DDawg
Amateur Golfer
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Posts: 186
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Post by DDawg on Jun 5, 2019 7:07:04 GMT -5
Psypress Point, because there is no CYPRESS TREES on Psypress Point. Otherwise, I would be more tempted to call it by its real name ...
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Post by ryanmcconnell on Jun 5, 2019 9:36:45 GMT -5
looks great
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Post by theclv24 on Jun 5, 2019 10:41:30 GMT -5
Played the first two holes (tap in eagle on two!) and flew around the course. Looks really nice, looking forward to getting in a proper set of rounds. Thanks for your work on it!
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DDawg
Amateur Golfer
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Posts: 186
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Post by DDawg on Jun 5, 2019 12:07:30 GMT -5
The course is going to offer up low scores, due to its short length, even from the un-official tips @ 6711 yards. The Red (forward), White (Middle) & Blue (Championship) pin lengths are pretty much that of the current course. The course was designed back in the day of the Balata Balls, so it wasn't prepared for 300+ yard drives. The only way to get the playability challenge of the course, is to not use the Driver, turn the winds up to @ least medium wind speed, high is more closer to the afternoon westerly winds off the Pacific. Sun is set in the afternoon around 2:30-ish. Green speeds are set to 7.8 (170 feet roll-out), setting them higher and firming up the greens, will offer more challenge on the greens, requiring a more finessed touch. SCORECARD Used:![https://photos.bluegolf.com/da/f6/8e/f4/dde54a0db1e296e3bea71533_l.jpg](https://photos.bluegolf.com/da/f6/8e/f4/dde54a0db1e296e3bea71533_l.jpg) ![](http://storage.proboards.com/forum/images/bbcode/image.png) My distances came out a little longer, but not enough to be concerned about ... since this is Psypress Point and not Cypress Point Club. ![](https://i.imgur.com/TuZh1c8.png) The object meter is 98% full, yet it plays smoothly in all the tests I ran with my graphics settings maxed out. It is the best I feel I can achieve with the theme choices available. I spent more effort and resources in planting than worried about the Clubhouse, fencing, flowers, the surrounding private residence housing. Things that have a lower priority in my opinion, where only added as I got near final completion. Being a LiDAR course, I started off fighting the Object Bar. Some of the greens had to be "Toned down" or some would have griped about the "Traffic Light" effect. The greens are slightly larger than real life along with the fairways (AKA tracing effect from OSM - if you spline is set to 1.5 meters wide, then it will be 3 meters wider than actual width). This can be eliminated in the tracing mode if you trace the layout inside of the course boundaries, such as Fairways, Bunkers, Ponds, greens, ect. Overall, I am ok with how the course came out. It's never going to be CYPRESS POINT CLUB, but if you squint your eyes, and use some imagination ... it almost passes the smell test. Enjoy.
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Post by karma4u on Jun 5, 2019 13:35:23 GMT -5
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Post by Doyley on Jun 5, 2019 13:41:24 GMT -5
Looks amazing from the pics!
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Post by stevechurch2222 on Jun 5, 2019 21:44:28 GMT -5
Only change I would make wold be the flags green checkered with white instead of blue checkered with white I really enjoyed the course thank you for this course great job.
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Post by gregfordyce on Jun 6, 2019 9:35:31 GMT -5
Fantastic Lidar course. Marked it as Tour-Worthy for the TGCTours course database. Really fine job David.
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Post by ddixjr509 on Jun 6, 2019 9:55:45 GMT -5
I'm not usually a fan of LiDar courses, but I really enjoyed this course! Wonderfully planted, and great views! I agree about the length of the course and leaving the Driver in the bag and play with 2W. Well Done and thank you!
