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Post by lessangster on Dec 16, 2018 9:48:27 GMT -5
I see that some players are saying that the game is easier now?
For me at least, the game is playing way harder tempo wise. With my normal swing I'm getting fast downswings more often than not.
So, I'm having to feather the up swing to avoid that outcome. It seems that they've made it harder to get p/p tempo, but made the punishment for off tempo shots less penal.
It feels as though I have to decelerate my through swing, which is the opposite of any sound golf mechanics. Acceleration should be the order of the day, not need to put the brakes on.
The tempo has always been an issue for many, and the controller that you use can have a huge bearing on consistent results. The last thing that HB needed to do was make the tempo more sensitive.
The big plus for me is the nerfing of the spin in the short game, that was way overpowered before; at least now going for tight pins is a risk and you'll need touch and feel to get one close if you short side yourself.
I hate the fact that they've nerfed the fast backswing, it's pretty much useless now. Those big risk reward shots where you needed a fast backswing or a fast/fast to make a big carry have gone. Why introduce that mechanic and then take it away? How are you supposed to design challenging and fair courses when HB keep on changing ball flight distances?
I never like the fast/fast swing that I could get easily every time I played with master clubs (irons) but not get with the pro clubs strangely, I could take one less club then hit a fast/fast and end up hitting over the flag resulting in a chip from the back of the green or a long putt. I just couldn’t get any accuracy and that’s what irons are all about being accurate, the only time fast/fast helps out is on a drive or maybe a three wood if your stretching to hit the green in two. The changes have helped my irons to be a bit more accurate and I do like the roll out you get on flop shots.
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Lego King Dog
Weekend Golfer
Posts: 113
TGCT Name: Chris Walsh
Tour: CC-Am
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Post by Lego King Dog on Dec 16, 2018 10:09:31 GMT -5
I see that some players are saying that the game is easier now?
For me at least, the game is playing way harder tempo wise. With my normal swing I'm getting fast downswings more often than not.
So, I'm having to feather the up swing to avoid that outcome. It seems that they've made it harder to get p/p tempo, but made the punishment for off tempo shots less penal.
It feels as though I have to decelerate my through swing, which is the opposite of any sound golf mechanics. Acceleration should be the order of the day, not need to put the brakes on.
The tempo has always been an issue for many, and the controller that you use can have a huge bearing on consistent results. The last thing that HB needed to do was make the tempo more sensitive.
The big plus for me is the nerfing of the spin in the short game, that was way overpowered before; at least now going for tight pins is a risk and you'll need touch and feel to get one close if you short side yourself.
I hate the fact that they've nerfed the fast backswing, it's pretty much useless now. Those big risk reward shots where you needed a fast backswing or a fast/fast to make a big carry have gone. Why introduce that mechanic and then take it away? How are you supposed to design challenging and fair courses when HB keep on changing ball flight distances?
Anytime they change something it will take time to get use to the new norm.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 16, 2018 10:20:31 GMT -5
I see that some players are saying that the game is easier now?
For me at least, the game is playing way harder tempo wise. With my normal swing I'm getting fast downswings more often than not.
So, I'm having to feather the up swing to avoid that outcome. It seems that they've made it harder to get p/p tempo, but made the punishment for off tempo shots less penal.
It feels as though I have to decelerate my through swing, which is the opposite of any sound golf mechanics. Acceleration should be the order of the day, not need to put the brakes on.
The tempo has always been an issue for many, and the controller that you use can have a huge bearing on consistent results. The last thing that HB needed to do was make the tempo more sensitive.
The big plus for me is the nerfing of the spin in the short game, that was way overpowered before; at least now going for tight pins is a risk and you'll need touch and feel to get one close if you short side yourself.
I hate the fact that they've nerfed the fast backswing, it's pretty much useless now. Those big risk reward shots where you needed a fast backswing or a fast/fast to make a big carry have gone. Why introduce that mechanic and then take it away? How are you supposed to design challenging and fair courses when HB keep on changing ball flight distances?
I never like the fast/fast swing that I could get easily every time I played with master clubs (irons) but not get with the pro clubs strangely, I could take one less club then hit a fast/fast and end up hitting over the flag resulting in a chip from the back of the green or a long putt. I just couldn’t get any accuracy and that’s what irons are all about being accurate, the only time fast/fast helps out is on a drive or maybe a three wood if your stretching to hit the green in two. The changes have helped my irons to be a bit more accurate and I do like the roll out you get on flop shots. Fast fast wasn't about scoring for me. It was about playing golf and having fun by taking risks . If I was in between clubs I would club down and use it or if I was into the wind or a cross wind I would use it. It got the blood pumping you know? The update is good for competition but if you like to be creative by shaping your shots with the tempo while taking some risks it sucks. I'm sure I'll find a way to make myself miserable. I have been making golf games as hard as possible on myself for years. I'm going to play with the elite controller settings to see if I can get make fast easier to get .
