Deleted
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Post by Deleted on Dec 23, 2014 11:00:00 GMT -5
There is one other solution. The most obvious solution. No grids, no scout cam. Turn off the grids and the scout cam and you can get some much more realistic scores. But Doyley tried that on the PGA Tour's first major and everyone hated it. The True Sim tour ended up with like 6 people playing it. I get why...it takes longer and it's hard and people actually ENJOY shooting in the low 60s and 50s every round. So rather than turn away everyone, we'll keep the aids on and the scores will reflect that. These "easy" courses that are realistic in their design could be ultra bears with even low-to-medium winds with no aids. i would love no-grids. but so many players claim they can't see the breaks at all. that would be a problem. even though there are other ways to find out where and how much the breaks break without a visual check.
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Deleted
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Post by Deleted on Dec 23, 2014 11:18:05 GMT -5
Appreciate all the comments. I was just looking for feedback. Right now we don't have the option to adjust wind which is unfortunate. For now, which is why I believe the best designers have stuck with building easier courses, they will play well once the wind jumps up. Patience, it's coming.
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Post by SweetTeeBag on Dec 23, 2014 11:23:48 GMT -5
Appreciate all the comments. I was just looking for feedback. Right now we don't have the option to adjust wind which is unfortunate. For now, which is why I believe the best designers have stuck with building easier courses, they will play well once the wind jumps up. Patience, it's coming. Has HB Studios stated when this option will be available?
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Deleted
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Post by Deleted on Dec 23, 2014 11:27:27 GMT -5
There is one other solution. The most obvious solution. No grids, no scout cam. Turn off the grids and the scout cam and you can get some much more realistic scores. But Doyley tried that on the PGA Tour's first major and everyone hated it. The True Sim tour ended up with like 6 people playing it. I get why...it takes longer and it's hard and people actually ENJOY shooting in the low 60s and 50s every round. So rather than turn away everyone, we'll keep the aids on and the scores will reflect that. These "easy" courses that are realistic in their design could be ultra bears with even low-to-medium winds with no aids. i would love no-grids. but so many players claim they can't see the breaks at all. that would be a problem. even though there are other ways to find out where and how much the breaks break without a visual check. I cant see them, I cant see little ones RL either, but they all look flat to me here no grid. If I could I would be a big proponent of the no grid. I figured out how to play them, just what I figured was the methods to read them was kindof silly golf and not very much fun.
Is my video card crap? I have an AMD Radeon HD8970M Been thinking about cracking open the laptop and replacing the card. Actually taking it somewhere and let someone else do it to be precise, last Alienware laptop I cracked open and replaced the video card went up in flames, not going down that road again.
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Post by coruler2 on Dec 23, 2014 12:18:58 GMT -5
im going to hit the nail on the head and blow your mind at the same time burton. your gripe is directed towards the wrong place. give the tournament creators the ability to set the wind variances, and boom, instanlty drive down (or up depending on how you look at it, but worse is the spirit) scores across the board. show me a -5 or better round @ kodiak or son gual in winds at a minimum of 15mph (would be the 15-18 range). 4 rounds of that, and you bet the leader would be closer to par than -40 I 100% agree with this...I don't think the courses need to be designed tougher, but if you could pick and set wind for everyone to play the same, and put the wind in the 15+ mph range for all players, the scores will come back to reality. I envision one day putting the wind at 3-5 for the first round, 6-8 for the second, 12-15 for the third, and 18+ for the final (on courses which allow). This would be a fun tourney.
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Post by Nemecyst on Dec 23, 2014 17:08:45 GMT -5
To be honest, I don't think increasing the winds would bring the top scores down that much. Look at Doyley's spreadsheet he posted, the top players will have the wind effects down to math, especially after a few practice rounds in it. Might sound crazy but the increased winds could actually help the better players in the long run, making long par 5's reachable in 2 with the right tailwind, shorter par 4's driveable or at least leaving much shorter approach shots. The only way it may hurt them is huge headwinds making holes play a lot longer but other than that, I think increasing the winds would just hurt the average players more than anything.
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Post by Tim on Dec 23, 2014 17:48:45 GMT -5
To be honest, I don't think increasing the winds would bring the top scores down that much. Look at Doyley's spreadsheet he posted, the top players will have the wind effects down to math, especially after a few practice rounds in it. Might sound crazy but the increased winds could actually help the better players in the long run, making long par 5's reachable in 2 with the right tailwind, shorter par 4's driveable or at least leaving much shorter approach shots. The only way it may hurt them is huge headwinds making holes play a lot longer but other than that, I think increasing the winds would just hurt the average players more than anything. I happen to agree with this statement. I actually score better in 7-12 mph winds for that exact reason. I get shorter approach shots with the tailwinds. I just wish we had control over it so that we were all on the same playing field.
