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Post by Deleted on Jun 24, 2019 22:57:21 GMT -5
This is my first fictional WIP: It's a long, steady process for me since I'm new to and slow with the tools, but so far this is a snippet of what I have. The pictured holes are still a long ways away from finished.
Hole 3
Hole 5
Hole 7
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Post by b101 on Jul 1, 2019 12:11:46 GMT -5
Yep, love this look. Bookmarked and will follow closely
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Post by Deleted on Jul 13, 2019 16:57:53 GMT -5
A long overdue update: Still a slow process for me and yes, I am working on this course alongside a LiDAR one so it probably gets no more than 50-70% of my design time. None of the holes pictured below are finished. Something else to work on would be getting the trees so that the lighting works very nicely on one universal setting. Partially because I was using it as a tool to see the land better from certain angles, I ended up planting some trees without a lighting angle in mind. that will be something to clean up for sure.
Hole 5 revisited: 450-470yd par 4 (estimated back tee distances)
Hole 6: 530-545yd par 5
Hole 10/13: 440-480yd par 4
Hole 11/14: 320-350yd par 4 (possibly driveable)
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Post by b101 on Jul 14, 2019 0:46:15 GMT -5
I know it's partly because I suggested it, but I love the way that par 5 is sitting in the hills - looks really natural. I'd blend that pot bunker in with the other one though, looks a bit odd on it's own. Other thing I'd suggest is widening the fairway short on the cape hole. At the moment taking driver has a better amount of fairway, so there's no real incentive to lay up.
And yeah, I totally agree that you want to set your lighting about now - otherwise you'll have to go through the horrible process of culling/replanting trees later on, particularly if you go low lighting. Liking the progress here!
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Post by Deleted on Jul 14, 2019 7:21:13 GMT -5
The cape hole fairway is something I already had in mind, it looks odd as is and definitely doesn't play nicely either. Widened it a little bit yesterday but plan to figure out a better shape + some contouring to go with it.
On hole 6 do you mean the upper one sitting above that other bunker or the lower one?
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Post by b101 on Jul 14, 2019 10:56:29 GMT -5
The cape hole fairway is something I already had in mind, it looks odd as is and definitely doesn't play nicely either. Widened it a little bit yesterday but plan to figure out a better shape + some contouring to go with it. On hole 6 do you mean the upper one sitting above that other bunker or the lower one? With the cape hole, have a play of joegolferg ‘s course Raynor Ridge - I think his cape may be hole 5? Very similar to what you are trying to accomplish and should give you good ideas (as well as a really testing round!) As for your sixth hole, I mean the very first bunker (that pot bunker). I’d roll that in with the second one and then I think it looks a bit more natural.
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Post by Deleted on Jul 14, 2019 11:27:18 GMT -5
The one down at the start of the fairway there? That one is really unfinished and I'm not sold on the size and shape, more of a placeholder for now. I'll try combining it with the other one and see what that does.
I know which hole you mean, it's either 5 or 6 on that course. The cape hole on that course is stunning!
I wasn't necessarily aiming for a true 'cape hole' with that one. The angles as is are a little awkward since originally I had bunkers there and not water. The narrow fairway in that spot still needed work but was passable with bunkers, and it doesn't work at all with water.
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Post by Deleted on Jul 27, 2019 21:04:52 GMT -5
Finally decided to take some holes and polish them up. This hole is probably 80% finished now, only lacking green complex work, green contours, a couple more planting / framing decisions, and perhaps everyone's favorite heavy rough brush. Originally hole 3, after figuring out the rest of the routing this has become hole 4. Near the tee shot, maybe from a more forward tee for sim players
Short, right, or over?
If you play it safe to the right, don't hit it too long!
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Post by b101 on Jul 27, 2019 23:52:30 GMT -5
Bunkers are looking good!
P.S. good luck if you think minus some planting is 80% lol...
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Post by Deleted on Jul 28, 2019 10:21:20 GMT -5
Bunkers are looking good! P.S. good luck if you think minus some planting is 80% lol... There have been maybe 1.5-2hrs of planting on this hole already And yes the bunkers i.e. bunker shapes have been steadily improving, which is nice to see.
I don't have another picture of the revised 'cape hole' design but I'll definitely get to that at some point. Will probably get a couple more laid out (14 holes with playing surfaces so far) and then polish up some more holes.
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Post by Deleted on Aug 29, 2019 0:04:23 GMT -5
Now that Black Rock has been 98% finished (Tour version coming soon maybe? crowds and improved grass) I'm working a bit on this project again. This is how 'hole 1' is looking so far now, but when the course is finished I expect it to be hole 11. No thanks in part to b101 the short par 4s are starting to take form. Green complex, some more framework sculpting and fine-tuning, and planting left to go on this one.
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Post by welikeitroughnc on Aug 29, 2019 0:06:54 GMT -5
Starting to look great! Maybe smooth some of the contours out and give a few bunkers some pop and you got a nice looking venue!
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Post by Deleted on Aug 29, 2019 0:22:32 GMT -5
Starting to look great! Maybe smooth some of the contours out and give a few bunkers some pop and you got a nice looking venue! Yeah, there's some smoothing to do. That little bump on the right is intentional (definitely might take it out) but other than that there's some smoothing necessary in spots for sure. Still got to work on getting the fairway not to slope up from the bunkers or down too much on the other side of them.
I feel like I'm finally happy with the bunker style after maybe perhaps 100+hrs fooling with this one, but any suggestions for how to improve them further would be welcome. I'm almost wondering if I have the lip a bit too big on them i.e. trying a bit too hard? I wanted to make them 'more bold' after being heavily inspired by Black Rock as a whole: want them to sit in the land and make sure the land defines the bunker more so than the other way around.
EDIT: I find I'm not very good at making larger changes at once, especially with the flatten brush. When I watch a lot of the 'good designers' they tend to use flatten far more than I do, it looks like it's much more 'time efficient' and would be better for achieving a bit of that clean look if that's the goal in mind. I actually think this might be my biggest weakness with the design tool at this point. Any tips? Or perhaps the answer is 'watch mattf27 some more'
I know lessthanbread said he sometimes has better results using the flatten brush to raise land and the raise brush to lower. I would think that runs contrary to the ole' raise up flatten down unless it applies to steady slopes (in which case I have more success with that methodology). But we're both pretty new to the designer tools and am looking for a way to better achieve such a clean look, or at least have a cleaner look before adding a touch of lumpiness in the right spots. In very low light there seems to be a little bit more of that 'unintentional bumpiness' than I'd like to see, although it is a first fictional course so I'm not expecting perfection (as if there is such a thing anyway).
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lapp3r30
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TGCT Name: lapp3r30
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Post by lapp3r30 on Aug 30, 2019 22:29:27 GMT -5
Looks great!
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Post by Deleted on Sept 9, 2019 1:08:07 GMT -5
Got a couple more holes generally laid out putting this course at 15 surfaced holes now. One hole of each par left to go and then begins the long polishing phase (and possibly some work on the next LiDAR course as well) Hole '14' revisited: still just framework but more of a 'true' cape hole now Hole '12' - short par 3 to an angled green surrounded by trouble (needs a lot more sculpting but the framework is mostly there) Hole '16' - long, downhill par 4
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