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Post by cephyn on Mar 13, 2019 9:19:41 GMT -5
Someone on twitter is claiming that LIDAR has already been done, and names some courses
"Souris Valley. Harvester. Viburnum_MO_T1LD_BGC2. Muirfield Village. There’s others. The tool was created by the ProTee simulator guys. They adopted it fast."
Anyone aware of these, and of the veracity of the claim, or the provenance of these courses?
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Post by chadgolf on Mar 13, 2019 9:32:53 GMT -5
Someone on twitter is claiming that LIDAR has already been done, and names some courses "Souris Valley. Harvester. Viburnum_MO_T1LD_BGC2. Muirfield Village. There’s others. The tool was created by the ProTee simulator guys. They adopted it fast." Anyone aware of these, and of the veracity of the claim, or the provenance of these courses? I think that’s mthunt from the Simulator Community. We’re a little down the food chain. TGC 2019 is an invite only technical alpha for us, and most of us (even me) are playing rounds using TGC 1! A few lucky members have posted courses but we are also on a separate server. No cross play, our publishes courses never reach your server. It’s all the same tool thankfully, and I haven’t found any technical difference in the courses. You probably can’t find many of the courses, only a few were published to the Simulator Alpha. If you want to check those guys out, support their work, and invite them to your nice community, feel free to wander over to golfsimulatorforum.com Of the three boards, HB, GolfSimulatorForum, and TGCTours you have the best resources for designers here.
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Post by theclv24 on Mar 13, 2019 10:25:11 GMT -5
Here's where you can locate the golf simulator boards for TGC 19: golfsimulatorforum.com/forum/golf-simulator-brands-and-types/the-golf-club/the-golf-club-simulator-2019I haven't checked on all of the courses listed, but I have marked them down to play. I will say that I checked out Muirfield Village, and it was lacking in a lot of things that make a good course for most TGC 19 players, such as realistic planting and attention to details around the perimeter of the course. I completely understand that for someone playing on a simulator, these aren't major issues, and simply getting to play an accurate representation of the course to test your game on is amazing. For these courses to be worthwhile for console and PC players, however, these details are important when competing against the selection of fictional courses available. That's my one major concern with the lidar courses, is that the ease of completing 50-60% of creating a real course in just a few hours of work will bring in a lot of extra hands, but few will be willing to invest the rest of the time to release a 100% complete RCR. I would just say to take each course published there with a grain of salt, and let's all hope that we get complete RCR's instead of 50-60% RCR's.
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reebdoog
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Post by reebdoog on Mar 13, 2019 10:28:14 GMT -5
And harvester is being renovated right now so that one is no good anymore heh.
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Post by kvand on Mar 29, 2019 19:24:56 GMT -5
Here's where you can locate the golf simulator boards for TGC 19: golfsimulatorforum.com/forum/golf-simulator-brands-and-types/the-golf-club/the-golf-club-simulator-2019I haven't checked on all of the courses listed, but I have marked them down to play. I will say that I checked out Muirfield Village, and it was lacking in a lot of things that make a good course for most TGC 19 players, such as realistic planting and attention to details around the perimeter of the course. I completely understand that for someone playing on a simulator, these aren't major issues, and simply getting to play an accurate representation of the course to test your game on is amazing. For these courses to be worthwhile for console and PC players, however, these details are important when competing against the selection of fictional courses available. That's my one major concern with the lidar courses, is that the ease of completing 50-60% of creating a real course in just a few hours of work will bring in a lot of extra hands, but few will be willing to invest the rest of the time to release a 100% complete RCR. I would just say to take each course published there with a grain of salt, and let's all hope that we get complete RCR's instead of 50-60% RCR's. Interesting you mention Muirfield Village. As I have recently been introduced to the Lidar world (or at least the OSM world) I saw the post about the non PC world being able to help. S I have pulled up Muirfield Village ( I live 20 minutes from there) and noticed that someone has mapped it already...however, I'm not sure what they were clicking on. I have started to clean it up, as I felt it was poorly done (In my humble opinion). If you like, please take a look at the tee boxes and bunkers on #1 and let me know if I am doing Ok at the mapping. If so, I can keep going and get it done for someone to do the Lidar and design tool fucntions, as I currently have the PS4 version of the game. It may take me awhile, as I am not a fast clicker!!!
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Post by jwheels9876 on Mar 29, 2019 19:45:57 GMT -5
I thought I read on here somewhere that someone is working with MTHUNT and cleaning up the Muirfield course for him a bit. Not sure you need to redo the OSM work. I'll look for the post.