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Deleted
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Post by Deleted on Dec 24, 2014 3:22:58 GMT -5
One thing that turns me off a bit about the tour is the skill level of the top players. I know I have legitimately no chance of placing in the top 10 on the PGA Tour, let alone competing for the win. In fact, tied for 7th on the web.com tour was the best finish I ever had, and outside of one top 20 score in the PGA where I played my absolute best for a 3 round stretch, I never cracked the top 40 on that tour. More difficult courses/conditions wouldn't make this easier on players like me, it just makes it harder for everyone, thus more frustrating and less fun.
The good thing about the new setup is the tournament limit. Now you can pick non-major and lower purse tournaments that the big names might take off and actually have a chance to place higher than you typically would.
Most of what I'm talking about doesn't really have to do with the scores being more realistic, but I figured it fit into the conversation somewhat.
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Painmantle
Weekend Golfer
Posts: 89
TGCT Name: Rhett Parsons
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Post by Painmantle on Dec 24, 2014 7:42:23 GMT -5
I think this is much ado about nothing, The best players are the best players whether they shoot Par or 14 under on any given day, There is one thing I've found in the simulation world regardless of the genre, The Best always adapt and find a way to improve no matter what the masses do to try to reign them in, the average players are average, and the guys who suck (Like me) Play the game for entertainment not leaderboards. What I do is just accept the fact that I need to live within the limitations of the game as opposed to trying to force the game to adapt to my expectations. A Game and or Simulation will never have all the intangible aspects that have a true affect on the outcomes... Instead of one "Tiger Woods in his prime" This World has scores of them. I think we put too much emphasis on a number. Now the good news, there is really very little room for improvement for the guys at the top of the food chain, but for a guy like me who's best round after 10 days is 73, there is hope of future greatness still!! In a perfect world scores are more similar to real life, in this world everyone is a Tiger, Shark or Walrus
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Post by smoknpirate on Dec 24, 2014 8:40:18 GMT -5
Lots of really good points, painmantle.
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Deleted
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Post by Deleted on Dec 24, 2014 9:06:16 GMT -5
Pain you are absolutely right, I do not see any chance for the top players to get better.
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bouldazgmoney
Caddy
Puff twice... swing... puff again... start walking.
Posts: 23
TGCT Name: Robert Davis
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Post by bouldazgmoney on Dec 24, 2014 9:46:18 GMT -5
This is a videogame.
Real life brings in many more variables (i.e. golfer swing error, mud balls, fans taking pictures at the wrong tome, etc...) Impossible to put all of these variables into a golf game (as of yet). Due to that, the best players will shoot low 60's or high 50's all the time.
The only way to look at it is to adjust one's thought process of what it takes to compete in virtual golf versus what we see in real life.
****side note***
If a company created a golf simulator that could mimic real life golf conditions and variables that would be an amazing feat.
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Deleted
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Post by Deleted on Dec 24, 2014 10:38:04 GMT -5
Great discussion. I've played a few of the events on other tours where the wind was cranked up and I shot so high that I dropped out. The same top players still won, but the overall scores were just higher. The difference was I hated it and had no fun. For the majority of us here on the TGC tours, we are not shooting unrealistic scores. I'm improving and have had some low scores on easier courses, but I know the time and effort the top players have put it to be as good as they are and I have not done that so I can't expect to match their results. For me, I'm now at a level that closely resembles real life scoring on the tour and it's a blast. But playing the ghost balls I can see where I need to improve, which is shot making and putting. The top players here hit it close and make the putts. When they miss hit a shot, they still make the putt. On the real tours we know who the top players are. When Tiger was in his prime he was winning almost any event he wanted to win, and out of the 144 players only a handful had a chance to win. It's the same here, only the scores are lower. On an easy course on the web.com tour in real life, we are now seeing tons of scores in the low 60's and even a few 50's. So our tours here aren't that far off, just that the top players shoot the lowest possible scores every day. The beauty is we all have the opportunity to be as good as the the top players, unlike real life where very physical limitations and talent levels separate them. And remember, look at the overall scores of the 600+ that qualified. The average scores were really much higher than in real life. Even par at a Q school in real life wouldn't even sniff the cut let alone make a tour card.
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Post by Mitchblue on Dec 24, 2014 12:04:29 GMT -5
There is one other solution. The most obvious solution. No grids, no scout cam. Turn off the grids and the scout cam and you can get some much more realistic scores. But Doyley tried that on the PGA Tour's first major and everyone hated it. The True Sim tour ended up with like 6 people playing it. I get why...it takes longer and it's hard and people actually ENJOY shooting in the low 60s and 50s every round. So rather than turn away everyone, we'll keep the aids on and the scores will reflect that. These "easy" courses that are realistic in their design could be ultra bears with even low-to-medium winds with no aids. Not only hard but impossible. I've tried no grids..I had no idea where the putts were going. The greens weren't able to be readable, at least on my TV. I've tried the tricks maybe some have better eyes, I don't know. I suspect that's the reason others didn't like it not that they like shooting low scores..
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Post by jarednich on Dec 24, 2014 12:06:42 GMT -5
The scores are relative. The gap that exists between the top 10 and the bottom 50 on the PGA tour on easier courses will exist and may even be exaggerated on harder courses/conditions.
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