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Post by grinder12000 on May 17, 2017 11:58:51 GMT -5
Is there some sort of rule for the following.
Lets say you have to carry 200 with zero wind. How long do you need to hit with a 15mpg side wind. 210? 220? See where I'm going? Is there a rule of thump for distance vs. side wind?
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Post by jacobkessler on May 17, 2017 14:59:49 GMT -5
Is there some sort of rule for the following. Lets say you have to carry 200 with zero wind. How long do you need to hit with a 15mpg side wind. 210? 220? See where I'm going? Is there a rule of thump for distance vs. side wind? If there's no wind and you carry 200, you'll go 200. If there's a sidewind, you'll still go 200... am I not understanding the question or something?
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Post by Generic_Casual on May 17, 2017 15:44:25 GMT -5
I typed a well thought reply to this, but forgot to hit reply on me laptop. Tried some new blend of stuff and totally spaced out. Side wind is side wind. Might be into your or with you just a smidge. That can be a totally different situation. I'm far from an expert on wind. Hell, I hardly hit the ball straight at all. Maybe you should Wind?
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Post by smurfblade88 on May 17, 2017 16:31:31 GMT -5
The key to side wind is to look for wind ripples on the flag and on your players shirt.
If the ripples are consistently blowing in one direction then add 5% to your club yardage.
If the ripples are inconsistent then minus 5% of club yardage.
Using this and the miniclick system makes for flawless wind play.
It just requires practice, concentration and an Xbox elite controller.
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Post by Deleted on May 17, 2017 17:00:28 GMT -5
Is there some sort of rule for the following. Lets say you have to carry 200 with zero wind. How long do you need to hit with a 15mpg side wind. 210? 220? See where I'm going? Is there a rule of thump for distance vs. side wind? Disregard some of the jibber in here so far grinder. The truth is from what I have experienced is that straigh sidewind won't have an impact on distance. If the wind moves into you or away from you even slightly from the left or right it will then have the expected result of some resistance or assistance depending on the angle. The answer is to add a bit or minus a bit as required and then remember the result of your action for next time. There is no exact science to wind especially as it changes during your swing.
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Post by Royce on May 17, 2017 17:18:54 GMT -5
Is there some sort of rule for the following. Lets say you have to carry 200 with zero wind. How long do you need to hit with a 15mpg side wind. 210? 220? See where I'm going? Is there a rule of thump for distance vs. side wind? True side wind I find the most difficult to solve as cosign does not apply (nearly 0 effect at 1.57 rad), but that's not how it plays out in TGC. In your example with 15mph sidewind wanting to land at 200 yards I would loft at 3i to 203.25. This is assuming no change in elevation. If the shot is playing downhill you would add a touch more since the ball is airborne longer, thus affected more by the wind. I'm not saying this is perfect, but my methodology seems to work fairly well in most situations, but can be thrown off with large changes in elevation.
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Post by grinder12000 on May 17, 2017 22:33:00 GMT -5
(Disregarding Royce as I'm still pondering that one) SO your ball actually flies farther in a side wind? That makes no sense.
No wind 200 yards is 200 yards
Side wind your ball goes sideways a little with the wind but STILL? lands 200 yards away? that means it actually traveled farther.
What you are implying is that TGC is really bad at actual flight dynamics which I hope it's not.
And RoyTGC - I know about learning (I smile) - I just did not want to find out there was some quickie insight I was missing.
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Post by SloanerTW on May 17, 2017 23:38:22 GMT -5
Best thing you can do is test it out at a driving range. Im pretty sure it'll still go 200 yards with the wind.
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Post by Deleted on May 18, 2017 0:00:40 GMT -5
I have found that you really need to look closely at that sidewind and where the arrow is EXACTLY pointing. If it is slanted even just a hair toward a tailwind, then it seems the tailwind will be a lot more than you would think. If it it poiting just slightly as a headwind, then you will need to add a bit more than you think you would need.
Now, getting into fading and drawing into the wind to counter it will knock off distance, but there isn't any formula I use. Kind of guessing for me.
