This issue has been around for a long long time with this game. Harder courses that require thinking generally do not get as good of marks/reviews as courses that are easier.
I don't know if that's entirely true.
It may be, but there are some really hard courses that require thinking that get extremely good marks.
So if people don't like those sorts of courses... why do they like some harder courses that require thinking, but not others?
It's easy for designers to say that they made the course too difficult/requiring too much thought as a rationalization for why its not getting good marks/plays. And there could be some truth to that.
But it also could be a bit of a cop-out.
Sometimes what a designer thinks is too difficult/clever 'for the masses' is just bad.
I have a group of friends, we all play on the euro tour.
And we play a lot of courses together, always trying out the new releases.
We played a lot, if not all, of the par 3 entries.
I watched one of Canuck's twitch broadcasts, walking through some entries.
There was one entry they were gushing over (I didn't see the whole thing, I'm sure they gushed over a few).
This one, however, happened to be an entry that 6 of us played at the same time and, to a person, categorized as junk.
It was pretty. We could appreciate the time and effort that went into it.
But junk from a golf perspective.
But the designer community tends to get a little circle-jerk action going at times, overly praising each other.
And while I respect anyone taking the time to produce courses for others to enjoy... some of them aren't very good.
But no one seems willing to tell a 'name' designer when something they have done isn't great.
So it becomes the Emperors New Clothes.
Then, the course gets played because of word of mouth, it hits the right lists, etc.
But, it's not a good course.
So it gets low marks.
It's easy for a designer to say "oh, I made it too hard. oh, they don't understand it's complexity".
When sometimes the reality can be pretty simple: 150 foot elevation drops on a par 3 are just stupid. Four of them in one nine hole course is just four times as stupid.
It's not clever. It's not hard. It's overdone and it's gotten old.
Sorry... bit of a rant there.
I just think the 'hard/difficult courses get lower marks" is an easy argument... and may over simplify it.
Here's a philosophical question:
If people generally agree the Magnolia National courses are amongst the best in the game.
Why don't people make more courses like them?
Fast greens, with the sort of breaks you can't just ram a putt at, or it's gone.
Layouts that require shotmaking: to get there, I have to be on this side of the fairway... if I'm on the wrong side of the fairway, I can't get to where I need to be; I need to land on this part of the green to get to that part of the green... since if I land right on that part of the green, I can't hold it.
Those courses seemed to get pretty good marks as I recall.
Want to make a tournament course that is major worthy?
Ask the top 20 players in the TGC world golf rankings what their least favourite shots/ toughest shots are.
And build a course that makes them have to play those shots.