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Post by reppster on Jun 6, 2019 10:51:55 GMT -5
Haven’t played this course in a game in Jack Nicklaus 6 (GBC) i recall Brian Silvernail did a great rendition of this on there. Thought it really played great in TGC19. I liked being able to use the green slopes with a few pins. Trees you used worked fine and didn’t take much away from the experience of playing it. I do hope that someday we can create custom objects and somehow import them into the game engine. Great job tho with the course. It’s a real treat!
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Post by B.Smooth13 on Jun 6, 2019 12:51:15 GMT -5
The greens are slightly larger than real life along with the fairways (AKA tracing effect from OSM - if you spline is set to 1.5 meters wide, then it will be 3 meters wider than actual width). This can be eliminated in the tracing mode if you trace the layout inside of the course boundaries, such as Fairways, Bunkers, Ponds, greens, ect. You'll have to excuse me here, but this part really confuses me. Are you saying you purposefully made the greens/fairways larger than irl, or that it was by accident but you didn't want to go back and remap in OSM, or...? It's like you say something is a problem, then tell us how to avoid/fix the problem, but then didn't do so? I have to be misunderstanding here, I think.
It's not a big deal or anything, a few yds here or there aren't back breaking (even though this isn't meant to be a full RCR), I just can't make sense of what you're saying/trying to say...
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Post by mcbogga on Jun 6, 2019 13:12:36 GMT -5
With the excessive accuracy in the game landing areas should if anything be tightened up.
That said, Cant comment on this course in particular as I have not had the opportunity to play it yet.
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DDawg
Amateur Golfer
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Posts: 186
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Post by DDawg on Jun 6, 2019 14:30:03 GMT -5
With the excessive accuracy in the game landing areas should if anything be tightened up. That said, Cant comment on this course in particular as I have not had the opportunity to play it yet. True ... this is a highly accurate golf simulator and the ball flight physics are precice to a fraction of a millimeter ... Joking of course ...
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DDawg
Amateur Golfer
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Posts: 186
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Post by DDawg on Jun 6, 2019 14:46:06 GMT -5
The greens are slightly larger than real life along with the fairways (AKA tracing effect from OSM - if you spline is set to 1.5 meters wide, then it will be 3 meters wider than actual width). This can be eliminated in the tracing mode if you trace the layout inside of the course boundaries, such as Fairways, Bunkers, Ponds, greens, ect. You'll have to excuse me here, but this part really confuses me. Are you saying you purposefully made the greens/fairways larger than irl, or that it was by accident but you didn't want to go back and remap in OSM, or...? It's like you say something is a problem, then tell us how to avoid/fix the problem, but then didn't do so? I have to be misunderstanding here, I think.
It's not a big deal or anything, a few yds here or there aren't back breaking (even though this isn't meant to be a full RCR), I just can't make sense of what you're saying/trying to say... I didn't purposely enlarge anything. I simply stated it was that way due to tracing. It was not stated to cause any controversy. It was just pointing out a fact that if someone wanted to do a trace on OSM, they might want to consider tracing inside the lines of fairways and such ... due to spline width variations. Depending on how accurate they wanted to be. It will help in the fitment of the course onto the LiDAR MAP. Unless the OSM Map is not the same timeframe of the LiDAR Data ... which may cause some unwanted adjustments ... none of which is really a big deal. There will never be a 100% accurate course created with the design tool and themes we have in our current possession. I did not take this into consideration when doing this course. I personally didn't care too much, as it wasn't going to be anywhere close to being the Cypress Point, as I wanted. It is the Psypress Point I had to settle with. Had I taken what knowledge I know now, and applied it in my efforts then, it may have saved me some time in the long run. The LiDAR techniques is relatively new to this game. The discoveries on using it, and porting into game is still a new art form. It's not a simple process of you using the tool, add the LiDAR data, add the OSM trace, and publish a course. I think I spent more time adjusting things and massaging the terrain, than if I did it by scratch, but having said that, I would not have had as good of results ...
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DDawg
Amateur Golfer
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Posts: 186
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Post by DDawg on Jun 7, 2019 16:47:49 GMT -5
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