Deleted
Deleted Member
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Post by Deleted on Dec 15, 2018 21:05:44 GMT -5
This guy says it best . I especially like the part where he says he doesn't have to worry about missing the green anymore and he's 10 strokes better lol.
I hope the people who are disappointed with this patch voice thier opinions over at HB forums.
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went from an extremely straight hitter in the first two games to a completely frustrated player in this one. Whatever was done in the last patch has made my world right again.
I would humbly request that you increase the speed of the greens back to the way they were in TGC2, as the course can no longer defend itself.
And that you do the same with Flopshots, bad shots should stay in the bunker or be skulled across the green.
This last change has taken 10 strokes off my average round. Though I appreciate being able to attack the pin without worrying about missing 20 yards to the left or right, it has taken away the sense of achievement grinding out a par.
I had 2 eagles since I got the hard release of the game. With the changes I have bettered that in my first two games
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Post by GW_Hope on Dec 15, 2018 21:05:56 GMT -5
Anyone notice if you are playing with a live rival, the balls do not get marked on the green? Has happened all night tonight with me and my opponents. Yes
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Post by greyosprey on Dec 15, 2018 23:04:18 GMT -5
I feel like it's easier for me to get slow downswings on regular shots than before, so I have to really pay attention to my downswing speed. And I feel like I get a lot more fast backswings on chips, pitches, and flops than before. Off plane swings definitely seem to have had the push/pull penalty nerfed. I do like that flops roll out a bit now. Overall, I think they nerfed the game, or at least swing. Played a practice round at Summerlin (default) and shot -13 pretty easily.
I guess they have to appease casuals, but I wish they would provide one "skill level" for those that want a greater challenge. Kind of like Links had ammy, pro, champ, elite - TGC needs an elite level that's meant to be hard (not asinine, but hard). Use the Master club lengths, just juice up the difficulty and call it Elite Clubs. Just give us an option of something that TRIES to replicate how difficult this game is IRL.
Rant over.
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Post by grantcrichter on Dec 15, 2018 23:07:48 GMT -5
I feel like it's easier for me to get slow downswings on regular shots than before, so I have to really pay attention to my downswing speed. And I feel like I get a lot more fast backswings on chips, pitches, and flops than before. Off plane swings definitely seem to have had the push/pull penalty nerfed. I do like that flops roll out a bit now. Overall, I think they nerfed the game, or at least swing. Played a practice round at Summerlin (default) and shot -13 pretty easily. I guess they have to appease casuals, but I wish they would provide one "skill level" for those that want a greater challenge. Kind of like Links had ammy, pro, champ, elite - TGC needs an elite level that's meant to be hard (not asinine, but hard). Use the Master club lengths, just juice up the difficulty and call it Elite Clubs. Just give us an option of something that TRIES to replicate how difficult this game is IRL. Rant over. TST w masters clubs?
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Deleted
Deleted Member
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Post by Deleted on Dec 15, 2018 23:43:39 GMT -5
For me the top end of the bag is the only part of the game where I felt like I had an advantage over the field (thanks to relentless practice with the fast backswing which allowed me to cover any 'in-between' distances within a reasonable margin of error), so personally they were my scoring clubs, so to speak, relative to the field. Not a huge deal and I hate to sound like a whinger but I reckon I'm kissing any more top 10s goodbye because of this completely unnecessary change, which sucks as I've only hit the 'contender' zone very recently. I'll get over it, but bleh. Well said, except for the part where you said not a huge deal. I had a feeling you weren't liking this much.. Yeah as I said I don't want to sound like a whinger, I know I just have to accept it and try to adapt, same with every other change in the game. But you're right, internally I'm feeling more like this about it:
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Deleted
Deleted Member
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Post by Deleted on Dec 15, 2018 23:57:36 GMT -5
increased the reward for those who can swing "straighter" which I'm sure will work out great for us at TGCT; . Yeah this is a huge step in the wrong direction. The primacy of tempo in the new game, along with the fact that you had very little deviation as long as you were within the cone, effectively removed the incentive for straight shooting / scripting. Now it's been completely re-hashed, with tempo penalties being extremely tame in comparison, and shots being pushed or pulled quite a bit even if you're within the cone. The main theme I'm seeing with this patch is they're removing the reward for high skill elements (tempo, and fade/draw / fast backswings especially for distance control), which were complex, risky and the best parts of the new game, in order to simplify everything and make it more like TGC2. Straight swingers, especially if they otherwise had tempo issues, will now dominate the PGA. Edit: They've also returned to the glory of TGC2 green speeds it seems. 187 speed putt on Summerlin, good times:
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gmangi1955
Caddy
img style="max-width:100%;" src="https://i.imgur.com/b36QnXH.png?1"]
Posts: 69
TGCT Name: Steven A. Gist
Tour: Challenge Circuit
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Post by gmangi1955 on Dec 16, 2018 0:19:50 GMT -5
I use master clubs and for the most part hit them pretty straight. But so far my beef about the new patch is the flop shots. Using the lob wedge with 24 yds carry isn't that anymore. It use to go past the pin and spin back but now it rolls out to past 30 yds. Basically that's with all wedges. NO stopping. Pitch shots don't seem to roll out anymore either. HB really screwed the pooch on the short game.
