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Post by Deleted on May 29, 2019 10:31:23 GMT -5
Any tips on how to make greens with a steady slope to them? There are a lot of 'sections' and 'tiers' on most greens in this game, but my first fictional design I'm hoping will have steadier slopes to add challenge to toughen up short and mid length putts a bit while keeping it 'playable' on simulator and for newer players.
I can make them alright on my own but it's slow going: A lot of slowly raising the green bit by bit to get to the desired amount of slope across the entire 'pitched surface' area. I'm left wondering, do you veteran designers have a way of achieving this in a more time-efficient manner?
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Post by b101 on May 29, 2019 11:00:05 GMT -5
I asked VctryLnSprts to show me this in one of his CC streams (if you were to fast forward through, I think he was working on hole two, but can't be sure...). His trick is great - take the fuzzy brush that's middle top of page four, move it off the side of the green and then raise from there. This means that everything slopes away from that gradually. Basically, imagine that you're coming up with a hill just off the edge of the green and it should make sense. The same process should work for your question.
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Post by gamesdecent on May 29, 2019 11:03:01 GMT -5
Big fuzzy brush, using the raise tool, not the flatten tool. Make the fuzzy brush big enough to cover the entire part of the land that you want to slope, put the pointer where you want the high point of the land, and gradually click to lift up the high point a few inches at a time until you see the grid steadily sloping the way you want.
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Post by Violinguy69 on May 29, 2019 14:06:15 GMT -5
One of the easiest ways to make greens as you explain is to use the fuzzy brush (page 4) as above. I usually set it to about a third of the size of the green and no higher than 1-1.5 feet. Then I just put some large mounds here and there. The small amount of raise will give you very little yellow or red, but lots of fun and dastardly hole locations. The higher you go in elevation, the more yellow and red you'll have to eliminate around pins. I mix in a bunch of greens like this with some tiered ones on every course.
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Post by Deleted on May 29, 2019 14:47:02 GMT -5
Big fuzzy brush, using the raise tool, not the flatten tool. Make the fuzzy brush big enough to cover the entire part of the land that you want to slope, put the pointer where you want the high point of the land, and gradually click to lift up the high point a few inches at a time until you see the grid steadily sloping the way you want. This sounds similar to what I was doing so far. I think you're onto something with having the center of the brush off to the high side of where you want the slope to be, should make it easier and save some time as well.
b101 I'll give that a look too. Thanks a lot!
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Post by jwtexan on Jun 4, 2019 8:12:14 GMT -5
Definitely use the raise brush, and make it big, and make the changes small. Inches even. When on the green I always single click these changes, but in the fairway I will "spam sculpt" meaning I will click many many times rapidly and moving in a steady direction. I'll even hit the bumper button to go up or down a few inches or feet while clicking to get the right effect.
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