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Post by mnguy12000 on Dec 27, 2016 15:38:51 GMT -5
ok so I was laying down some holes in boreal, then to get rid of the grasses and other crap in and around the hole with the heavy rough brush when I noticed that the heavy rough gets all screwed up after it is laid down.
I dont remember this being a big issue on the other themes I have worked on. Is this a new bug, or just something with boreal? Drives me crazy because the rough gets all squiggly and too big, sometimes running into the bunkers.
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Post by scampi00 on Dec 27, 2016 16:41:47 GMT -5
Yup,this happens all the time. If the deep rough over laps regular,it'll squiggle. You gotta lay down,outside the rough only. Unless there's a cheat I don't know about.
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
Tour: CC-Pro
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Post by reebdoog on Dec 27, 2016 20:46:02 GMT -5
Why not just delete the stuff and skip the heavy rough? Or add it around the edges?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 28, 2016 2:42:31 GMT -5
Because we shouldn't have too. HBS knew about this about a year ago ... and even supposed to have a fix for it in the infamous update that never happened. Which we were told was never going to get because of the work on it would take away from TGC2.
But ... we know how this story goes and not worth the time to dwell on it.
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Post by mnguy12000 on Dec 28, 2016 8:28:22 GMT -5
yeah so that is what I gathered. So I guess some holes will have the squiggly on them, I think I completed 11 or 12 holes so the rest will be ok. Sucks though as some themes the default "heavy rough" doesn't look good when it merges it the light rough.
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Deleted
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Post by Deleted on Dec 28, 2016 12:07:14 GMT -5
yeah so that is what I gathered. So I guess some holes will have the squiggly on them, I think I completed 11 or 12 holes so the rest will be ok. Sucks though as some themes the default "heavy rough" doesn't look good when it merges it the light rough. There is a couple of "Tricks" that can be done ... but, all of them are time consuming and tedious. Taste has a video he put out, on the most "effective" way to combat the scalloping (method that GoodBeer mentioned) ... don't ask me which video. .. I just know he has mentioned it ... maybe he will chime in. In the below video ... he does give a little demonstration about this BS. And this video is old ... Even still ... It is a total process of pain, and a real waste of time spent on things that should get more attention in course design ...
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Post by mnguy12000 on Dec 28, 2016 14:06:49 GMT -5
yeah that is pretty much what is happening. Such a pain. Between the republish lagging like 10 seconds between clicks and this I had to take a break to save my sanity!
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Post by coruler2 on Dec 28, 2016 18:52:11 GMT -5
I'm going back over an older course now and I laid heavy rough around the edges making ugly wavy lines. It's tedious to get rid of, but will make it look much nicer. Definitely don't plant heavy rough and just clear auto-gen objects to prevent the worst of the issue.
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Post by tastegw on Dec 29, 2016 14:21:18 GMT -5
all the answers can be found here:
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Post by bradleystuart on Jan 2, 2017 3:32:21 GMT -5
Yeah, I highly suggest using the 'clear terrain' or 'clear trees' brush rather than laying heavy rough. As for the squiggly edges between textures, it is 100% avoidable. I discovered a technique when I was laying down the textures for the very last hole at the bait shop that leaves perfect edges on all of the greens, fairways, bunkers, etc.. In fact it worked so good that I pulled up and replaced every single bunker on the course only a month or so before publishing. If I had more time I might have replaced all of my fairways and green textures as well.
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JohnDH
Weekend Golfer
The Super
Posts: 107
TGCT Name: John Hibbs
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Post by JohnDH on Jan 12, 2017 16:30:22 GMT -5
This is Killing my latest design. I'm connecting my tees with a path of light rough. Doesn't look good at all.. Maybe I'll wait until TGC2 comes out.
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Post by rhino4life on Jan 24, 2017 11:10:36 GMT -5
Yeah, I highly suggest using the 'clear terrain' or 'clear trees' brush rather than laying heavy rough. As for the squiggly edges between textures, it is 100% avoidable. I discovered a technique when I was laying down the textures for the very last hole at the bait shop that leaves perfect edges on all of the greens, fairways, bunkers, etc.. In fact it worked so good that I pulled up and replaced every single bunker on the course only a month or so before publishing. If I had more time I might have replaced all of my fairways and green textures as well. So what was it? Or is this an ancient Chinese secret?
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Post by lastchancehombre on Feb 13, 2017 22:48:17 GMT -5
Hey, I'd love to know this too. It'd be extremely helpful if you could share this secret technique! Please!
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Deleted
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Post by Deleted on Feb 15, 2017 13:36:28 GMT -5
I'm a noob to GNCD reading this post, and then I see "over 1500 hours of work over 32 months" on Carl's Bait Shop... holy crap! I need to go check that course out today!
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