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Post by Royce on May 18, 2017 8:01:10 GMT -5
Some people just don't view this as a game of maths I guess.
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Post by grinder12000 on May 18, 2017 8:44:30 GMT -5
I was just saying that in REAL golf a 15mph 3:00 wind, if everything else being, would have to travel farther and you would need to hit the ball harder to hit the 200 yard mark because it is curving.
I already take into account a 2:15 wind (for example) and add/subtract yardage (but not enough it seems).
I think I started seeing problems with 100 yard flop shots not going as far as I thought in 20mph straight side wind. If I have to aim 20% left (or whatever) I have to believe the shot will come up short if I use the typical 100 yard shot when compared to the same shot with zero wind.
HOWEVER - I'm comparing this to real golf so . . . . . please don't get me wrong - NOT complaining - just deep thinking
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Post by grinder12000 on May 18, 2017 8:45:25 GMT -5
Some people just don't view this as a game of maths I guess. They should because real golf is has a lot of math going on.
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Post by smurfblade88 on May 18, 2017 8:51:04 GMT -5
I failed maths so many times I can't even count.
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Post by nevadaballin on May 18, 2017 12:36:29 GMT -5
I think what the OP is saying is that when there is a side wind, the ball travels at a sideways arc. Although the ball may travel the distance expected, it is traveling the line of a bending arc. Its landing distance "as the crow flies" from the launch point is shorter than it would be if there was zero wind and it went straight.
Example: take two pieces of string that are the same exact length. Lay one down exactly straight and lay the other one down with a bit of an arc. then with a ruler, measure the distance from end to end on each. the straight one will be "longer".
That is what I *think* the OP was getting at, and wanted to know how to tell how much shorter the arc'd shot would be (if the game follows those physics).
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Post by Generic_Casual on May 18, 2017 16:48:13 GMT -5
If I am hitting into 15mph side wind I just turn the game off. I also would like someone to teach me to loft my 3 iron to 203.25. I must need a bigger TV. HA! @!$#ing beaut!!!!
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Post by grinder12000 on May 18, 2017 18:56:34 GMT -5
I think what the OP is saying is that when there is a side wind, the ball travels at a sideways arc. Although the ball may travel the distance expected, it is traveling the line of a bending arc. Its landing distance "as the crow flies" from the launch point is shorter than it would be if there was zero wind and it went straight. Example: take two pieces of string that are the same exact length. Lay one down exactly straight and lay the other one down with a bit of an arc. then with a ruler, measure the distance from end to end on each. the straight one will be "longer". That is what I *think* the OP was getting at, and wanted to know how to tell how much shorter the arc'd shot would be (if the game follows those physics). Exactly what I was trying to get across.
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Post by Deleted on May 19, 2017 1:44:11 GMT -5
The thing that I will take away from this thread is that people really hit 100 yard flop shots?
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Post by NCFCRulz on May 19, 2017 2:52:19 GMT -5
I have found that you really need to look closely at that sidewind and where the arrow is EXACTLY pointing. If it is slanted even just a hair toward a tailwind, then it seems the tailwind will be a lot more than you would think. If it it poiting just slightly as a headwind, then you will need to add a bit more than you think you would need. Now, getting into fading and drawing into the wind to counter it will knock off distance, but there isn't any formula I use. Kind of guessing for me. this. This is so so right. The slightest into you or against you so it's barely seeable can make a 2% difference which can be a few yards
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Post by beamstas on May 19, 2017 5:27:08 GMT -5
The thing that I will take away from this thread is that people really hit 100 yard flop shots? I go out to 50-60m which is 55-66yd but thats about my limit...
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Post by grinder12000 on May 19, 2017 7:14:55 GMT -5
Well, I was just typing off the top of my head on 100 yard flop shots. LOL
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Post by echomike2 on Jun 1, 2017 16:08:19 GMT -5
(Disregarding Royce as I'm still pondering that one) SO your ball actually flies farther in a side wind? That makes no sense. No wind 200 yards is 200 yards Side wind your ball goes sideways a little with the wind but STILL? lands 200 yards away? that means it actually traveled farther. What you are implying is that TGC is really bad at actual flight dynamics which I hope it's not. And RoyTGC - I know about learning (I smile) - I just did not want to find out there was some quickie insight I was missing. No, your ball does NOT fly farther in true side wind. In order to land the ball at 200 yards in a 15mph side wind you would need to hit it 203.25 (longer than 200). A 15mph tail wind (wind blowing toward 12:00) means you knock off -11.25 yards, a head wind (wind blowing toward 6:00) you add +22.5. Think of it as a clock and as you travel (clockwise) from noon (-11.25) toward 3:00 the affects of wind diminish toward 0 (mathematically speaking cosign says there is nearly zero effect at 3:00, I find this to be untrue in tgc physics, hence adding 3.25 yards [or 13.5%, very close to smurf's 15% number~ he understands this well]). As you continue to travel toward 6:00 the wind affect increases to the point of needing to add +22.5 yards for the ball to travel 200. As others have pointed out the wind must be truly 3:00, otherwise at 3:05 you jump to +4.2 yards and at 2:55 you would subtract -2.10. This is a 6.3 yard delta in only 20° of difference, so in practical terms this is the area of most variance and the reason players struggle with side wind shots (is it actually a "true" side wind?). A slight change in wind direction has a much larger impact than most people expect within this range. Yeah I'm looking at the wind indicator in degrees instead a clock but its the same idea 0 to 90 degrees 12 to 3 so 10mph 0/12 tail wind 10mph at 90/3 0 mph so i figure at 45/ 5.5 mph but just a guess. I'm going to try your math too!! and try to increment it I have a terrible time on approach shots with the winds.
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Post by jtcurrent on Jun 2, 2017 9:17:28 GMT -5
Here's my suggestion to anyone asking how to play this game: play the game and make mental notes. There's so much feel and many different shots to be hit. If there was one way to play these shots we'd all shoot the same scores. Just practice and remember. And get an XBox Elite Controller.
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Post by Generic_Casual on Jun 2, 2017 9:20:07 GMT -5
Here's my suggestion to anyone asking how to play this game: play the game and make mental notes. There's so much feel and many different shots to be hit. If there was one way to play these shots we'd all shoot the same scores. Just practice and remember. And get an XBox Elite Controller. Ha! Beaut!
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Post by grinder12000 on Jun 3, 2017 8:37:27 GMT -5
Here's my suggestion to anyone asking how to play this game: play the game and make mental notes. There's so much feel and many different shots to be hit. If there was one way to play these shots we'd all shoot the same scores. Just practice and remember. And get an XBox Elite Controller. Agree - I was just hoping there was not some easy math thing I was not aware of. Why reinvent the wheel. I know I have gotten MUCH better just with repetition putting AND approach shots - plus taking into green firmness and the other 20 different issues to deal with.
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