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Post by beamstas on May 18, 2017 0:24:59 GMT -5
Sometimes i notice a sidewind into a green i want to take a litte off for the extra rollout.. but if its into your face even a tiny bit it will take more off than you expect
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Post by Deleted on May 18, 2017 2:06:32 GMT -5
Sometimes i notice a sidewind into a green i want to take a litte off for the extra rollout.. but if its into your face even a tiny bit it will take more off than you expect That is exactly what I meant in my response. Recognizing whether the wind is slight into your face or slightly a tailwind makes a big, big difference.
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Post by jacobkessler on May 18, 2017 5:50:42 GMT -5
What you are implying is that TGC is really bad at actual flight dynamics which I hope it's not. Pretty much...
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Post by HeMan1202 on May 18, 2017 6:58:48 GMT -5
If I am hitting into 15mph side wind I just turn the game off.
I also would like someone to teach me to loft my 3 iron to 203.25. I must need a bigger TV.
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Post by Royce on May 18, 2017 7:22:06 GMT -5
(Disregarding Royce as I'm still pondering that one) SO your ball actually flies farther in a side wind? That makes no sense. No wind 200 yards is 200 yards Side wind your ball goes sideways a little with the wind but STILL? lands 200 yards away? that means it actually traveled farther. What you are implying is that TGC is really bad at actual flight dynamics which I hope it's not. And RoyTGC - I know about learning (I smile) - I just did not want to find out there was some quickie insight I was missing. No, your ball does NOT fly farther in true side wind. In order to land the ball at 200 yards in a 15mph side wind you would need to hit it 203.25 (longer than 200). A 15mph tail wind (wind blowing toward 12:00) means you knock off -11.25 yards, a head wind (wind blowing toward 6:00) you add +22.5. Think of it as a clock and as you travel (clockwise) from noon (-11.25) toward 3:00 the affects of wind diminish toward 0 (mathematically speaking cosign says there is nearly zero effect at 3:00, I find this to be untrue in tgc physics, hence adding 3.25 yards [or 13.5%, very close to smurf's 15% number~ he understands this well]). As you continue to travel toward 6:00 the wind affect increases to the point of needing to add +22.5 yards for the ball to travel 200. As others have pointed out the wind must be truly 3:00, otherwise at 3:05 you jump to +4.2 yards and at 2:55 you would subtract -2.10. This is a 6.3 yard delta in only 20° of difference, so in practical terms this is the area of most variance and the reason players struggle with side wind shots (is it actually a "true" side wind?). A slight change in wind direction has a much larger impact than most people expect within this range.
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Post by smurfblade88 on May 18, 2017 7:30:24 GMT -5
(Disregarding Royce as I'm still pondering that one) SO your ball actually flies farther in a side wind? That makes no sense. No wind 200 yards is 200 yards Side wind your ball goes sideways a little with the wind but STILL? lands 200 yards away? that means it actually traveled farther. What you are implying is that TGC is really bad at actual flight dynamics which I hope it's not. And RoyTGC - I know about learning (I smile) - I just did not want to find out there was some quickie insight I was missing. No, your ball does NOT fly farther in true side wind. In order to land the ball at 200 yards in a 15mph side wind you would need to hit it 203.25 (longer than 200). A 15mph tail wind (wind blowing toward 12:00) means you knock off -11.25 yards, a head wind (wind blowing toward 6:00) you add +22.5. Think of it as a clock and as you travel (clockwise) from noon (-11.25) toward 3:00 the affects of wind diminish toward 0 (mathematically speaking cosign says there is nearly zero effect at 3:00, I find this to be untrue in tgc physics, hence adding 3.25 yards [or 13.5%, very close to smurf's 15% number~ he understands this well]). As you continue to travel toward 6:00 the wind affect increases to the point of needing to add +22.5 yards for the ball to travel 200. As others have pointed out the wind must be truly 3:00, otherwise at 3:05 you jump to +4.2 yards and at 2:55 you would subtract -2.10. This is a 6.3 yard delta in only 20° of difference, so in practical terms this is the area of most variance and the reason players struggle with side wind shots (is it actually a "true" side wind?). A slight change in wind direction has a much larger impact than most people expect within this range. Pretty basic isn't it. Don't understand how people can't follow it tbh.
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