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Post by t00muchham on May 20, 2019 11:08:56 GMT -5
How do you predict how much the ball is going to roll after it initially hits?
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Post by rob4590 on May 21, 2019 2:07:53 GMT -5
How do you predict how much the ball is going to roll after it initially hits?
No easy answer - other than practice and you will slowly just learn roughly what each club does.
Too many factors to give a number - green softness, green speed, wind direction, elevation, what club you hit, any loft / deloft applied - they all have an effect.
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Post by neifesis on May 22, 2019 14:29:30 GMT -5
How do you predict how much the ball is going to roll after it initially hits? Yeah 2 of the best ways I learned and still learning: #1 Practice mode. Hit balls from the fairway onto the green with no loft and do that until you see how many squares it rolls. I used to do it 3x for each club. 1 square is 1 yd in my book. Some may say other wise. But this method doesn't account for winds or green speed. Just gives you the roll out with no other factors. So in game you'll have to make those adjustments. And when you place the ball in the fairway, make it as level to the pin as possible. #2 The still learning one. And the one that I know people would prefer because it requires no work and preparation. Millenials. Everything has to be handed to them. I play 3 ghosts if possible and try to make sure I hit further then them off the tee. When I do I get to see their approach shots and how it rolls on the green. The commentator (John) will also go "looks like a 5 iron" so you know what they used. Then you can base your decision based on what you've seen. Most players underestimate the use of ghosts. Mainly because they want instant gratification from a quick round. Again a Millennial thing. Hope this helps. Gl out there.
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Post by lessthanbread on Jun 19, 2019 1:36:30 GMT -5
How do you predict how much the ball is going to roll after it initially hits? Great answers already to this but I’d also like to add elevated shots stop much quicker than downhill/flat shots. Kind of feels backwards to me because the angle the ball is hitting the green is much shallower on elevated shots so you’d think it would roll out more. On my first course I have an approach shot up 70-80 some feet, the landing angle is almost flat, yet the shot stops on a dime and may roll back some.
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Post by amusedokie22 on Jun 23, 2019 23:31:04 GMT -5
How do you predict how much the ball is going to roll after it initially hits? Yeah 2 of the best ways I learned and still learning: #1 Practice mode. Hit balls from the fairway onto the green with no loft and do that until you see how many squares it rolls. I used to do it 3x for each club. 1 square is 1 yd in my book. Some may say other wise. But this method doesn't account for winds or green speed. Just gives you the roll out with no other factors. So in game you'll have to make those adjustments. And when you place the ball in the fairway, make it as level to the pin as possible. #2 The still learning one. And the one that I know people would prefer because it requires no work and preparation. Millenials. Everything has to be handed to them. I play 3 ghosts if possible and try to make sure I hit further then them off the tee. When I do I get to see their approach shots and how it rolls on the green. The commentator (John) will also go "looks like a 5 iron" so you know what they used. Then you can base your decision based on what you've seen. Most players underestimate the use of ghosts. Mainly because they want instant gratification from a quick round. Again a Millennial thing. Hope this helps. Gl out there.
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Post by amusedokie22 on Jun 23, 2019 23:32:44 GMT -5
One problem with practice mode is, there's no way to control the wind, and it's usually 5-10 MPH. Kinda messes up any calculations, IMHO.
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cgt
Caddy
Posts: 40
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Post by cgt on Jul 23, 2019 5:53:07 GMT -5
Great work with the chart. Just confused with the loft tab what are you using for the grid lines for 1-4 and the loft number for some of the clubs seem awfully low full loft under the 4 column show some clubs lossimg 50 yards or more distance. Am i missing something?
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Post by rob4590 on Jul 23, 2019 7:16:27 GMT -5
Great work with the chart. Just confused with the loft tab what are you using for the grid lines for 1-4 and the loft number for some of the clubs seem awfully low full loft under the 4 column show some clubs lossimg 50 yards or more distance. Am i missing something? Assuming you're referring to the chart in Doyley's OP, then that will no longer apply at all - as it is a TGC1 chart. All rather different in TGC2019
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Post by jwcoopusa on Jul 24, 2019 20:24:49 GMT -5
Great work with the chart. Just confused with the loft tab what are you using for the grid lines for 1-4 and the loft number for some of the clubs seem awfully low full loft under the 4 column show some clubs lossimg 50 yards or more distance. Am i missing something? Assuming you're referring to the chart in Doyley's OP, then that will no longer apply at all - as it is a TGC1 chart. All rather different in TGC2019 So where do we find charts for TGC2019?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 25, 2019 7:11:58 GMT -5
JW - I assume you have to build yourself a "Driving Range" in the designer and make your own charts.
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Post by jwcoopusa on Jul 25, 2019 14:46:39 GMT -5
Sandsaver, you make an EXCELLENT point! The "practice facilities" in TGC2019 leave a lot to be desired, and I've searched high & low for suitable courses to practice/chart different shots w/different clubs. The best I've found, so far, is "Happy Place," but it has its own limitations. I don't have the talent to design what I'm yearning for, but sure would like to see it happen!
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Lou
Weekend Golfer
Posts: 95
TGCT Name: skipperlou63
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Post by Lou on Jul 25, 2019 15:32:30 GMT -5
try this one zero wind club challenge
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Post by jwcoopusa on Jul 31, 2019 15:32:04 GMT -5
try this one zero wind club challenge Thank you very much. Right now, I'm looking for courses that I can accurately chart the chip, flop, and pitch shots onto greens.
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Post by Generic_Casual on Jul 31, 2019 20:24:53 GMT -5
My best advice I can give to any of you newcomers is this...
Go into the designer and make a totally flat plot with a teeing area surrounded by water.
This way you can hit shot after shot after shot and get your exact carry yardages.
I went pretty heavy on it with my irons and all shot types.
Without proper carry, roll out is a moot point to me.
I can't stress enough that carry yardages are your best friend.
I know that's only one part of the process, but it does work wonders.
However, others may disagree...
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Post by Riotous on Aug 1, 2019 5:06:45 GMT -5
My best advice I can give to any of you newcomers is this... Go into the designer and make a totally flat plot with a teeing area surrounded by water. This way you can hit shot after shot after shot and get your exact carry yardages. I went pretty heavy on it with my irons and all shot types. Without proper carry, roll out is a moot point to me. I can't stress enough that carry yardages are your best friend. I know that's only one part of the process, but it does work wonders. However, others may disagree... Then play your plot via unpublished course and change wind speeds so you get your wind affected carry lengths too
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