Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 29, 2019 9:26:09 GMT -5
It really doesn't matter for me, because the TST is using fantasy courses and that is just not for me. (A big issue I have with the PGA tour mode in the game; they included fantasy courses, they should give the user the option to choose courses) - yes, I only play real courses.
|
|
|
Post by jeffbdvs on Sept 29, 2019 9:34:17 GMT -5
This in bold is MHO in a nutshell. I prefer to see the ball in flight but not from the golfers perspective I don’t mind no grids or not using the loft box. So you mean you like the view from, say, a TV tower looking back at the golfer, but not the standard view that follows the ball in flight? Or do you mean that you don't like to watch the ball in flight from where the golfer stands like you would have to IRL? If the latter, I used to think that way too, Les. Now if I'm playing a practice round or career mode and I mash the follow cam button on the controller and watch the ball from any angle, it feels weird compared to watching it from where I'm standing after hitting the ball. It's also kind of cool not knowing exactly where you landed until you get to the ball for your next shot. But I'm a little masochistic that way! (Cue darvaan for a promo for his society, which also plays very difficult! )
|
|
|
Post by rob4590 on Sept 29, 2019 9:34:58 GMT -5
Crap, crap, good, crap this week for me again.
The 15th hole can go take a jump off a long pier.......
Oh - and TST uses some 'fantasy' courses because 1) they usually play better (in-game) than real life courses and 2) if the RCR of a course is not available (not made at all (eg next week in Italy), or not in the TGCT database (eg Le Golf National the following week), it's a crap copy (any Colinmafia rubbish - like the other Harbour Town)) then we will schedule non-RCR's, and 3) FYI likely about 60-70% of TST courses this season will be RCR's - and once we get to January, it will be more like 90% (just cos they are actually available to play!)
|
|
|
Post by jeffbdvs on Sept 29, 2019 9:40:45 GMT -5
I enjoy playing USE style more than TST because it produces much more realistic scoring & is far more difficult to put 4 low rounds together.Having said that I also enjoy playing on the TST , I would love it if they could lock off the loft box,that to me is the biggest factor in the low scoring.I’m not sure the follow cam makes that much difference & I personally never use ghosts,I play fairly slow anyway & just couldn’t be bothered watching a ghost.The loft box just makes it far too easy to dial in the correct distance especially with the short irons.Putting then becomes much easier which is a shame because it is the one area of the game which is very realistic with no grids.Take the loft box away & tweak the swing difficulty,because let’s be honest it is way too easy to bomb 300 yard drives straight down the middle.we may then have a game we can call sim golf.I actually used to love the challenge of the diagonal swing in TW14.I just hope they give us the ability to disable more aids in the next game & make it as hardcore as we like.Unfortunately the modern gamer seems to enjoy having it easy,not here at USE of course 😁 Anyway sorry for rambling on,I would just love to see golfs difficulties represented in a realistic way,maybe not quite as difficult as the real game,that would be going too far 😂 cheers all . This in bold is MHO in a nutshell. I agree, Art, but with one minor caveat: The loft box is currently the only way to simulate moving the ball forward or back in your stance, or simulate taking more or less sand when you hit out of the bunker. Draws and fades can be done with practice, but hitting a shot high or low by moving the ball in your stance can only be approximated with the loft box, as far as I know. You can change the overall distance with partial swings, but you can't change the trajectory without the loft box. So far, I haven't really missed that ability except for maybe 2 or 3 shots in hundreds of rounds. It's kind of a non-issue at this point, which is why I said it was a minor caveat.
|
|
|
Post by lessangster on Sept 29, 2019 9:43:38 GMT -5
I prefer to see the ball in flight but not from the golfers perspective I don’t mind no grids or not using the loft box. So you mean you like the view from, say, a TV tower looking back at the golfer, but not the standard view that follows the ball in flight? Or do you mean that you don't like to watch the ball in flight from where the golfer stands like you would have to IRL? If the latter, I used to think that way too, Les. Now if I'm playing a practice round or career mode and I mash the follow cam button on the controller and watch the ball from any angle, it feels weird compared to watching it from where I'm standing after hitting the ball. It's also kind of cool not knowing exactly where you landed until you get to the ball for your next shot. But I'm a little masochistic that way! (Cue darvaan for a promo for his society, which also plays very difficult! ) Yeah I like to use the views that you might get from the tv to me it’s more immersive as that’s what I’m used to seeing week in week out now that I play less golf in real life. If you really want to play like in real life USE needs to take the feedback off as well so you can’t see how far the ball has traveled in the air because that can give you an indication how far from the hole you are.
|
|
|
Post by jeffbdvs on Sept 29, 2019 9:45:45 GMT -5
Crap, crap, good, crap this week for me again. The 15th hole can go take a jump off a long pier.......
