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Post by JosiaDB on Feb 4, 2019 11:40:08 GMT -5
I had two different questions, and just decided to put them in one thread. They kinda came about in relation to each other in my play -
Flop shots-
I've been having a trouble where my flop shots are carrying way more than I expect them to.
Like, I'll have a shot, and my lie will be uphill, ( which I think decreases the carry distance) and I'll proceed to loft it up a lot ( which also as I understand should decrease the carry distance, or stop it from rolling so much). Then, I hit, and the ball carries like 7-10 yds beyond whatever club I selected says. Its not rolling that far, its carrying that far, THEN rolling more.
Anyone shed any light on what I could be doing wrong with this method? Should I be using a slow backswing instead?
Slow backswings
So from from my playing USE, which I can't use the loft box, I started experimenting with slowing my backswing to get the aforementioned flop shot to go the distance I wanted it to. I figured out how to pause at the top just long enough to get it slow and still perfect, or close, and sure enough, it took off 4-8 or so yds from my flop carry.
I thought, this is awesome, I didn't know you could adjust distance like this! So I promptly tried it on normal shots with bigger yardage. I had a 160 yd par three so I tried to slow the backswing thinking it would go about 155 and roll up to the hole. It went waaaaaay short and hit the water.
So second question is, if you do a slow backswing like that, how is the yards that it takes off the total figured? Like is it a set amount? Or is it a percentage of the total yards of the club you are using? Or is it based on how slow your backswing actually is?
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Post by pc17 on Feb 5, 2019 13:00:19 GMT -5
Hi Josia, I play with Master clubs on the CC-A Tour, I'm not a great player but have been on TGCTours since 2015. The one thing I have learned from this game, is the more you try to find some unorthodox way of altering the distance a club can carry other than using the tools in the game to this, the harder the game will become. You only have to look at the Tempo. How many times do you think you've hit the ball sweetly only to find you've received a fast or a slow swing. Swinging the club is something you are doing all the time, so you would think at some point you would get it right. No chance, because just like in real life you never swing the club the same way every time. You will find almost every time when using the flop shot, your ball will pitch further than you expect it to. It's quite surprising that the loft window for these flop shots doesn't affect the distance that much. I personally try to avoid leaving myself a distance where a flop is my only option as you don't have much control with this shot. As for all normal iron shots to the green, before I select my club, I take the distance to pin, add or subtract any elevation and do the same for the wind. Then I select the nearest club for this distance, zoom to the green to see whether by ball is landing on an upslope or a downslope, as this will effect the amount of loft/de-loft you adjust the club by. Just be aware that if you select your club first, and make adjustments for the elements after and realise you need to change the club, you may find the game defaults to your original club selection. It's done this loads of times to me.
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Post by Deleted on Feb 5, 2019 13:33:29 GMT -5
My opinion you're better off with partial swings than trying to use backswing tempo. I hit 95 pretty regularly with the longer clubs where loft no longer works
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Post by donkeypuncherben on Feb 5, 2019 15:11:38 GMT -5
My opinion you're better off with partial swings than trying to use backswing tempo. I hit 95 pretty regularly with the longer clubs where loft no longer works Agree, I have best luck with a consistent tempo and watching my golfer swing the club on screen. I start downswing when the club is around chest to shoulder high for 95 %.
Another problem with trying to hit slow backswings when aiming to take distance off is if you accidentally do slow / fast you will get the power fade effect and it will go farther.
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Post by Deleted on Feb 5, 2019 15:49:37 GMT -5
My opinion you're better off with partial swings than trying to use backswing tempo. I hit 95 pretty regularly with the longer clubs where loft no longer works Agree, I have best luck with a consistent tempo and watching my golfer swing the club on screen. I start downswing when the club is around chest to shoulder high for 95 %.
Another problem with trying to hit slow backswings when aiming to take distance off is if you accidentally do slow / fast you will get the power fade effect and it will go farther.
This reminds me of the horror of the.. Super ultra mega power fade flop. The surest display of a truly crap mechanic
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Post by pc17 on Feb 5, 2019 16:57:48 GMT -5
My opinion you're better off with partial swings than trying to use backswing tempo. I hit 95 pretty regularly with the longer clubs where loft no longer works In my opinion, TGC1 was far more realistic where flop shots was concerned. I was able to replicate the swing I played in real life to this game and achieved the same result. Unfortunately, because of the tempo we have now I receive too many fast/slow swings while trying to hit a partial swing.
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Post by Deleted on Feb 5, 2019 18:50:26 GMT -5
My opinion you're better off with partial swings than trying to use backswing tempo. I hit 95 pretty regularly with the longer clubs where loft no longer works In my opinion, TGC1 was far more realistic where flop shots was concerned. I was able to replicate the swing I played in real life to this game and achieved the same result. Unfortunately, because of the tempo we have now I receive too many fast/slow swings while trying to hit a partial swing. Accept the fast backswings on partial swings. P/P for full swings only.
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Post by JosiaDB on Feb 6, 2019 8:30:15 GMT -5
This is some great information, thank you all!