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Post by Nemecyst on Dec 16, 2018 0:22:20 GMT -5
I guess they have to appease casuals, but I wish they would provide one "skill level" for those that want a greater challenge. Kind of like Links had ammy, pro, champ, elite - TGC needs an elite level that's meant to be hard (not asinine, but hard). Use the Master club lengths, just juice up the difficulty and call it Elite Clubs. Just give us an option of something that TRIES to replicate how difficult this game is IRL. They do. It's called XB1
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Post by Zuzert on Dec 16, 2018 4:20:21 GMT -5
I use master clubs and for the most part hit them pretty straight. But so far my beef about the new patch is the flop shots. Using the lob wedge with 24 yds carry isn't that anymore. It use to go past the pin and spin back but now it rolls out to past 30 yds. Basically that's with all wedges. NO stopping. Pitch shots don't seem to roll out anymore either. HB really screwed the pooch on the short game. I guess we'll agree to disagree. I feel like everything they did was done great and the gameplay is exponentially better than it was before (even if I loved pre-patch as well). Maybe I'm just not a complainer and figure out whatever new mechanics they implement as opposed to thinking "they @!$#ed it up"
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Lego King Dog
Weekend Golfer
Posts: 113
TGCT Name: Chris Walsh
Tour: CC-Am
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Post by Lego King Dog on Dec 16, 2018 6:52:27 GMT -5
I’ve noticed a number of things that feel different to me on the Xbox since the patch (let’s just hope it’s not me just imagining things) - distance accuracy on 5W/3W seems to be more precise - I used to overshoot regularly so had to factor that in - not anymore. Overall distance accuracy seems to be more precise for most clubs, but especially long clubs. - Flop seem to run further instead of stopping quickly on landing. - just did R1 of CC-G on Masters Clubs - hitting 100% on fairways and -8 (never done that before!) - Did seem to slightly hook a bit more when only very slightly off perfect.
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Deleted
Deleted Member
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Post by Deleted on Dec 16, 2018 8:30:17 GMT -5
Anybody feel like the backswing window was moved? I ask this because of this example..
I've been hitting 95 percent flops for forever for the ds tempo ease, with a fast bs. With the flop now I can execute a previously impossible very fast backwing with 100 percent power. This applies only to short game as far as I've noticed, but I've only played a couple of rounds so far. Also there's no advantage to this, it's just super annoying. No extra spin or skulled shot.
I've also had some inexplicable slow backswing on full shots, which is a new miss for me. Not hard to correct but still annoying. It seems like the animation is slower?
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Post by blueorfe on Dec 16, 2018 8:44:40 GMT -5
I see that some players are saying that the game is easier now?
For me at least, the game is playing way harder tempo wise. With my normal swing I'm getting fast downswings more often than not.
So, I'm having to feather the up swing to avoid that outcome. It seems that they've made it harder to get p/p tempo, but made the punishment for off tempo shots less penal.
It feels as though I have to decelerate my through swing, which is the opposite of any sound golf mechanics. Acceleration should be the order of the day, not need to put the brakes on.
The tempo has always been an issue for many, and the controller that you use can have a huge bearing on consistent results. The last thing that HB needed to do was make the tempo more sensitive.
The big plus for me is the nerfing of the spin in the short game, that was way overpowered before; at least now going for tight pins is a risk and you'll need touch and feel to get one close if you short side yourself.
I hate the fact that they've nerfed the fast backswing, it's pretty much useless now. Those big risk reward shots where you needed a fast backswing or a fast/fast to make a big carry have gone. Why introduce that mechanic and then take it away? How are you supposed to design challenging and fair courses when HB keep on changing ball flight distances?
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Post by ABU_Bear on Dec 16, 2018 8:56:39 GMT -5
Game is still extremely challenging for me. Shooting 65-68 is an achievement and I feel I've "beaten" the game if I card -5 to -7 in a round. Most 4 round totals for me hover around -20 total for 4 rounds. To the guys shooting mid 50's every round...what keeps you here?
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Post by SkyBlueBen on Dec 16, 2018 9:20:39 GMT -5
Not sure if it's just me but since the patch I'm having huge trouble on backswing registering very slow. Arrow exact bottom of the meter. Just been doing my TGCT rounds. First 2 rounds just a couple occasions it happened then half way through my 3rd round could barely get a backswing to register properly. On PC with at first wireless controller, blamed controller so plugged wired controller in with same result. Rage quit and never playing the game ever again!! Is it just me? Got the Xbox version so will try that to see if my technique has suddenly screwed up!!
Edit: It may be me! Reckon the patch has shown up the flaws in my technique! back on the driving range I go....
Edit: Definitely me. Played 4th round and happened only once...on a tricky shot...think I'm over thinking and delaying my swing!! Tournament pressures
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Post by TimB on Dec 16, 2018 9:35:48 GMT -5
Most my back swings are right on the edge of perfect and register as slow. Causing me to come up short a lot. I do get the occasional very slow back swing. I can live with these and know it's on me. I have a sub conscious "pause" just before my downswing. If I try and not pause it registers a little better if not in the perfect range. I just need to retrain myself not to pause. I'll take this any day over the very fast downswings that caused me to essentially quit playing this game and hand in my card and relegate myself to the beginner tour (a decision which I regret now..I rage retired lol. Can't wait to redo qschool and get back into the game and see where and how I do).
I envy those who are in the "this game is too easy, revert the changes" group. I still struggle in this game and have accepted that I will not be one of the elite lol.
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