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Post by kickingguru on Jul 24, 2019 15:37:54 GMT -5
HB don't have to intervene, it's built into the code. I was building random coding into most of my games many, many years ago with simple basic. Given how consistent many of the top players are - I don't buy that conspiracy theory. Consistent for PS4 and some PC. The lack of xbox players on the pro tours is testimony that the xbox is not consistent at all. A very rare few have found a way to adapt and compete at some level but even they do not compete for wins with Masters clubs. The top xbox player on the tour testified to the fact that his success is in making longer putts consistently as even he struggles to get it close consistently. Personally, I love the difficulty on xbox. I think it gives it a little more realism that has been lacking in golf games for over 20 years. It is just frustrating when you add the Ps4 guys and have to put up scores against them as well. I believe they will separate the tours in Season 6: Ps4 and then PC/xbox. This will take some of the frustration out as we will not see a new game for at least a year or more. So, as a stand alone, the xbox version is really fun and challenging. If you have to compete with a more stable console, it becomes much more frustrating.
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Post by kickingguru on Jul 24, 2019 15:42:11 GMT -5
Last night I decided to spend some time on the driving range and discovered a big issue I'm having is when getting "slow" downswings, my way of trying to fix that was to speed up my transition from backswing to downswing and that actually made the problem worse. (Still not sure why) I started waiting until the golfer reached the top of the backswing, and just as he did, then bring the stick forward. Now I'm getting more and more perfect-perfects. So it actually helps my "slow" downswing to do a slower transition from backswing to downswing. That's really why I wanted to start this thread is to dive into exactly what the swing mechanism is and how the game reads the stick input and decides what is slow, perfect, and fast The only two things that seem to matter for tempo is when you start your downswing and the speed in which it transitions past the halfway point forward. A complete follow through is either a neutral issue or can actually hurt if you curl it at the top. This is where the flick/half swing is beneficial if you can pull it off consistently. (I can't).
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Post by pc17 on Jul 25, 2019 3:58:07 GMT -5
Last night I decided to spend some time on the driving range and discovered a big issue I'm having is when getting "slow" downswings, my way of trying to fix that was to speed up my transition from backswing to downswing and that actually made the problem worse. (Still not sure why) I started waiting until the golfer reached the top of the backswing, and just as he did, then bring the stick forward. Now I'm getting more and more perfect-perfects. So it actually helps my "slow" downswing to do a slower transition from backswing to downswing. That's really why I wanted to start this thread is to dive into exactly what the swing mechanism is and how the game reads the stick input and decides what is slow, perfect, and fast I agree with you Joe, I've done the very same thing hundreds of times. Walking away from the drive range thinking I've just sorted out my swing, get out onto the course and suddenly, what you were doing right on the range isn't working on the course when it matters. At the end of the day, if it is possible to master the tempo without any influence from HB, then all the issues must be connected to how good, or how bad your broadband is. Yesterday, I decided to have a round on the in-game PGA Tour. After around 10 holes I had to give up, as every shot I hit resulted in a fast downswing. This was every Drive, every 2nd shot to green, every chip and flop. No matter what I tried, I found impossible to hit a perfect swing. When I get situations like this it has to be connection problems. But if you are having to relying on a good connection in order to be competitive, then isn't it an unfair advantage for those that don't have these issues. That's why TGC1 was by far the fairest game, as it was the same for all.
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Post by cliffs on Jul 25, 2019 5:36:12 GMT -5
Go in offline mode and play a round. What's the results?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 25, 2019 12:58:11 GMT -5
If the game was big like PUBG it would have already had a FPS check on all three platforms. Then we would know what most suspect that the Xbox has the worst FPS for whatever reason.
The other night I was playing and the loading icon was barely going. Then I played last night for a little and it was on crystal meth. Whatever causes that is the problem IMOP.
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Flyingsquad23
Caddy
Posts: 53
TGCT Name: Flyingsquad23
Tour: Challenge Circuit
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Post by Flyingsquad23 on Aug 7, 2019 15:37:00 GMT -5
I’m no expert but there are a couple things I believe contribute to the seemingly random tempo issues. The first and I think the most prevalent issue is the time of day I play, afternoon and early evenings seem to be the most inconsistent due to fluctuations in connection ie heavy traffic. The second issue, and purely speculative is the handicap system. I’m a pretty average player with scoring ranging from even par to -17 using master clubs on all varieties of courses. What I find odd is when these bad shots occur, usually after a run of birdies/eagles. It feels to me that the game tries to regulate score based on my handicap, not sure how this jibes with the top players that obviously don’t seem to have any problems scoring super low with extreme consistency. The other thing I wonder about is the course being played and the conditions playing under. There have been numerous courses I’ve played with no issues at all while some seem to alter tempo and distance(not talking about differences in firmness and speed settings). Most times I can feel my mistakes with fast and slow downswings but sometimes it is just a mystery.
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