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Post by ramjet36 on Mar 2, 2017 15:58:55 GMT -5
Tip for applying light rough:
Here is something of a tip that others may know of but that I recently discovered that has become a big help to me.
After laying down a piece of fairway a lot of designers keep the selected brush right on the fairway piece, switch to the light rough and then apply 3 or 4 clicks to lay down a nice light rough boarder. I found that when using one of the fuzzier brushes it is sometimes hard to see if the amount of light rough you put down looks right. So you turn off the brush and give it a look then if not wide enough turn the bush back on and give it another click.
I found that if I change the color of the light rough to WHITE it is very easy to see the outline of your light rough at all times during the designing process. The white color shows up right through the fuzzy bushes so you can see what you are doing immediately as you lay down your rough. It also makes it very easy to see the overall picture of your light rough everywhere on our course to make sure it is uniform around your fairways and how it forms around bunkers and the like. Very easy to just change the color with one click after you are done designing your whole layout.
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Post by pyates on Mar 2, 2017 17:29:22 GMT -5
Pyates, were u serious about designing a course IRL? Haha, yeah I did. Our course had a spare piece of land at the end of the practice ground which they wanted to put a short course on for the juniors. The premise being a course built for the juniors designed by one of them. Being the junior captain at the time and having probably talked a load about designing courses on PGA Championship Golf 2000 I got asked to do it The land was pretty small, and being on a flood plane we could only go up something like 3 foot and down about 1 foot. Fortunately there were overhanging trees on 2 sides and a snaking river down another so it still had some interesting natural features to it. I measured out the whole plot with our pro and then translated those measurements into PGA Championship Golf 2000. I spent ages plotting out the land to make it look right and then building all the holes. I was able to test it lots virtually and moved things around to make the most of the natural features (mostly the river). There were only 5 holes so not the biggest or best course in the world but still was pretty proud of it. Was pretty amazing having played it and designed it virtually to then play it in real life. I printed out a load of screenshots and the pro helped me measure it out with stakes. Then the grounds staff took however long to translate it into an actual course. Having played it a load of times virtually I was in a pretty good position come the grand opening tournament which I won with a 1 under 14 . At least I can kinda legitimately claim to be a real life course architect as well
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Post by SAM on Mar 2, 2017 17:35:18 GMT -5
Fantastic to see how u go about designing, Taste, very interesting. As I consider u one of the very best, I've always wanted to know! Tonnes of tutorials & "things you always wanted to know" on his Youtube channel gregfordyceClick "load more" at the bottom to find the course creation stuff www.youtube.com/user/tastegw/videos
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Post by gregfordyce on Mar 2, 2017 18:26:17 GMT -5
Pyates, were u serious about designing a course IRL? Haha, yeah I did. Our course had a spare piece of land at the end of the practice ground which they wanted to put a short course on for the juniors. The premise being a course built for the juniors designed by one of them. Being the junior captain at the time and having probably talked a load about designing courses on PGA Championship Golf 2000 I got asked to do it The land was pretty small, and being on a flood plane we could only go up something like 3 foot and down about 1 foot. Fortunately there were overhanging trees on 2 sides and a snaking river down another so it still had some interesting natural features to it. I measured out the whole plot with our pro and then translated those measurements into PGA Championship Golf 2000. I spent ages plotting out the land to make it look right and then building all the holes. I was able to test it lots virtually and moved things around to make the most of the natural features (mostly the river). There were only 5 holes so not the biggest or best course in the world but still was pretty proud of it. Was pretty amazing having played it and designed it virtually to then play it in real life. I printed out a load of screenshots and the pro helped me measure it out with stakes. Then the grounds staff took however long to translate it into an actual course. Having played it a load of times virtually I was in a pretty good position come the grand opening tournament which I won with a 1 under 14 . At least I can kinda legitimately claim to be a real life course architect as well WOW - that is sooo cool!!
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Post by gregfordyce on Mar 2, 2017 18:26:39 GMT -5
Fantastic to see how u go about designing, Taste, very interesting. As I consider u one of the very best, I've always wanted to know! Tonnes of tutorials & "things you always wanted to know" on his Youtube channel gregfordyce Click "load more" at the bottom to find the course creation stuff www.youtube.com/user/tastegw/videosHey thanks Sam - I will definitely check them out.
