Post by playgroundhoo on Jan 10, 2021 5:47:57 GMT -5
Inspired by summers at the South Carolina beach, the beauty of Lowcountry golf, and perhaps a hint of magical Pat Conroy storytelling, Carolina Queen is now live.
I hope I've pulled this off - a natural journey of salt marsh, low dunes, moss-draped oaks, towering pines, palmettos, and Atlantic beach driven by a blend of design influences ranging from the obvious Kiawah and Sea Island to Chechessee Creek, Colleton River, Secession, and May River.
Add a dash of Raynor's Yeamans Hall bunkering and green structure (including the 5th, an adaptation of the 11th at CC of Charleston), and hopefully it all works. I make zero claim to be a Raynor / Macdonald purist, but had fun studying and trying to create classic flattish-bottom bunkers juxtaposed with bordering dunes and beach.
You'll see a handful of modified templates - a Biarritz, Eden, Alps, Double Plateau, Redan and Punchbowl.
I hope you enjoy! The fantastic Dream Team courses were definitely a good inspiration to take more time.
Finally, please suspend a bit of judgment on the retaining wall tees and the beach waves.
I liked Secession's strip tees so much, but the game's constraints leave them looking a bit less than I really wanted.
I took a risk using waterfalls as waves, so hopefully it adds to the experience with a little more beach imagination.
I also planted, replanted, and resized grass a ton trying to balance some of the coverage required and rendering issues, but without overdoing it. I'm not in any way a visual artist, but hopefully it is on target and was worth it for you!
Enjoy your imagination and the course! Some pics below...
I hope I've pulled this off - a natural journey of salt marsh, low dunes, moss-draped oaks, towering pines, palmettos, and Atlantic beach driven by a blend of design influences ranging from the obvious Kiawah and Sea Island to Chechessee Creek, Colleton River, Secession, and May River.
Add a dash of Raynor's Yeamans Hall bunkering and green structure (including the 5th, an adaptation of the 11th at CC of Charleston), and hopefully it all works. I make zero claim to be a Raynor / Macdonald purist, but had fun studying and trying to create classic flattish-bottom bunkers juxtaposed with bordering dunes and beach.
You'll see a handful of modified templates - a Biarritz, Eden, Alps, Double Plateau, Redan and Punchbowl.
I hope you enjoy! The fantastic Dream Team courses were definitely a good inspiration to take more time.
- Tees: White (6891), Blue (7051), and Black (7299) are not "manipulated" since I couldn't get that to work (hopefully on the next one), but I had already begun to create three distinct tees for different hole experiences while being close in total distance.
- Wind: High North wind is best (10-15 mph) - it's the beach! Play Medium if you like. South is a nice flip.
- Greens: 8.1 (178) - should be quite fair, but definitely think your approach placement (especially on 14). This shouldn't be a birdie-fest with no challenge, but it's attainable if you try.
Finally, please suspend a bit of judgment on the retaining wall tees and the beach waves.
I liked Secession's strip tees so much, but the game's constraints leave them looking a bit less than I really wanted.
I took a risk using waterfalls as waves, so hopefully it adds to the experience with a little more beach imagination.
I also planted, replanted, and resized grass a ton trying to balance some of the coverage required and rendering issues, but without overdoing it. I'm not in any way a visual artist, but hopefully it is on target and was worth it for you!
Enjoy your imagination and the course! Some pics below...