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Post by b101 on Jul 29, 2020 2:08:20 GMT -5
Been wanting to do this one for a while. Not a request, but I think it's probably one of the most-needed based on the number of courses I've played whilst judging and reviewing (and knowing my own progression in design) that fall into the trap of adding extra fairway to provide an option. There's one really clear point in here:
"Subtle options are the best options."
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Post by jwtexan on Jul 31, 2020 10:17:26 GMT -5
Dont do example hole 5. If you do 5, burn it.
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Post by b101 on Aug 25, 2020 4:05:43 GMT -5
A new game brings new videos. The first is sort of an overview of things to bear in mind before we go more in depth in future videos. I've got some ideas for where I want these series to go, so expect many more of these
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Post by b101 on Aug 29, 2020 3:58:23 GMT -5
An updated, shorter look at routing:
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Post by b101 on Sept 5, 2020 12:03:42 GMT -5
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Post by bmckenzie69 on Sept 5, 2020 18:18:28 GMT -5
The way you talk through your thought process about design, options, and strategy is amazingly helpful. Thanks so much for your videos. I hope my Rookie Competition course does it all justice.
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Post by b101 on Sept 10, 2020 0:41:12 GMT -5
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Post by bmckenzie69 on Sept 15, 2020 7:12:24 GMT -5
b101 I get a lot from your tutorials on strategy and routing, and am trying to make use of your concepts in my Rookie Competition course. However, I have a hole designed where two of the four pins are best approached with a lay up 3 wood and 8 iron approach, while the other two pins have a better angle with a driver off the tee. The driver has the same 8 iron or by risking making it over a bunker that can be reduced to a PW in the right conditions. My question is, how do players know the better approach angle when teeing off? Since there is not a preview of the hole any more, the player would have to intentionally look at the green before teeing off. Otherwise, it will be driver all day. Is that ok?
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Post by mctrees02 on Sept 15, 2020 9:57:00 GMT -5
A player wanting to figure out the strategy of the hole should be using a combo of the scout cam and the yardage book feature. The yardage book allows you to look at an overview of the green by toggling from hole to green view. Likewise, in the scout cam you can switch the camera to a green view to see the contours and angle of the green.
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Post by b101 on Sept 15, 2020 11:16:27 GMT -5
b101 I get a lot from your tutorials on strategy and routing, and am trying to make use of your concepts in my Rookie Competition course. However, I have a hole designed where two of the four pins are best approached with a lay up 3 wood and 8 iron approach, while the other two pins have a better angle with a driver off the tee. The driver has the same 8 iron or by risking making it over a bunker that can be reduced to a PW in the right conditions. My question is, how do players know the better approach angle when teeing off? Since there is not a preview of the hole any more, the player would have to intentionally look at the green before teeing off. Otherwise, it will be driver all day. Is that ok? Ideally, you'd be able to see the green in order to decide. Take the great example below - the 5th at Sweetens presents lots of options with their various merits depending on pin position. Because of the length of the hole and the sightline, you choose off the tee and it all makes sense. If it's blind, you lose that. --- Now, if you would have a caddie, maybe that could change things. With blind/semi-blind tee shots, you generally want the tee shot to not matter as much if it's not in position A1 in any case - the blindness is extra difficulty that you compensate for with forgiveness in the landing area. But, there are courses that break that rule. I've definitely built holes where you can't see the green , but your preferred line off the tee changes depending on the pin (10 on Greenstone is the one that springs to mind the most), but I think I'd avoid that now. I think that's mostly maturing as a designer though and realising that not every green needs pins that dictate approaches from different sides of the fairway. Then again, it can be done really well, so... it depends. Generally though, if you can't see the green off the tee, I'd suggest having just the one ideal line.
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Post by ErixonStone on Sept 15, 2020 11:47:58 GMT -5
Sweetens Cove #5 is an perfect example of a hole that plays great no matter the level of the golfer playing it. High handicappers generally can't reach the green or the high-risk area to the left side, but still have several options - including hitting a mid-iron - from the tee.
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Post by bmckenzie69 on Sept 15, 2020 19:05:43 GMT -5
b101 Thanks for sharing.b I have watched that video, and am putting that info to use already. I plan to start my course with a drivable par 4 where pin position dictates going for it or not, although one pin is a tempting siren's call that will be successful only on rare occasions... The hole in question has angles that are optimized because of the slopes on the green. I have mounds that tend to direct shots in such a manner that coming over the mound will roll you off the green, but the other angle helps direct the ball to the hole. In other words, seeing the green from the tee would not help unless you know the green, preview the green, or IRL know the green or have a caddy that knows the green... I will probably share the course at some point soon to get some feedback. Thanks
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Post by 15eicheltower9 on Sept 15, 2020 19:29:19 GMT -5
I've watched that video about 100 times since starting my DT course. Spoiler alert!!!
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Post by b101 on Sept 19, 2020 0:17:30 GMT -5
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Post by b101 on Sept 24, 2020 11:15:37 GMT -5
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