Oh - and TST uses some 'fantasy' courses because 1) they usually play better (in-game) than real life courses and 2) if the RCR of a course is not available (not made at all (eg next week in Italy), or not in the TGCT database (eg Le Golf National the following week), it's a crap copy (any Colinmafia rubbish - like the other Harbour Town)) then we will schedule non-RCR's, and 3) FYI likely about 60-70% of TST courses this season will be RCR's - and once we get to January, it will be more like 90% (just cos they are actually available to play!) Amen, Brother! R1: -1 R2: E R3: Crap. Oops. I mean +6 R4: +1 If the 16th hole wants to follow the 15th off that pier, I won't complain at all.
|
|
|
Post by jeffbdvs on Sept 29, 2019 9:48:39 GMT -5
So you mean you like the view from, say, a TV tower looking back at the golfer, but not the standard view that follows the ball in flight? Or do you mean that you don't like to watch the ball in flight from where the golfer stands like you would have to IRL? If the latter, I used to think that way too, Les. Now if I'm playing a practice round or career mode and I mash the follow cam button on the controller and watch the ball from any angle, it feels weird compared to watching it from where I'm standing after hitting the ball. It's also kind of cool not knowing exactly where you landed until you get to the ball for your next shot. But I'm a little masochistic that way! (Cue darvaan for a promo for his society, which also plays very difficult! ) Yeah I like to use the views that you might get from the tv to me it’s more immersive as that’s what I’m used to seeing week in week out now that I play less golf in real life. If you really want to play like in real life USE needs to take the feedback off as well so you can’t see how far the ball has traveled in the air because that can give you an indication how far from the hole you are. Agreed. Shot feedback off completely here, voluntarily. I only turn it back on when my swing starts to abandon me and I head out to the range with my swing coach. All my rounds are played with it off because, let's face it, unless your caddie is also your coach you're on your own once you get out on the course, and it's up to you to fix any swing problems that develop out there. Very immersive way to play, IMO.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 29, 2019 9:52:23 GMT -5
Round 1 at the fabulous Harbour Town Golf Links is complete. I missed a couple of short birdie putts but overall I'm happy with being close to Even parr.
|
|
|
Post by jeffbdvs on Sept 29, 2019 9:53:14 GMT -5
Round 1 at the fabulous Harbour Town Golf Links is complete. I missed a couple of short birdie putts but overall I'm happy with being close to Even parr. Gauntlet thrown. Roger.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 29, 2019 10:03:19 GMT -5
Ok so I decided to play Round 2 at HTGL. I played much better in R2. An eagle on #2 jump started my round and my swing tempo was much better this round. R1 (+1) R2 (-5) sitting at (-4) at the halfway mark. Ok Ladies, umm I mean Rival(s). I have given you something to shoot for. Good Luck everyone!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 29, 2019 10:28:11 GMT -5
Ok so I decided to play Round 2 at HTGL. I played much better in R2. An eagle on #2 jump started my round and my swing tempo was much better this round. R1 (+1) R2 (-5) sitting at (-4) at the halfway mark. Ok Ladies, umm I mean Rival(s). I have given you something to shoot for. Good Luck everyone! [img src="https://i.ibb.co/C9JL0FP/HTGL-Round-2.png [/img]" style="max-width:100%;" alt=""][/quote] Nice shooting Sir 😁
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 29, 2019 10:48:05 GMT -5
This in bold is MHO in a nutshell. I agree, Art, but with one minor caveat: The loft box is currently the only way to simulate moving the ball forward or back in your stance, or simulate taking more or less sand when you hit out of the bunker. Draws and fades can be done with practice, but hitting a shot high or low by moving the ball in your stance can only be approximated with the loft box, as far as I know. You can change the overall distance with partial swings, but you can't change the trajectory without the loft box. So far, I haven't really missed that ability except for maybe 2 or 3 shots in hundreds of rounds. It's kind of a non-issue at this point, which is why I said it was a minor caveat. Playing the ball forward in the stance can produce a higher shot but most pro's would hit a harder 6 iron or choke down or hit an softer 5 iron for example. The main problem is dialing in loft like you would the trajectory of a catapult. It is so unrealistic and pure video gamey. John Rahm was in between clubs on a par 3 at Wentworth in the final round last week, he went with the hit a harder shorter iron and found himself in the front bunker. Distance control is very hard in real life golf when you're inbetween clubs. As Colly said LB is the main reason for the much lower scores on TST. But I think it also brings front pins and tucked away pins more into play with longer shots. On USE we have to try a manipulate the shot(swing easier 90% or 95% which is risky) or hit a full shot and take the longer putt or swing faster for the draw. Out of bunkers you can hit a close to traditional splash shot with a flop or a chunk and run with a pitch shot. I wont get into chipping out of bunkers because the game is seriously broken there.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 29, 2019 10:59:15 GMT -5
Ok so I decided to play Round 2 at HTGL. I played much better in R2. An eagle on #2 jump started my round and my swing tempo was much better this round. R1 (+1) R2 (-5) sitting at (-4) at the halfway mark. Ok Ladies, umm I mean Rival(s). I have given you something to shoot for. Good Luck everyone! [img src=" " src="https://i.ibb.co/C9JL0FP/HTGL-Round-2.png " style="max-width:100%;" alt=""][/quote] Nice shooting Sir 😁[/quote] Thank you Hammers1man!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 29, 2019 11:04:24 GMT -5
