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Post by mrvinegar206 on Aug 21, 2017 0:03:21 GMT -5
Has there been a fix for this in TGC 2?
Seems like it still does the same ole' $#!t. Fixing the flat-ass fairways was/is the most time consuming part in the designer... Why would you have it programmed to do that? Why can't it behave like the light rough?
Any help or am I stuck doing the same $#!t from TGC 1?
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Post by ErixonStone on Aug 21, 2017 8:48:22 GMT -5
Sculpt with landscape tools (blue brushes) before laying fairway, and you're set.
Auto-flattening is a huge must for TGC, as the overwhelming majority of courses are autogens by people who don't know any better.
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Post by mrvinegar206 on Aug 21, 2017 14:42:44 GMT -5
Sculpt with landscape tools (blue brushes) before laying fairway, and you're set. Auto-flattening is a huge must for TGC, as the overwhelming majority of courses are autogens by people who don't know any better. I do sculpt with the blue brushes. Only light rough keeps the shape... Oh well...
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Aug 24, 2017 21:34:13 GMT -5
Sculpt with landscape tools (blue brushes) before laying fairway, and you're set. Auto-flattening is a huge must for TGC, as the overwhelming majority of courses are autogens by people who don't know any better. I do sculpt with the blue brushes. Only light rough keeps the shape... Oh well... Well it depends on how much and which kind of blue brushes you use. I've found the softer the brush or less you pre-work the terrain with the blue brushes, the more likely fairway and greens will still auto-flatten. Kind of think of them as semi-transparent layers overwriting the auto-gen terrain. Apply enough layers and it appears "opaque," so to speak, and the auto-gen terrain is no longer there. The way I've gotten around this to still get the auto-gen look to the terrain is to flatten the entire plot w/ the red hard square brush, making sure it's a good bit above water table. Repeat for the blue hard square brush. From there, I like grabbing the soft fuzzies and just randomly raising and lowering. Do the same with some of the speckled brushed for additional randomness. If I like the way the plot looks after that, I start building. Havent been able to bring myself to do full-on God Mode yet as I like fitting my holes to the terrain, not the other way around, but for sure the auto-flattening of fairways/greens is a pain in the @$$ if you are using auto-gen terrain.
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