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Post by pmac64 on Nov 12, 2018 12:33:12 GMT -5
Every tournament should be from the tips or there is no point persisting with Master Clubs!! I am in CCD and I think there was one master club player in the top ten. isnt the added distance and shorter rollout on approach shots the advantage to masters clubs? Not compared to the extra accuracy you get when playing with Pro clubs. Fair enough if it is being played from the back tees and has a good number of 230 yards par 3's and 480-500 yard par 4's. I am going with Pro clubs this week and fancy my chances of finishing higher than this week's 90th place. I will report back.😊
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COLLOSSUS
Caddy
Posts: 7
TGCT Name: Johnny Tightlips
Tour: CC-Pro
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Post by COLLOSSUS on Nov 12, 2018 14:22:09 GMT -5
My experience and limited data collection suggests he's correct... I've been keeping track the last 2 weeks- Casuals society tournament- 12 rounds- average 1 fast/fast swing per round PGA Career- 4 rounds- ZERO fast/fast swings Q- School/ CC-A tournament- 8 rounds- averaged 14 fast swings, and 2 very fast swings per round. Until someone (HB) provides a reasonable explanation (other than I choke in TGC Tours?) then it has to be server side performance. (Casuals plays with crowds on- I thought crowds might be the culprit). The only other thing that makes sense is trying to play at low peak times (early Sat morning, late weeknights) when there isn't 3000 people trying to cram TGC Tour rounds in. It's 100% server side..and until I am convinced otherwise I will continue to say it The reasonable explanation is this: Every variable in the game as you play it (wind, club selection, tempo etc) is essentially stored as a numerical value. The game then uses those variables and values to give you an output, which is each stroke you take. All that takes place on the client side. You can play offline or online, the way the game collects and processes that information will NEVER change. For what you are saying to be true the server would have to receive packet(s) of data with swing variables, then decide it will manipulate those values because it doesn't like them, then send those revised variables back to the client. All before you (the client) even see your shot take place. Simply put, that is impossible! All you have is speculation with zero actual knowledge.
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Post by ABU_Bear on Nov 12, 2018 14:27:23 GMT -5
It's 100% server side..and until I am convinced otherwise I will continue to say it The reasonable explanation is this: Every variable in the game as you play it (wind, club selection, tempo etc) is essentially stored as a numerical value. The game then uses those variables and values to give you an output, which is each stroke you take. All that takes place on the client side. You can play offline or online, the way the game collects and processes that information will NEVER change. For what you are saying to be true the server would have to receive packet(s) of data with swing variables, then decide it will manipulate those values because it doesn't like them, then send those revised variables back to the client. All before you (the client) even see your shot take place. Simply put, that is impossible! All you have is speculation with zero actual knowledge. The results received when the server is burdened speak otherwise
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Post by ErixonStone on Nov 12, 2018 14:47:29 GMT -5
The results received when the server is burdened speak otherwise How have you determined that the servers are burdened? How have you accounted for the numerous background processes that may be running? How have you accounted for interruptions in Bluetooth connections? How have you measured the input to ensure it's exactly the same each time? How can I - or anyone else - duplicate your test and results? You believe because you want to believe that it isn't your fault. You don't have any evidence; you just have a mildly-educated guess.
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Post by ABU_Bear on Nov 12, 2018 15:12:38 GMT -5
The results received when the server is burdened speak otherwise How have you determined that the servers are burdened? How have you accounted for the numerous background processes that may be running? How have you accounted for interruptions in Bluetooth connections? How have you measured the input to ensure it's exactly the same each time? How can I - or anyone else - duplicate your test and results? You believe because you want to believe that it isn't your fault. You don't have any evidence; you just have a mildly-educated guess. The game performed beautifully for me before the server side adjustments, now it's practically unplayable for me during "peak periods". I've changed nothing on my side of the page, which can only lead me to believe my results are server based or I completely "forgot" how to use my controller
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Post by hudsobrya on Nov 12, 2018 15:19:58 GMT -5
Every tournament should be from the tips or there is no point persisting with Master Clubs!! I am in CCD and I think there was one master club player in the top ten. isnt the added distance and shorter rollout on approach shots the advantage to masters clubs? EDIT - removed post, not going to argue club sets, lol
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Post by grinder12000 on Nov 12, 2018 19:44:55 GMT -5
Forget it. It’s not worth arguing.
anyway. Love this course surprisingly. At first the round holes were a turn off but they grow on ya. Didn’t like that river in front of the green with headwinds.
well done designer. Excellent puzzle you have created
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Post by Giraffe72 on Nov 13, 2018 5:19:03 GMT -5
I was on the verge of giving up on Masters clubs for now and joining the rest. The main difference is the short game, it's so much easier to dial in a pitch or a flop on Pro clubs, that makes a HUGE difference to the scoring.