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Post by SkyBlueBen on Dec 16, 2018 10:23:17 GMT -5
I see that some players are saying that the game is easier now?
For me at least, the game is playing way harder tempo wise. With my normal swing I'm getting fast downswings more often than not.
So, I'm having to feather the up swing to avoid that outcome. It seems that they've made it harder to get p/p tempo, but made the punishment for off tempo shots less penal.
It feels as though I have to decelerate my through swing, which is the opposite of any sound golf mechanics. Acceleration should be the order of the day, not need to put the brakes on.
The tempo has always been an issue for many, and the controller that you use can have a huge bearing on consistent results. The last thing that HB needed to do was make the tempo more sensitive.
The big plus for me is the nerfing of the spin in the short game, that was way overpowered before; at least now going for tight pins is a risk and you'll need touch and feel to get one close if you short side yourself.
I hate the fact that they've nerfed the fast backswing, it's pretty much useless now. Those big risk reward shots where you needed a fast backswing or a fast/fast to make a big carry have gone. Why introduce that mechanic and then take it away? How are you supposed to design challenging and fair courses when HB keep on changing ball flight distances?
Anytime they change something it will take time to get use to the new norm.
Definitely finding this to be true.
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Post by lessangster on Dec 16, 2018 10:24:35 GMT -5
I never like the fast/fast swing that I could get easily every time I played with master clubs (irons) but not get with the pro clubs strangely, I could take one less club then hit a fast/fast and end up hitting over the flag resulting in a chip from the back of the green or a long putt. I just couldn’t get any accuracy and that’s what irons are all about being accurate, the only time fast/fast helps out is on a drive or maybe a three wood if your stretching to hit the green in two. The changes have helped my irons to be a bit more accurate and I do like the roll out you get on flop shots. Fast fast wasn't about scoring for me. It was about playing golf and having fun by taking risks . If I was in between clubs I would club down and use it or if I was into the wind or a cross wind I would use it. It got the blood pumping you know? The update is good for competition but if you like to be creative by shaping your shots with the tempo while taking some risks it sucks. I'm sure I'll find a way to make myself miserable. I have been making golf games as hard as possible on myself for years. I'm going to play with the elite controller settings to see if I can get make fast easier to get . I try and use partial swings to take distance off rather than use the loft box but in doing that a lot of times I ended up with fast/fast that added distance to my shot.
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Post by Art Vandelay on Dec 16, 2018 10:39:13 GMT -5
Most my back swings are right on the edge of perfect and register as slow. Causing me to come up short a lot. I do get the occasional very slow back swing. I can live with these and know it's on me. I have a sub conscious "pause" just before my downswing. If I try and not pause it registers a little better if not in the perfect range. I just need to retrain myself not to pause. I'll take this any day over the very fast downswings that caused me to essentially quit playing this game and hand in my card and relegate myself to the beginner tour (a decision which I regret now..I rage retired lol. Can't wait to redo qschool and get back into the game and see where and how I do). I envy those who are in the "this game is too easy, revert the changes" group. I still struggle in this game and have accepted that I will not be one of the elite lol. TimB the pause is the key, stop that and transition into the downswing and you will do so much better. I know this is key for me, and I will get that pause when I get lacidasical with the swing, just need to refocus.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 16, 2018 12:34:13 GMT -5
I can hardly keep it in the blue now with this patch, and tempo on the XBox still feels randomish.
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Post by TimB on Dec 16, 2018 13:36:25 GMT -5
TimB the pause is the key, stop that and transition into the downswing and you will do so much better. I know this is key for me, and I will get that pause when I get lacidasical with the swing, just need to refocus. I need to somehow work something out with HB where my controller is hooked up to the power outlet. When I pause too long I get an electric shock...sooner or later I'll train myself not unlike a mouse in one of those experiments you see on the science channel.
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Post by gregfordyce on Dec 16, 2018 13:40:44 GMT -5
Quite the range of reactions to the update, from "it's now a lot easier" to "it's now way harder." Rather strange that there is no consensus on which one it is. Maybe it has to do with being PC/Console, or a particular controller type? I use Steam controller, and I think the tempo is a bit more forgiving than it was before. I'm actually able to use Master clubs now with a bit less swearing, and I only have to restrain myself from throwing my controller once or twice per round, instead of 6 or 7 times per round. I also notice that the short shots - pitch/flop/chip - seem to be more difficult tempo-wise, than they were before. Just my 3 cents.
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Post by rhino4life on Dec 16, 2018 14:18:20 GMT -5
The Masters short game was made somewhat forgiving for xbox...outside of that the tempo for XB is still a shitshow. The difference between slow or fast down swings is a 40yard variance and the difference of feel of those swings are minuscule. Tours used to be so fun...not so much now. I'd rather just play now on Fridays with XB guys and XB society rounds where we are all in the same boat.
