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Post by cool79breeze on Oct 20, 2015 17:42:10 GMT -5
If this is the caliber of course for the majority of the PGA season then I, Sir, have no place up here. A tough challenge and my chipping is not the best. I'll no doubt be playing ping-pong across the greens!
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Post by edi_vedder on Oct 20, 2015 18:52:17 GMT -5
From what I read here, I'm thinking about a crossover next week! Need to do a practice round or two before my final decission though...
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Post by smytty66 on Oct 20, 2015 20:24:36 GMT -5
Two words: holy bleep. Played my first practice round in wind consistently about 10 mph. Narrow fairways, postage stamp greens, and pins tucked into the dot on the I's.
I, too, like the fact the scores won't be insanely low, but I don't like the fact it seems destined to become a chipping contest. Shot a 76 and I see many practice rounds in the days ahead.
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Post by jtcurrent on Oct 20, 2015 21:41:46 GMT -5
Yep...just played a round with winds all over the board but up to 15mph. Ummm...this isn't going to be pretty. Staying in the light rough is a win! Always love a challenge and this is the definition of a challenge. Note to self...keep nothing you can throw near you while playing this course.
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Post by Morgan-esque on Oct 21, 2015 3:23:26 GMT -5
Not played this course yet but I'm liking the fact that it will test other aspects of everyone's game. If you can't chip, or flop, or pitch, then you've had it too easy on this game.
A course like this every so often is good to mix it up. Those who can't handle it need to man up a bit and take what they're given. You'll be better for the experience in the long run.
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Post by hammo24983 on Oct 21, 2015 3:36:11 GMT -5
Well we may as well start practicing these as this is the setup for next weeks PGA.
All I can say is you better have your A game just to shoot even par.
I'm not complaining, quite the opposite actually. However with that said, I would like to point out all the chatter regarding ball squirt and making the game more difficult etc. Here is a classic example of the work that can be accomplished by designers that even using short holes, easy breaking greens, conditions of medium firmness and the course is still extremely difficult. I have said before, and it fell on deaf ears, this game does need ball squirts to make it more difficult. This game provides the opportunity to design the degree of difficulty into a course.
I have said it before and will say it again, it's not the game that is easy, it's the courses that are easy. And this course highlights that. This is a brilliant piece of work, I thank the designer, and I thank the TGCT for bringing this course to the tour.
I just think about how much more fun the game would be with more courses like this and if the ball squirts were gone. Appreciate the kind words, BoomBoom. I'm sure this is going to be a decisive course for everyone playing. All I can say is I drew on all my experience playing professional golf for years to design it - and try to give you guys the feel of what it's like in real tournament golf to play a tough layout. At the top levels, it's really not about how well you execute a shot but how you plan your round out. In order to hit the fairway/green, you will have to judge - wind/lie/elevation/spin/slope. And if you decide to take an aggressive line at a pin, you will need a bit of luck as well. Hopefully it will make some guys think about where they want to putt from, and how far from the pins they should play their approaches. Good luck this week to all! [/quote Not trying to big note here but I played 10 years of pro golf myself and don't ever recall playing a tournament where 16 of 18 pins were 3 feet from the edge of the green!! Haha In saying that, this is a computer game and I love the tough pins, I love this course and it's going to be a fantastic test next week. Well done on the design
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Post by cool79breeze on Oct 22, 2015 4:03:01 GMT -5
Not trying to big note here but I played 10 years of pro golf myself and don't ever recall playing a tournament where 16 of 18 pins were 3 feet from the edge of the green!! Haha In saying that, this is a computer game and I love the tough pins, I love this course and it's going to be a fantastic test next week. Well done on the design It seems the only way to make a course tough is to bottleneck the landing areas on FWs with bunkers and narrow LZs and to put the pins right on the fringe.
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Post by Mark (Kram) on Oct 22, 2015 7:37:12 GMT -5
I played set up A and was +6 through 8 and -1 for the remainder (9 pars and one birdie). It seemed to me most pins were in elevated positions with giant drop offs (if you missed your shot with like a 2 box lofted 3i), plus the flag positions were tucked very closely to the edge of the green. Too many uphill putts became downhill putts on the opposite side of the cup. To be successful: ball striking needs to be at a premium, with an A++++++++ short game.
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Post by AFCTUJacko on Oct 22, 2015 7:45:14 GMT -5
Crossing over for the week to take on this challenge. I like the course. Birdies totally possible on most holes if you execute the right shot. Also makes you think off the tee which so many courses don't do. Looking forward to my first non Major/WGC PGA Event and getting my backside handed to me by someone not called Garcia or Sweeney
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Post by boomboom on Oct 22, 2015 11:22:27 GMT -5
Crossing over for the week to take on this challenge. I like the course. Birdies totally possible on most holes if you execute the right shot. Also makes you think off the tee which so many courses don't do. Looking forward to my first non Major/WGC PGA Event and getting my backside handed to me by someone not called Garcia or Sweeney Just shot a 60 on tour D, took a billion tries, but I did it all the same.
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Post by guesswho on Oct 22, 2015 12:22:53 GMT -5
Not trying to big note here but I played 10 years of pro golf myself and don't ever recall playing a tournament where 16 of 18 pins were 3 feet from the edge of the green!! Haha In saying that, this is a computer game and I love the tough pins, I love this course and it's going to be a fantastic test next week. Well done on the design It seems the only way to make a course tough is to bottleneck the landing areas on FWs with bunkers and narrow LZs and to put the pins right on the fringe. I am going to withdraw and crossover to euro because I refuse to play this course unless the euro course is even worse thank u and good night
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Post by cool79breeze on Oct 22, 2015 13:35:30 GMT -5
It seems the only way to make a course tough is to bottleneck the landing areas on FWs with bunkers and narrow LZs and to put the pins right on the fringe. I am going to withdraw and crossover to euro because I refuse to play this course unless the euro course is even worse thank u and good night Mr Hansen is back in town! Welcome buddy. Come shoot +6 with me...
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Post by mellowswe on Oct 22, 2015 16:51:13 GMT -5
Played setup C "True Sim" style and managed a -3. Although that included a few chip-ins...
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Post by mcbogga on Oct 22, 2015 17:28:04 GMT -5
Cuyahoga is sweet. A bit too easy to get easy chips - but playing it does resemble actual golf.
-3 True Sim style is beast. Maybe should run it on the TST?
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tboww
Caddy
Posts: 36
TGCT Name: Bryan Turnbow
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Post by tboww on Oct 22, 2015 18:03:34 GMT -5
Anyone have an opinion on what the cut line might be for this tourney? I have played the course a couple of times and was +2 after both rounds. If it is under par I doubt I will be making the cut. I found myself saving par a lot. Super tough course IMO
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