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Post by jacobkessler on Mar 2, 2017 18:33:34 GMT -5
Pyates, were u serious about designing a course IRL? Haha, yeah I did. Our course had a spare piece of land at the end of the practice ground which they wanted to put a short course on for the juniors. The premise being a course built for the juniors designed by one of them. Being the junior captain at the time and having probably talked a load about designing courses on PGA Championship Golf 2000 I got asked to do it The land was pretty small, and being on a flood plane we could only go up something like 3 foot and down about 1 foot. Fortunately there were overhanging trees on 2 sides and a snaking river down another so it still had some interesting natural features to it. I measured out the whole plot with our pro and then translated those measurements into PGA Championship Golf 2000. I spent ages plotting out the land to make it look right and then building all the holes. I was able to test it lots virtually and moved things around to make the most of the natural features (mostly the river). There were only 5 holes so not the biggest or best course in the world but still was pretty proud of it. Was pretty amazing having played it and designed it virtually to then play it in real life. I printed out a load of screenshots and the pro helped me measure it out with stakes. Then the grounds staff took however long to translate it into an actual course. Having played it a load of times virtually I was in a pretty good position come the grand opening tournament which I won with a 1 under 14 . At least I can kinda legitimately claim to be a real life course architect as well My nephew wants to be a golf course designer when he grows up...
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Post by TreeWood on Mar 2, 2017 20:44:34 GMT -5
My nephew wants to be a golf course designer when he grows up... I'd like to be a golf course designer... if I grow up!
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Post by rjwils30 on Mar 2, 2017 20:48:34 GMT -5
Ha. That sounds fantastic. Too bad I'm already half done my newest course. Will have to try that next time. I, too, try to "move as little dirt as possible" when designing. My biggest gripe with the game is that the fairway brushes destroy what's there effortlessly... I spend more time trying to put back what was there than trying to make something new in the terrain... I have a workaround for this and I had actually forgotten that the game does this until I went back to an old course and it started to mess with me! Basically my understanding is that fairways and greens for the most part only affect red sculpted land, if your sculpting is purely done with the blue brush then it doesn't touch it (well minimally). Whenever I start a course I flatten it with the blue brushes entirely. I then flatten it again using the red brushes (even though it has no visible affect) so that I have both red and blue layers are 100% flat. I do then have to sculpt everything myself, but I find you can get a pretty cool "random" plot by just clicking and dragging brushes around lots to raise/lower the ground smoothing out when needed. You can then lay down textures without it changing the sculpting pretty much at all. It also allows you do a nice trick with the fairway by lowering using the red brush to cut out parts of the fairway. That's how I do it these days anyway
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Post by bogeyman on Mar 3, 2017 0:04:51 GMT -5
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
Tour: CC-Pro
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Post by reebdoog on Mar 3, 2017 0:18:15 GMT -5
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Post by rjwils30 on Mar 3, 2017 1:28:31 GMT -5
Thanks for posting these articles. Tom Doak is the man. I always tell people to read "Anatomy of a golf course" it's a great primer on golf course architecture. I picked it up on sale at a book store about 15 years ago, didn't know who he was at the time but it opened my eyes to the great courses and the thought that goes into them. Side note about Tom Doak, he and his crew sat down at the table next to me while I was having a post round beer in the clubhouse at Bandon Trails a few years ago. Wanted to talk to the guys but chickened out.
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Post by gregfordyce on Mar 3, 2017 4:01:19 GMT -5
Thanks for posting these articles. Tom Doak is the man. I always tell people to read "Anatomy of a golf course" it's a great primer on golf course architecture. I picked it up on sale at a book store about 15 years ago, didn't know who he was at the time but it opened my eyes to the great courses and the thought that goes into them. Side note about Tom Doak, he and his crew sat down at the table next to me while I was having a post round beer in the clubhouse at Bandon Trails a few years ago. Wanted to talk to the guys but chickened out. Excellent reference, Reeb! Tom Doak is my favorite architect, always has been (Barnbougle is one of his greatest, IMO). Cool story, RJ, shame you didn't speak to him though
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Post by gregfordyce on Mar 3, 2017 4:17:28 GMT -5
I was just checking out Tom Doak's site in more detail, that Reeb posted. His newest design, The Loop at Forest Dunes in Michigan, looks incredible. A reversible course too, so 2 in one!
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Post by rjwils30 on Mar 3, 2017 12:19:35 GMT -5
Love the post describing the design features of great holes. Would love to see everyone contribute a hole that they really like, real or Tgc.
I've always like the 6th at pacific dunes. Short par 4 with bunkers right a huge fairway bail out to the left but a massively deep bunker guarding The left side of a super narrow green. Bail out left and you are lect with a super dicey pitch over the bunker. Simple strategy but so effective. Will post a photo.
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Post by pyates on Mar 3, 2017 12:37:12 GMT -5
Loving this thread, I'll definitely post a favourite hole... just need to have a good think about which that might be Was wondering if an Admin would move this to the Tips and Tricks section? Doyley would you mind? Just think it must be blocking a lot of great completed courses from view with all this chatter and it should really be in that section IMO?
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