I started 67, 67 and then an immensely frustrating 69, made even more frustrating because I played two turn based ghosts who were using Pro And Beginner clubs for the front 9. Gets a bit sickening to out drive them by 30 yards and then watch them dial in a hybrid or long iron like it's on rails. I had to turn them off after a slow down swing on a pitch skewed me off in to another bunker, the rage was building!
So -13 thru 3, I then go and shoot a pretty solid bogey free 62 in the final round which to be fair could have been even better. I CAN do it! That's persuaded me to stick with it for now, I'm playing the long game.
I have nothing against anyone choosing to use the other club sets, but I tell you now that 62 is better than your 58s even if the leaderboard says different. Just saying...
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Post by grinder12000 on Nov 13, 2018 8:44:12 GMT -5
LOL. I have turned off the GHOSTS from time to time. I play both clubs depending on the course and actually switch clubs between rounds if a course tells you what is better.
But in reality, 58 IS better then 62.
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Post by NobleMan on Nov 13, 2018 9:47:26 GMT -5
Sadly all my practice rounds (1j was from the tips. Some interesting puzzles . . . . . From the tips. Be interested to see what the whites are. Is there anyway to see what tees are being used EARLY? You can check the weather page for the TEEs Weather Page
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7teen
Weekend Golfer
Posts: 148
TGCT Name: Chris Wilson
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Post by 7teen on Nov 14, 2018 12:35:25 GMT -5
I made the switch in clubs this week from Master to Pro. I had played Master since getting the game and honestly felt they were easier to hit than TGC2. My drives were typically in the fairway most of the time. My problem was more chips and approach shots. I must have a tendency, looking at the screen during chips and flops, the push the joystick right and it would make my shots go that way. So I opted to go with Pro for teh first time and see.
Wow, the difference was considerable IMO. My approach shots were a lot closer. Granted i finished -20 and in a tie for 35th last week but assuming my putting stays strong I feel I can be in teh running for a promotion mark this week. Shot -9, -10 in first two rounds for -19 heading to the weekend.
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neilwilkes
Weekend Golfer
Posts: 130
TGCT Name: Neil Wilkes
Tour: CC-Pro
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Post by neilwilkes on Nov 15, 2018 4:39:59 GMT -5
You can't control the very fasts and very slows because IT'S NOT YOU It's all server side brother. This is absolutely not true, and by saying so you are just spreading misinformation. No it isn't. If it were all me (and i have the exact same problem) then please will you explain to me how come that before the tweaks and patch i was getting either perfect/perfect or perfect/slow on swings yet since the changes fast/fast is now commonplace no matter what bat i am using? Tempo HAS been changed server side. It is the only logical answer and i am sorry you feel this is disinformation but i know what is happening to my game.
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Post by ErixonStone on Nov 15, 2018 13:29:01 GMT -5
HB has repeatedly affirmed that no changes to the swing, and no changes to the desired tempo range have been made since the game was released.
What has changed is the way the ball reacts.
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Post by martbloke on Nov 16, 2018 7:32:04 GMT -5
IT'S ALL A PLACEBO EFFECT! Especially now the stats ha e been leaked, lol 😉
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Post by ABU_Bear on Nov 16, 2018 23:39:13 GMT -5
This is absolutely not true, and by saying so you are just spreading misinformation. No it isn't. If it were all me (and i have the exact same problem) then please will you explain to me how come that before the tweaks and patch i was getting either perfect/perfect or perfect/slow on swings yet since the changes fast/fast is now commonplace no matter what bat i am using? Tempo HAS been changed server side. It is the only logical answer and i am sorry you feel this is disinformation but i know what is happening to my game. Nothing I do can replicate the performance I was getting before the server side adjustments. This game is a mess for me. The people at the top have something figured out.
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