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Post by Han on Jun 7, 2019 20:14:12 GMT -5
Hi Chad, I have been testing/experimenting a bit with the map scale on some existing lidar data I had and I have a few quick questions about when we use the "Process Lidar" section of your tool. 1. At the point that the 2 images appear and you have to draw a box around the area you want to create your heightmap and mask, does the size of the box you draw determine the data size (kb) of your heightmap file ? (I assume it does) 2. Does the size of that heightmap file affect the initial data size of your .course file ? 3. Is the size of that heightmap file affected by how you edit your mask ? If the answer to 1 and 2 is yes, can that box we draw be changed from a "drag and drop standard square/rectangle" to a "join the dots shape" ? (if that makes sense) Using the square shape can mean you end up getting a lot of area you don't actually need depending on the overall outline of the course, whereas having a more "bespoke" shape would be more efficient. I hope all that made sense Thanks
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Post by chadgolf on Jun 8, 2019 19:11:16 GMT -5
Hi Chad, I have been testing/experimenting a bit with the map scale on some existing lidar data I had and I have a few quick questions about when we use the "Process Lidar" section of your tool. Scary, be careful with that. I have no idea if better scales will even load on xbox. 1. At the point that the 2 images appear and you have to draw a box around the area you want to create your heightmap and mask, does the size of the box you draw determine the data size (kb) of your heightmap file ? (I assume it does) Yes, this determines the actual base size of the heightmap in a width * height format. The tool then condenses all of your GBs of lidar data into a few MBs of ground heights and tree locations. 2. Does the size of that heightmap file affect the initial data size of your .course file ? The size of the .course file doesn't matter. The important thing to the game is the "plant meter usage bar". 3. Is the size of that heightmap file affected by how you edit your mask ? No, the heightmap and mask are created at the same time. The heightmap is the elevation of each point and the mask is the black and white color of each point. Using the square shape can mean you end up getting a lot of area you don't actually need depending on the overall outline of the course, whereas having a more "bespoke" shape would be more efficient. This is the entire purpose of the mask. When you paint the areas in red, you're making as "bespoke" shape as you want and can do so in a tool with better usability, zoom, and can make a few attempts at it without doing the entire import process over and over again. As long as you've painted over the corners and edges of the mask in red, you've successfully reduced the entire plot size. Any areas you paint will not be populated with terrain and what's left will be roughly centered and adjusted in height to look the best that it can.
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