Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 16, 2018 13:05:47 GMT -5
Slightly off topic - but has HB said exactly WHO is designing these licenced official courses in TGC2019? ie will they actually be any good (in game) Could harm their image badly if they are like most of the official courses in 2..... To the best of my knowledge they are being done inhouse with the use of dynamic digital topography and officially licensed elements. I'm going to assume that they will be really good courses given the money that has to be spent to even acquire those things. Long story short, I expect them to be very good.
|
|
|
Post by jacobkessler on Apr 16, 2018 13:15:32 GMT -5
Slightly off topic - but has HB said exactly WHO is designing these licenced official courses in TGC2019? ie will they actually be any good (in game) Could harm their image badly if they are like most of the official courses in 2..... That’s how it was in TGC1 as well. Unless Keith is designing them or they get help from TGCT designers like Canuck, Scarpacci, and Taste, then all will be autogenned.
|
|
|
Post by ErixonStone on Apr 16, 2018 14:14:53 GMT -5
Slightly off topic - but has HB said exactly WHO is designing these licenced official courses in TGC2019? ie will they actually be any good (in game) Could harm their image badly if they are like most of the official courses in 2..... They're getting digital topographical information with licensed content - things like clubhouses and other distinguishing objects - as well as venue-specific trees and whatnot. I expect them to be of significantly higher quality than the official courses not created by Taste, Canuck and Scarpacci. I'm interested in how the greens will play because often, designers have had to tone down certain greens to get them to play realistically.
|
|
|
Post by GrumpyOldMan on Apr 30, 2018 9:59:45 GMT -5
Unlike most of you, I am a retired senior citizen. I don’t have small children, I have raised my family, so I have a bit more time available for my hobbies, my passions. I tried writing a novel, I’m in year eight of doing that I think and I still tinker with it sometimes. Living on the corner of ADHD road and Alzheimer’s lane, concentration can be hard to come by. Writers block (senior moments) has become almost a constant thing … LOL. I still play golf for real, it’s a bit of an ego bummer these days. In my early years I played golf with a stiff shaft and firm balls, nor I play a flexible shaft and soft balls … LOL. I can still shoot my age, but I have to stop after 15 holes to do so. I have always wanted to design golf course, still as I drive by a hilly, forested piece of ground I find myself saying that would make a great golf hole. When I saw an advertisement for TGC a few years ago and saw that it had a designer, I knew I had to purchase it. Thus, began my meager attempts of golf course designing. Like everyone, I feel good when one of my courses makes it on tour and gets thousands of plays. But to be honest I design for myself, I enjoy playing my courses. I stopped counting hours working on my courses, it seams that there are never enough of those. You layout a hole and test play it, then you change it and test play it again. You get hit with what you think is a brilliant idea and start that same hole over again … and so on. The thing is I love doing it. Will I ever be among the elite designers of TGC, no probably not. But as I improve my skills and learn new techniques I notice that I feel good about what is developing. The bottom line of why I design is it make me feel good.
|
|
|
Post by warhawk137 on Apr 30, 2018 14:58:04 GMT -5
How much joy do you get the 15 seconds before you hit the publish button? I think you misspelled "terror." In the hour after I published Sekhet Aaru I thought of 3 things I meant to do but forgot (not big things, granted). I suppose art is never finished, only abandoned.
|
|
|
Post by warhawk137 on Apr 30, 2018 15:07:01 GMT -5
The learning? I won't lie, except the courses I've had dissected on streams (specially by griff on the contests - huge huge appreciation for that in an absolutely selfish way) has been completely self-taught. Most of the time as a designer you get feedback like "loved the course" "hated the pins" "the greens are [...]) but you don't get a full review, so you have to take what you get from those very few in depth reviews you get and mix them in your head with what you do and try to blend them. I think most of the learning curve comes from what you call self-reflection. And that's the part that I love. You get usually a very vague sentence and from there you gotta develop a full improvement system. Yeah, I recall the first 18 hole beta I published, for a course I never finished because it was, on reflection, best described as "theme park bullshit", I got feedback from two people. Kessler, who was very detailed and quite helpful, and someone who said I should flatten my tee boxes. Beyond self-reflection I think the best way is to just play a lot of courses, and pay more attention to the course than your game. Find elements you haven't tried before and see if you can replicate them. I think every designer has space for more weapons in their arsenal.
|
|
|
Post by cathalos1991 on May 1, 2018 15:28:11 GMT -5
For me theres a lot of reasons why I like to build courses. One starts with the fact that Ive made peace with the idea that I may never get to play all the top courses in the world that I would love to play so I go ahead and build them just to try and give feeling of being able to play one, which is partly why I like to do RCR courses.
Secondly its a really nice outlet, when the weather isnt being too kind, which lets face it, in Ireland, is nearly all year, I like to hop onto the game and just get creative and build a few holes. I find it really soothing and after a few months of working in the designer I'm putting together courses that I am quite proud of and I really get to enjoy playing them along with others in the community.
One of my courses hit 3.2k plays today and it felt pretty cool to see that people want to play the courses you put out there.
|
|
|
Post by stewartmorrisonv on Nov 26, 2020 5:46:05 GMT -5
Old thread but anyway very useful one. I just needed it. I saw such good essays here that I remembered my college years when I did hundreds of essays every month and how much I loved doing that. I didn't like math or other objects where I had to calculate, but precisely those where I had to compose and set my imagination in motion. This was also caused by the fact that my mother worked at essayservice reviews and as a child, she taught me many things in this field, which motivated me enormously.
|
|
|
Post by hallzballz6908 on Nov 26, 2020 13:22:09 GMT -5
Old thread but anyway very useful one. I just needed it. Thanks for reviving it! These kinds of threads are always interesting to me. I like reading about why people with the same hobby(s) as me have them. For me, designing in this game is all about bringing my visions of fantasy golf courses to life (at least virtually 😉) and the artistic expression involved with it. I’ve been an avid golfer since I was 12 and love the game! One of my favorite things about it is the fact that it’s the only sport I can think of that isn’t played on a field, court, or pitch. Every time you play, even if it’s the same course, it’s different. Different shots, different environments, etc. I’ve often found myself in life thinking to myself “hmm, this would be a good place for a golf course”. This game gives me the opportunity to put those thoughts to good use.
|
|