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Post by theclv24 on Mar 29, 2019 19:47:02 GMT -5
Here's where you can locate the golf simulator boards for TGC 19: golfsimulatorforum.com/forum/golf-simulator-brands-and-types/the-golf-club/the-golf-club-simulator-2019I haven't checked on all of the courses listed, but I have marked them down to play. I will say that I checked out Muirfield Village, and it was lacking in a lot of things that make a good course for most TGC 19 players, such as realistic planting and attention to details around the perimeter of the course. I completely understand that for someone playing on a simulator, these aren't major issues, and simply getting to play an accurate representation of the course to test your game on is amazing. For these courses to be worthwhile for console and PC players, however, these details are important when competing against the selection of fictional courses available. That's my one major concern with the lidar courses, is that the ease of completing 50-60% of creating a real course in just a few hours of work will bring in a lot of extra hands, but few will be willing to invest the rest of the time to release a 100% complete RCR. I would just say to take each course published there with a grain of salt, and let's all hope that we get complete RCR's instead of 50-60% RCR's. Interesting you mention Muirfield Village. As I have recently been introduced to the Lidar world (or at least the OSM world) I saw the post about the non PC world being able to help. S I have pulled up Muirfield Village ( I live 20 minutes from there) and noticed that someone has mapped it already...however, I'm not sure what they were clicking on. I have started to clean it up, as I felt it was poorly done (In my humble opinion). If you like, please take a look at the tee boxes and bunkers on #1 and let me know if I am doing Ok at the mapping. If so, I can keep going and get it done for someone to do the Lidar and design tool fucntions, as I currently have the PS4 version of the game. It may take me awhile, as I am not a fast clicker!!! Since I wrote that a few weeks ago, it's come to my attention that all people tend to like doing the OSM for their projects differently, so there isn't a universally accepted "right" way to do it. I can't 100% confirm, but I think I saw it mentioned either on this forum or the HB forum that someone was helping to redo Muirfield Village to improve it. I don't know what stage they are at, but just to ensure nothing needs to be redone, I would suggest refraining from working on the OSM for that course for now. If you are looking to contribute to OSM data, I would suggest checking this thread to see if anyone is working on the course. I would also post your intentions to work on OSM data in this thread, just in case someone wanted to work on the LiDAR for that course.
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Post by kvand on Mar 29, 2019 20:10:52 GMT -5
Interesting you mention Muirfield Village. As I have recently been introduced to the Lidar world (or at least the OSM world) I saw the post about the non PC world being able to help. S I have pulled up Muirfield Village ( I live 20 minutes from there) and noticed that someone has mapped it already...however, I'm not sure what they were clicking on. I have started to clean it up, as I felt it was poorly done (In my humble opinion). If you like, please take a look at the tee boxes and bunkers on #1 and let me know if I am doing Ok at the mapping. If so, I can keep going and get it done for someone to do the Lidar and design tool fucntions, as I currently have the PS4 version of the game. It may take me awhile, as I am not a fast clicker!!! Since I wrote that a few weeks ago, it's come to my attention that all people tend to like doing the OSM for their projects differently, so there isn't a universally accepted "right" way to do it. I can't 100% confirm, but I think I saw it mentioned either on this forum or the HB forum that someone was helping to redo Muirfield Village to improve it. I don't know what stage they are at, but just to ensure nothing needs to be redone, I would suggest refraining from working on the OSM for that course for now. If you are looking to contribute to OSM data, I would suggest checking this thread to see if anyone is working on the course. I would also post your intentions to work on OSM data in this thread, just in case someone wanted to work on the LiDAR for that course. Ahh...I see. No worries. Hopefully I did not offend anyone. It just seemd as though the mapping wasn't catching all the shapes of the fairways, bunkers and greens. Good advice though. I will cease working on Muirfield. I certainly do not want to start any trouble for anyone else working on it. I will check out the list of courses and help where I can.
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Deleted
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Post by Deleted on Mar 29, 2019 21:39:31 GMT -5
I thought I read on here somewhere that someone is working with MTHUNT and cleaning up the Muirfield course for him a bit. Not sure you need to redo the OSM work. I'll look for the post. Just looked at what you're doing and it looks fine!
