|
Post by bojank33 on Aug 23, 2019 5:23:54 GMT -5
Hey everyone, After playing around and putting together a few 9 hole tracks for myself, I'm currently working on my first full 18 hole layout to publish and hopefully submit for TGC play (or at least get some feedback out of it). It's going to be a linksy layout in the highlands theme that for the most part follows the preexisting lay of the land. Because of this my green sites are all nestled between mounds (that will become sandy, seaside dunes after planting) or on top of flatter hills that the game auto-generated. I think this gives the routing a more natural feel than my sculpting skills could produce right now and I'm quite pleased with it.
However, in keeping with tradition among the great links courses I would like to feature a great deal of short grass around the greens for those dastardly run offs, bail out areas, and aprons that define links green complexes as much as the bunkers. But, I've yet to find a way to lay down fairway texture without flattening out the preexisting slopes that surround my greens. Ideally, I would like for them stay nearly identical once the fairway textures has been splined and filled. I chose those green locations for a reason after all. But try as I might, I cannot seem to find any way to manipulate the game into leaving the topography even relatively unaltered.
Does anyone have any advice for getting around this or recreating the previous undulations once the fairway textures have been splined in around the greens? Thanks!
|
|
|
Post by lessthanbread on Aug 23, 2019 7:38:35 GMT -5
I believe the red landscape sculpt option lets you do this. Try going over your land with the red brush set to 0.0 so it doesn’t actually change the landscape as you click. Then when you lay your surfaces it shouldn’t autosculpt the land.
I’m about 90% sure on that one
|
|
|
Post by 15eicheltower9 on Aug 23, 2019 11:14:30 GMT -5
I'm gonna tag ErixonStone . I'm pretty sure i've seen him explain this somewhere.
|
|
|
Post by ErixonStone on Aug 23, 2019 12:04:08 GMT -5
|
|
|
Post by bojank33 on Aug 24, 2019 0:09:19 GMT -5
I appreciate the tips guys, I'll actually have a plan of attack for when I get off work this morning.
Erixon, I watched the video its and definitely helpful. But, since my goal is to alter as little as possible would the course designer still recognize the terrain as modified if I came in with fuzzy landscape brush dialed in at whatever setting wouldn't actually change the lay of the land or change it so infinitesimally that it is barely noticeable? Obviously in your vid you went all in for the sake of demonstration, but the conversation in the rest of that thread left me wondering about its sensitivity.
|
|
|
Post by 15eicheltower9 on Aug 24, 2019 6:19:02 GMT -5
I appreciate the tips guys, I'll actually have a plan of attack for when I get off work this morning. Erixon, I watched the video its and definitely helpful. But, since my goal is to alter as little as possible would the course designer still recognize the terrain as modified if I came in with fuzzy landscape brush dialed in at whatever setting wouldn't actually change the lay of the land or change it so infinitesimally that it is barely noticeable? Obviously in your vid you went all in for the sake of demonstration, but the conversation in the rest of that thread left me wondering about its sensitivity. Just use the landscape raise tool (blue) and the large square brush (the sharpest one). Make it as large as possible and raise the land 1 inch. Working in order move it to each corner and click once. Then lower the brush to -1 inch and working in reverse order move it to each corner and click once. As long as you use the raise tool and not the flatten tool, the terrain should be exactly the same (every bump and hill). The game should recognize the whole terrain as modified.
|
|
|
Post by bojank33 on Aug 24, 2019 15:33:39 GMT -5
I appreciate the tips guys, I'll actually have a plan of attack for when I get off work this morning. Erixon, I watched the video its and definitely helpful. But, since my goal is to alter as little as possible would the course designer still recognize the terrain as modified if I came in with fuzzy landscape brush dialed in at whatever setting wouldn't actually change the lay of the land or change it so infinitesimally that it is barely noticeable? Obviously in your vid you went all in for the sake of demonstration, but the conversation in the rest of that thread left me wondering about its sensitivity. Just use the landscape raise tool (blue) and the large square brush (the sharpest one). Make it as large as possible and raise the land 1 inch. Working in order move it to each corner and click once. Then lower the brush to -1 inch and working in reverse order move it to each corner and click once. As long as you use the raise tool and not the flatten tool, the terrain should be exactly the same (every bump and hill). The game should recognize the whole terrain as modified. Perfect, that's exactly what I was wondering. I was having some success with other methods using the blue brush, but that should make things much easier. Appreciate it!
|
|