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Post by yeltzman on Dec 16, 2018 15:37:16 GMT -5
From HBshawn on the forum,about the par 3 bug
This was reported already in another thread and we will be turning around a patch to address it asap. Thanks.
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Post by greyosprey on Dec 16, 2018 17:32:00 GMT -5
I can hardly keep it in the blue now with this patch, and tempo on the XBox still feels randomish. I had a similar experience playing the 1st two rds of the PGA event at Summerlin on PS4. Practice round the night before was great; next morning my swing was all over the place. Just no rhyme or reason. Reminded me of trying to play Tour clubs in TGC2. Lol. The greens feel quicker, which I like. Maybe it's just me leaving myself in bad positions, but I could swear they roll out more.
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Post by B.Smooth13 on Dec 16, 2018 17:46:59 GMT -5
From HBshawn on the forum,about the par 3 bug This was reported already in another thread and we will be turning around a patch to address it asap. Thanks. Thanks for the heads up. Impossible to keep up with all the threads and posts so I hadn’t seen them say this. Really pissed me off with Chicago, so happy to hear they’re doing something. Hopefully it doesn’t take another 3 months.
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Post by paulus on Dec 16, 2018 19:15:38 GMT -5
The Masters short game was made somewhat forgiving for xbox...outside of that the tempo for XB is still a shitshow. The difference between slow or fast down swings is a 40yard variance and the difference of feel of those swings are minuscule. I've done a lot of practice on both PC & PS4 since patch, mapping out the yardages (again!)... and this is my experience on PC (xbox or ps4 controller). PS4 tempo still much more forgiving, so that's where I'll be staying for Tour play. Real real shame about the overpower being gone Added quite a bit of depth to the experience. Tbh some of these changes smack of a code rollback rather than an update.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 16, 2018 21:30:05 GMT -5
I started a thread on the maim board on HB forums asking for an explanation on why they made some of these changes. I have said all I can say about it. Some will agree some won't but I think I hit some valid points and have taken some ideas and comments from the community and tried to make a constructive post. Here it is.
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Help me understand these changes you made HB « on: Today at 10:20:00 PM » QuoteModifyRemove This is for the master clubs. I have never played anything else so I don't know how the other clubs play.
The real head scratcher is nerfing the extra distance and drawing of the ball you got from a fast fast fast swing. This made the game so much more about risk reward, creativity and added much needed depth to the swing. You already took away the ability to manually draw the ball with the just the swing plane thus leaving us only two options. Using the loft box draw and fade meter or using tempo. Prior to the patch I could draw it with extra distance or fade it with less distance. Not ideal because I rather do it with the swing plane alone then have the tempo determine my length and spin but it worked. So why did you take this away? What is the reason? A lot of people I know that play the game think this is a step backwards.
The other change I don't understand is adding a power fade while taking away the power draw. Why would you do this? If I can't make the ball draw with extra distance with a fast fast swing why can I now get extra distance with a fast slow swing? I mean I prefer to play the ball left to right but I am just completely confused on why you added it but took away the power draw. Can you shed light on this?
The flop shot reduction of spin is great. Thank you but the problem is it's to easy to execute. It should not be a go to shot. You then made the pitch shot easier but left the flop shot the same difficulty . What happened to the mi****s with the flop shot? Why not have the flop shot be hardest shot in the game like the pitch shot was? This would force people to think twice about going for sucker pins and the short game would be more about touch and feel like it is IRL.
On master clubs you also made it easier to get perfect perfect. Why? They are master clubs. If people can't handle them they need to go down a set. I can't play blades IRL that well so I hit cavity backs. That's the way it goes.
Idk I think you guys need to have one club set with different tempo / swing plane settings. Master clubs gets the toughest tempo and a swing plane that is independent of the tempo as I mentioned before. Now we have three difficulty settings with the say distances. If people want to play arcade golf they can with the beginning tempo on master club length. If the want more of a challenge they get your tempo for pro clubs but the tempo negates the swing plane like now. If they want sim they use a true Masters tempo that has a swing plane that you have to manually shape the ball with swing plane and tempo determinnes distance.
I think you guys tried this one swing fits all or whatever it is now but we need independent difficulty sets. You guys are so close to a great golf game and I know I am not alone when I say without this game I wouldn't have a golf game to play. That being said I think it's time you guys go with true difficulty sets.
Just to be clear by swing plane determining ball flight and tempo being independent ( u had it in tgc 2) is a swing from 5 to 11 is a fade and a swing from 7 to 1 is a draw. Straight back straight forward is well straight. Then tempo either enhaces the swing by making the ball go further , draw and fade more or negativity affects it by making the ball come up short or negate the draw or fade just like the tempo does now.
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