven by booze and poor play, but due to the above, it was not a interesting course for me. Also, the putting lines often did not show the true breaks which is something that will always bring out the haters.
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Post by rcknfrewld on Aug 17, 2020 12:18:02 GMT -5
I think we’ve played so many fantasy courses with bunkers in the middle of all the 50yd wide fairways that we forget what a “normal” realistic course looks like. That trend is getting old and boring for me. And if you want pins on 40ft. flat(ish) spots then you better have VH winds and VF greens to offset that. Heck, the greens were set to moderate or whatever and they played soft and slowish. Pumbaa was an old-fashioned throwback selection. It was different. It’s a good thing to have a variety of styles week in and week out to keep things fresh and engaging. And I missed a few putts I thought I read correctly but hey that’s golf.
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Post by B.Smooth13 on Aug 17, 2020 12:19:17 GMT -5
Narrow fairways actually make keeping it in the short grass a challenge but the flip side is I am never thinking about my approach angle from the tee box because there is no real decision which side of a narrow fairway to aim at, just try to hit it. This is a solid point of critical feedback for designers IMO, and something I found myself thinking about during my first 2 rounds. At the same time, I think such narrow fairways is a conscious design decision from the outset of a build, which isn't inherently bad or wrong at all. Whether narrow or wide, the most "engaging" courses (again IMO) are ones which match tee shot strategy with approach shot strategy, basically meshing fairway style with green/green sculpting style. So if you have super wide fairways and then flatter greens with wide landing areas, what's the point? Just hit the fairway anywhere and you'll basically be fine. Narrow fairways matched with greens that would provide strategic advantage from coming into certain pins from certain angles just takes some of the engagement/strategy out of the players hand, but it doesn't mean it's wrong I suppose, just a "what could have been" added element of fun (for me at least). Again, it's not a damnable flaw or anything, just a style of build I think.
All that said, I didn't really mind the course, but there was an element of blandness to it that I would attribute to the lack of strategy in most/many tee shots. One thing that kept catching me out, though, was what seemed like a lot of micro-sculpting on the greens. Regardless of green speed, tiny little brush sculpts on surfaces cause weird, seemingly random sharp bumps which skew how the ball rolls (think pixelated surfaces, not smoothed as it would be irl because this is a video game). I hit more than a few putts that felt like, if it was an IRL round, my ball had hit a pebble or spike mark or something, throwing the ball way off line suddenly. Might have just been me, but that's my best guess as to why the greens didn't feel like they "rolled true" all the time, but who knows - wouldn't be the first time I was wildly wrong in something here.
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wmr5277
Amateur Golfer
Posts: 226
TGCT Name: Vitaly Potapenko
Tour: PGA
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Post by wmr5277 on Aug 17, 2020 12:23:34 GMT -5
Outside of putting it was a whole lot of suck for me this week.
I just didn't play well enough.
Had no issue with the course. For the most part, it rewarded my good shots and punished my poor shots.
A big thanks to all the Volunteers and course designers on Tgctours for a fun season!
The new game looks nice. I'm excited to see how creative a select few of you can get on conjuring up so called exploits and your renowed skill to be skeptical and call people cheaters, with those who don't even cheat.
Looking forward to it!
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Post by donkeypuncherben on Aug 17, 2020 13:54:36 GMT -5
I think we’ve played so many fantasy courses with bunkers in the middle of all the 50yd wide fairways that we forget what a “normal” realistic course looks like. That trend is getting old and boring for me. And if you want pins on 40ft. flat(ish) spots then you better have VH winds and VF greens to offset that. Heck, the greens were set to moderate or whatever and they played soft and slowish. Pumbaa was an old-fashioned throwback selection. It was different. It’s a good thing to have a variety of styles week in and week out to keep things fresh and engaging. And I missed a few putts I thought I read correctly but hey that’s golf.