I'm really new to this stuff too (almost halfway through my first OSM right now), the main thing seems to be to make sure to use the same image all the way through. If you need to reference others to deal with shady spots or unclear shapes you can do so but may need to move the object to a different place afterwards so it at it lines up with your main image.I already had to do this a couple times on mine with a few bunkers and tee boxes, did my best to approximate their location.
theclv24, How accurate do the shapes need to be? I get the sense I'm being waaaaaaay too perfectionistic with the Engineers CC OSM. I probably have close to 15 hours in it already (but I'm doing it on laptop with a trackpad so it might take twice as long, figure 6-8 hours with a mouse) and I'm somewhere around halfway finished. If nailing the shapes makes the 'final assembly' much faster then maybe it's worth it, but if it's much faster to do that in TGC then it makes sense to speed it up a good bit.
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Post by theclv24 on Mar 29, 2019 22:19:55 GMT -5
I thought I read on here somewhere that someone is working with MTHUNT and cleaning up the Muirfield course for him a bit. Not sure you need to redo the OSM work. I'll look for the post.
theclv24 , How accurate do the shapes need to be? I get the sense I'm being waaaaaaay too perfectionistic with the Engineers CC OSM. I probably have close to 15 hours in it already (but I'm doing it on laptop with a trackpad so it might take twice as long, figure 6-8 hours with a mouse) and I'm somewhere around halfway finished. If nailing the shapes makes the 'final assembly' much faster then maybe it's worth it, but if it's much faster to do that in TGC then it makes sense to speed it up a good bit. For the most part I've found that whether I do shapes extremely accurately with lots of points, or if I don't, I almost always retrace and re-add a lot of the splines in the designer anyways. My main thing is just getting as many details as possible in (cartpaths, pine straw areas if applicable, buildings, etc), and in their proper locations. These are all points of reference and make accurate planting a lot easier, in my opinion.
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Post by Deleted on Mar 29, 2019 22:37:07 GMT -5
theclv24 , How accurate do the shapes need to be? I get the sense I'm being waaaaaaay too perfectionistic with the Engineers CC OSM. I probably have close to 15 hours in it already (but I'm doing it on laptop with a trackpad so it might take twice as long, figure 6-8 hours with a mouse) and I'm somewhere around halfway finished. If nailing the shapes makes the 'final assembly' much faster then maybe it's worth it, but if it's much faster to do that in TGC then it makes sense to speed it up a good bit. For the most part I've found that whether I do shapes extremely accurately with lots of points, or if I don't, I almost always retrace and re-add a lot of the splines in the designer anyways. My main thing is just getting as many details as possible in (cartpaths, pine straw areas if applicable, buildings, etc), and in their proper locations. These are all points of reference and make accurate planting a lot easier, in my opinion. Wow, thanks for the quick reply!
Sounds like it doesn't matter so much then. I guess part of it is I'm not sure if I want to finish it up myself or not, especially because I have no idea how the planting stuff (or anything to do with the TGC course designer to be frank) works, so I didn't want someone to look at the OSM and be like WHO DA HELL MADE THIS MESS?!?...and then bail.
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Post by chadgolf on Mar 29, 2019 22:53:29 GMT -5
The original Muirfield was done by someone in OpenStreetMap. I only used it because it was a full course that someone was familiar with and I didn't have to do the OSM for a proof of concept.
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Post by kvand on Mar 30, 2019 10:06:05 GMT -5
theclv24 , How accurate do the shapes need to be? I get the sense I'm being waaaaaaay too perfectionistic with the Engineers CC OSM. I probably have close to 15 hours in it already (but I'm doing it on laptop with a trackpad so it might take twice as long, figure 6-8 hours with a mouse) and I'm somewhere around halfway finished. If nailing the shapes makes the 'final assembly' much faster then maybe it's worth it, but if it's much faster to do that in TGC then it makes sense to speed it up a good bit. For the most part I've found that whether I do shapes extremely accurately with lots of points, or if I don't, I almost always retrace and re-add a lot of the splines in the designer anyways. My main thing is just getting as many details as possible in (cartpaths, pine straw areas if applicable, buildings, etc), and in their proper locations. These are all points of reference and make accurate planting a lot easier, in my opinion. When the courses go into the design tool from the import, so they have splines already?? Or do we have to trace and create our own??
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Post by jwheels9876 on Mar 30, 2019 10:35:45 GMT -5
You trace them all in OSM and name them Fairway Green Tee box etc... Then they just import into the game already made.
And if you draw a line from Tee to middle 9f green and name it golf hole it actually puts down a tee and pin on the green.
Pretty amazing.
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vladthemert
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Post by vladthemert on Apr 1, 2019 9:18:29 GMT -5
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