So by making sure you don't have to flop, do you calculate your drive or second shot to always leave you at least 50 yds from the pin?
Most of the time I just try to get it as close as possible, but my biggest problem areas are when I'm 12-18 yds away, or putting between 8-14 or so feet away with any type of break.
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Post by Deleted on Feb 6, 2019 8:40:30 GMT -5
I've been meaning to do a chad-esque style short game video. Just can't seem to find the time.
I will leave 1 final tip though, depending on the lie % the spin penalty is often more then enough to make up for the loss of carry on a very short shot. In other words, ignore the lie pretty much, and play more break. Badabing
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Post by pc17 on Feb 6, 2019 11:00:12 GMT -5
This is some great information, thank you all!
So by making sure you don't have to flop, do you calculate your drive or second shot to always leave you at least 50 yds from the pin?
Most of the time I just try to get it as close as possible, but my biggest problem areas are when I'm 12-18 yds away, or putting between 8-14 or so feet away with any type of break.
Usually, on a Par 4 you can make the green most of the time. But Par 5's can be tricky, as most of the time you are really trying hit the green in two to try an secure a birdie at worst. But if I know there's no chance of reaching the green, I will usuall try and leave myself around 94 yards, which is a full LW(Masters). Basically, all I do after my drive is calculate the distance to pin, making adjustments for elevation and wind then deduct 94 yards, and see what club I need to hit to achieve the relevant distance. Sometimes it's not always possible to leave the desired distance, but I will always try to leave a full shot using the shortest club possible.
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Post by Deleted on Feb 6, 2019 11:51:31 GMT -5
This is some great information, thank you all!
So by making sure you don't have to flop, do you calculate your drive or second shot to always leave you at least 50 yds from the pin?
Most of the time I just try to get it as close as possible, but my biggest problem areas are when I'm 12-18 yds away, or putting between 8-14 or so feet away with any type of break.
Usually, on a Par 4 you can make the green most of the time. But Par 5's can be tricky, as most of the time you are really trying hit the green in two to try an secure a birdie at worst. But if I know there's no chance of reaching the green, I will usuall try and leave myself around 94 yards, which is a full LW(Masters). Basically, all I do after my drive is calculate the distance to pin, making adjustments for elevation and wind then deduct 94 yards, and see what club I need to hit to achieve the relevant distance. Sometimes it's not always possible to leave the desired distance, but I will always try to leave a full shot using the shortest club possible. I wholeheartedly second this method.
I would add to pay attention on tee shots on short but not driveable par 4's as well as Driver isn't always the best club. Laying up can leave you with a more ideal yardage than just smashing driver on a 370 or so yard hole. Also, remember to account for rollout on your drives and layups, and it's usually better to "over" lay-up and leave 110 to the pin than to hit it a bit too far and leave yourself 75 yards when you are trying to leave about 95 or so. This is because there isn't nearly as big a difference in a SW or LW full shot than there is between a full LW shot and a weird PW or 9I pitch attempt.
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Post by Deleted on Feb 6, 2019 17:17:12 GMT -5
I actually really enjoy the short game. It's a good challenge. I got a good tip from Less . When using the pitch shot I club up and then hit partial shots. It's easier that way.
Also I tend to use the SW for chipping for say 15 yards inn. It makes me more consistent using the same club over and over.
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Post by steamerandy64 on Feb 18, 2019 18:04:29 GMT -5
Allow 4-5yds roll for your flop shots. The rule of thumb i use is that i use 1 club less than what the game gives me, ie a 28yd flop would normally be a sw. Drop to a lw and let it roll out. Its not a 100% method but it is consistent.
Bear in mind it is a hb game and not all lies play as they should.
Hope this helps.
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Post by donkeypuncherben on Feb 24, 2019 15:47:33 GMT -5
I have a lot of success on flops with going one club shorter and de-lofting a little to add roll. Like, if I have 31 or 30 yards, I don't try to take any off of a SW flop or add loft. I deloft a LW a little but and get 6-7 yards of roll instead. I pretty much always get as close as possible to the green if I have a good chance of being in the fairway and there not some weird upslope or something, but obviously SWAeromotion has success laying back to preferred distances. I think there are a lot of ways to get it done in terms of course management. the biggest thing is to be honest with yourself about what your strengths are and play to them consistently in tournament rounds.
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Post by mde8965 on Feb 25, 2019 12:53:17 GMT -5
Everyone has a different technique. Cool! For flops, whatever the club you are using says for distance, assuming a fairway lie. Fully loft it. 24 yards to the pin, fully loft the LW flop. Otherwise the ball will land around 24 or 25 yds and roll another 3-5 yards.
Oh a do not even begin to trust the percentages of full distance given for flops out of rough. I usually at the very least figure half the penalty given. If it says 75-80% I figure 87.5%-90%.
Great tip earlier on managing your approach distance. I try to leave an approach at least 90yds away if I can’t hit the green anyway. But about ⅓ of the time I forget to do this. Ending up in no mans land 70yds to the pin. I give away too many strokes this way.
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