It doesn't have to be that though. Just give me something to think about. A design like Augusta gives a blend of tight tee shots and wide fairways, tee shots where shaping the ball is necessary, tee shots where shaping the shot could be beneficial but isn't necessary. Uphill, downhill, you name it... Nothing wrong with having shots that demand precision but there should be either a variety of challenges or a variety of options on the same hole, or at least situations where there is a clear risk / reward decision. Otherwise 72 holes just becomes a grind
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Post by rcknfrewld on Aug 17, 2020 17:00:06 GMT -5
Alls I know is I’m excited about the possibility of realistic scores being shot in the new game. This legendary difficulty sounds awesomely frustrating. Seeing winning scores around -15 to -25 in PGA would be wonderful and about time. I think everyone has a better chance to shoot -20 than -60. It’s psychologically more attainable. And parring the first hole won’t feel like you’ve just lost the tourney. Course management will be emphasized more from what I sense of the new game. And I’ve been keeping my eye on all the new courses being pumped out the past few months. Many of those courses could be used on PGA with the right setups. I understand the desire to use RCRs when available and appropriate but these designers create some masterpieces and should be rewarded with spots on PGA. I think Pumbaa deserved a spot but months ago when it first came out. Timing does matter with courses I think. And I don’t know if it’s just me but every round seems to play the same pretty much condition wise because the condition selections are too subtle. I don’t even exit out to see the conditions for each round anymore, I just advance right on. I think I did it once this week just out of curiosity. That needs to change.
TLDR; We need change. Big change on PGA. This trying to compromise and find middle ground and please everyone or at least the handful of people that contribute in the PGA forum has got to stop. PS. And the biggest positive selling point of me being scheduler is that you guys will hardly ever hear from me in here.
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Post by xvshitanvx on Aug 17, 2020 17:57:13 GMT -5
PS. And the biggest positive selling point of me being scheduler is that you guys will hardly ever hear from me in here. Sign him up! 😂
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LFCallum
Weekend Golfer
Posts: 122
TGCT Name: Callum Hutchinson
Tour: PGA
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Post by LFCallum on Aug 17, 2020 18:09:44 GMT -5
Personally was a big fan of the course - both aesthetically and the challenge it presented. This was probably the most relaxed I've played this year, no cut to worry about and no chance of winning, so I'm just happy to be here Average rounds of -9 then -11 puts me at -20 through 2. All the best this week everyone and can't wait to see you in 2k21!
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Post by xvshitanvx on Aug 17, 2020 19:52:27 GMT -5
Awful R1 (-6). Random slow DS on approach to 5, in the water, double. Then 12. Jesus. Knocked it to 8’ just to the right of the hole and a smidge above it. If you don’t make that putt it cannot be stopped. Feathered it and it still rolled down the ridge.
R2 a little better (-11). Had a putt on 14 from 10’ go sideways at the hole despite the bead barely moving.
Don’t mind the course for the most part (minus 12 R1 so far).
Struggles continued to finish (-10/-8). That’ll put me dead last if I survive API...constant slow downswings in R3/4 plus a stick drawing lines all over the place. Think it’s time for a new controller.
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Post by fadgewacker on Aug 18, 2020 6:22:59 GMT -5
Alls I know is I’m excited about the possibility of realistic scores being shot in the new game. This legendary difficulty sounds awesomely frustrating. Seeing winning scores around -15 to -25 in PGA would be wonderful and about time. I think everyone has a better chance to shoot -20 than -60. It’s psychologically more attainable. And parring the first hole won’t feel like you’ve just lost the tourney. Course management will be emphasized more from what I sense of the new game. And I’ve been keeping my eye on all the new courses being pumped out the past few months. Many of those courses could be used on PGA with the right setups. I understand the desire to use RCRs when available and appropriate but these designers create some masterpieces and should be rewarded with spots on PGA. I think Pumbaa deserved a spot but months ago when it first came out. Timing does matter with courses I think. And I don’t know if it’s just me but every round seems to play the same pretty much condition wise because the condition selections are too subtle. I don’t even exit out to see the conditions for each round anymore, I just advance right on. I think I did it once this week just out of curiosity. That needs to change. TLDR; We need change. Big change on PGA. This trying to compromise and find middle ground and please everyone or at least the handful of people that contribute in the PGA forum has got to stop. PS. And the biggest positive selling point of me being scheduler is that you guys will hardly ever hear from me in here. With the new game, we will have the ability to make the swing / experience difficult enough to manage scoring, surely, without the need to have obscene landing areas and pins on mounds to keep stuff in check. A megalomaniac in charge of scheduling, albeit a silent one, no thanks. Let's play some good tracks, some fun tracks, some real tracks with realistic conditions and a challenging gameplay mechanic... don't let the courses be designed to cope with the "talent".
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Post by rcknfrewld on Aug 18, 2020 18:09:36 GMT -5
Did you play this course fadge?
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