I agree, Art, but with one minor caveat: The loft box is currently the only way to simulate moving the ball forward or back in your stance, or simulate taking more or less sand when you hit out of the bunker. Draws and fades can be done with practice, but hitting a shot high or low by moving the ball in your stance can only be approximated with the loft box, as far as I know. You can change the overall distance with partial swings, but you can't change the trajectory without the loft box. So far, I haven't really missed that ability except for maybe 2 or 3 shots in hundreds of rounds. It's kind of a non-issue at this point, which is why I said it was a minor caveat. Playing the ball forward in the stance can produce a higher shot but most pro's would hit a harder 6 iron or choke down or hit an softer 5 iron for example. The main problem is dialing in loft like you would the trajectory of a catapult. It is so unrealistic and pure video gamey. John Rahm was in between clubs on a par 3 at Wentworth in the final round last week, he went with the hit a harder shorter iron and found himself in the front bunker. Distance control is very hard in real life golf when your inbetween clubs. As Colly said LB is the main reason for the much lower scores on TST. But I think it also bring front pins and tucked away pins more into play with longer shots. On USE we have to try a manipulate the shot or hit a full shot and take the longer putt. Out of bunkers you can hit a close to traditional splash shot with a flop or a chunk and run with a pitch shot. I wont get into chipping out of bunkers because the game is seriously broken there. I would go as far and say that all distance control is done by adjusting backswing length - in all kind of shots. If your in between clubs, you either swing harder (overswing - which is risky) or you take a shorter swing. Manipulating stance is done in my book only to punch a shot under trees (already as a punch option in the game), or come in steeper on the ball if your lie is bad. For consistency, you want the same stance. Ofcourse, small adjustments are sometimes necessary like the punch shot - if you want to hit low (like hard headwind) - grip a bit low on a less lofted club, swing a bit shorter - and yes, you can put the ball a bit back in the stance to even futher downloft the club a bit. All shots from 100 yards and in, I normaly only use my lob wedge. Distance control is feel, and that is why it is hard in real life golf. And, I like to cite Phil Mickelson when it comes to adjust the amount of sand; it is crazy. What you do, is like all shots - adjust backswing length, hit with the same effort. You can adjust the loft of the club by opening the face, but you will hit the same distance behind the ball. That brings consistency, to adjust where you hit the ball or the sand is crazy - the margin of error is just crazy and you will never be consistent with your bunker play. And like Phil, you can hit explosive bunker shots with a less lofted club and get some extra distance.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 29, 2019 11:12:01 GMT -5
Playing the ball forward in the stance can produce a higher shot but most pro's would hit a harder 6 iron or choke down or hit an softer 5 iron for example. The main problem is dialing in loft like you would the trajectory of a catapult. It is so unrealistic and pure video gamey. John Rahm was in between clubs on a par 3 at Wentworth in the final round last week, he went with the hit a harder shorter iron and found himself in the front bunker. Distance control is very hard in real life golf when your inbetween clubs. As Colly said LB is the main reason for the much lower scores on TST. But I think it also bring front pins and tucked away pins more into play with longer shots. On USE we have to try a manipulate the shot or hit a full shot and take the longer putt. Out of bunkers you can hit a close to traditional splash shot with a flop or a chunk and run with a pitch shot. I wont get into chipping out of bunkers because the game is seriously broken there. I would go as far and say that all distance control is done by adjusting backswing length - in all kind of shots. If your in between clubs, you either swing harder (overswing - which is risky) or you take a shorter swing. Manipulating stance is done in my book only to punch a shot under trees (already as a punch option in the game), or come in steeper on the ball if your lie is bad. For consistency, you want the same stance. Ofcourse, small adjustments are sometimes necessary like the punch shot - if you want to hit low (like hard headwind) - grip a bit low on a less lofted club, swing a bit shorter - and yes, you can put the ball a bit back in the stance to even futher downloft the club a bit. All shots from 100 yards and in, I normaly only use my lob wedge. Distance control is feel, and that is why it is hard in real life golf. And, I like to cite Phil Mickelson when it comes to adjust the amount of sand; it is crazy. What you do, is like all shots - adjust backswing length, hit with the same effort. You can adjust the loft of the club by opening the face, but you will hit the same distance behind the ball. That brings consistency, to adjust where you hit the ball or the sand is crazy - the margin of error is just crazy and you will never be consistent with your bunker play. And like Phil, you can hit explosive bunker shots with a less lofted club and get some extra distance. Spot on Anders 👍, the only time I have the ball further forward in my stance (off my front foot heel) is with my driver.
|
|