Deleted
Deleted Member
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Post by Deleted on Jul 24, 2016 7:35:50 GMT -5
I have the game on pc and ps4 as well. Fully plan on checking this out, mrooola.
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Post by welikeitroughnc on Jul 24, 2016 8:25:23 GMT -5
Really fine course boynsy nothing to be ashamed of buddy unfortunate about the pin situation..... Loved the touch using the wood in the bunkers have to give that a try
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Post by SAM on Jul 24, 2016 9:22:55 GMT -5
Unlucky boynsy ...... But has your design inadvertently found the reason for ghost breaks??
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Post by pyates on Jul 24, 2016 9:50:02 GMT -5
Web.com Design Contest 13th Place
Nugget National Golf Club by - Boynsy
Highest Individual Placing : 9th Pro:
Going for Links was a risk with highlands been available and his balls to do this has to be commend. The course as a hole with the lighting routing and clean views and planting made you forget this was an prehistoric theme. The course was a good challenge and played very well for the most part. The bunkers surrounded with the natural terrain was real sharp and the wooden wall effect using steps was a nice touch. Con:
When we played this course to do the judging we found 8 pins on yellow slopes and 1 on red. This made half the greens very unfair and killed much of the enjoyment of the round. The frustration with this is this course could have been destined for a spot a little further up the list. Now, for the record we all play on PS4. Or at least we used to. I just got my PC and decided to record a playthrough giving some feedback of the course this morning and I found just 4 pins that was near yellow and would not call them unfair. This course simply does not play the same on PC and PS4. I have no idea what affects this discrepancy, but sadly it did affect the judging of the course. The other issues was concistency of bunkers some mindor sculpting around the edges of some greens. Finally with the small greens in places multipinning could be tough (this was a observation but didn't affect the marking). Summary: This course with a few tweeks could surely get on tour if the reason for the PC, PS4 discrepancy when talking about the pins get sorted. Perhaps try and release a different version in a different theme or try and get HB to take a look at it. A job well done here overall and placing this in 13th once again shows just how superb all of the courses in this competition has been. (Please PM all complaints to Seth he might answer you) Another great write up. I really liked that little stepped bunker. Great course, and fiendishly difficult... what did we do to you Boynsey? One thing on the red/yellow on greens to note. When in the GNCD you get the grid lines along the north/south, east/west axis... whereas when playing you get them in alignment with the players line to hole. This can make a big difference, I had one that almost slipped through the net on a recent course, was showing as green BUT both lines were racing and must have been at the top end of green. Then take a different angle going straight uphill, left to right line is not moving as it is essentially now flat, the other line however is making up for it and racing downhill... this can be as extreme as red despite another angle showing green. It might not be this, but it is worth considering as a possible explanation. Btw, the maths can be better expressed as a right angled triangle... if you care for that sort of thing
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Post by mrooola on Jul 24, 2016 9:55:52 GMT -5
            Web.com Design Contest 13th Place
            Nugget National Golf Club by - Boynsy
            Highest Individual Placing : 9th Pro:
Going for Links was a risk with highlands been available and his balls to do this has to be commend. The course as a hole with the lighting routing and clean views and planting made you forget this was an prehistoric theme. The course was a good challenge and played very well for the most part. The bunkers surrounded with the natural terrain was real sharp and the wooden wall effect using steps was a nice touch. Con:
When we played this course to do the judging we found 8 pins on yellow slopes and 1 on red. This made half the greens very unfair and killed much of the enjoyment of the round. The frustration with this is this course could have been destined for a spot a little further up the list. Now, for the record we all play on PS4. Or at least we used to. I just got my PC and decided to record a playthrough giving some feedback of the course this morning and I found just 4 pins that was near yellow and would not call them unfair. This course simply does not play the same on PC and PS4. I have no idea what affects this discrepancy, but sadly it did affect the judging of the course. The other issues was concistency of bunkers some mindor sculpting around the edges of some greens. Finally with the small greens in places multipinning could be tough (this was a observation but didn't affect the marking). Summary: This course with a few tweeks could surely get on tour if the reason for the PC, PS4 discrepancy when talking about the pins get sorted. Perhaps try and release a different version in a different theme or try and get HB to take a look at it. A job well done here overall and placing this in 13th once again shows just how superb all of the courses in this competition has been. (Please PM all complaints to Seth he might answer you) Another great write up. Â I really liked that little stepped bunker. Â Great course, and fiendishly difficult... what did we do to you Boynsey? One thing on the red/yellow on greens to note. Â When in the GNCD you get the grid lines along the north/south, east/west axis... whereas when playing you get them in alignment with the players line to hole. Â This can make a big difference, I had one that almost slipped through the net on a recent course, was showing as green BUT both lines were racing and must have been at the top end of green. Â Then take a different angle going straight uphill, left to right line is not moving as it is essentially now flat, the other line however is making up for it and racing downhill... this can be as extreme as red despite another angle showing green. Â It might not be this, but it is worth considering as a possible explanation. Btw, the maths can be better expressed as a right angled triangle... if you care for that sort of thing I know what you mean regarding the grid, but that does not make up for this situation as the yellow and red grids showed even on the flyby on ps4, but not on pc. Thus having the green rendered from the same angle.
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Post by pyates on Jul 24, 2016 10:02:48 GMT -5
Another great write up. I really liked that little stepped bunker. Great course, and fiendishly difficult... what did we do to you Boynsey? One thing on the red/yellow on greens to note. When in the GNCD you get the grid lines along the north/south, east/west axis... whereas when playing you get them in alignment with the players line to hole. This can make a big difference, I had one that almost slipped through the net on a recent course, was showing as green BUT both lines were racing and must have been at the top end of green. Then take a different angle going straight uphill, left to right line is not moving as it is essentially now flat, the other line however is making up for it and racing downhill... this can be as extreme as red despite another angle showing green. It might not be this, but it is worth considering as a possible explanation. Btw, the maths can be better expressed as a right angled triangle... if you care for that sort of thing I know what you mean regarding the grid, but that does not make up for this situation as the yellow and red grids showed even on the flyby on ps4, but not on pc. Thus having the green rendered from the same angle. Cool. Well that is odd... as you were
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Post by mrooola on Jul 25, 2016 4:33:03 GMT -5
Op updated
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Post by SAM on Jul 25, 2016 5:15:53 GMT -5
Nice 1 Mitch....... Your course is what I like to refer to as a >>>>>>>>>>>
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Post by welikeitroughnc on Jul 25, 2016 8:50:43 GMT -5
well I really thought mine would be higher but oh well live and learn hah what a day its been..... my new one doesn't look like its much better received had fun in this one gives me some perspective as to where I stand in the scheme of things.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 25, 2016 9:19:08 GMT -5
well I really thought mine would be higher but oh well live and learn hah what a day its been..... my new one doesn't look like its much better received had fun in this one gives me some perspective as to where I stand in the scheme of things. I know it's often a letdown when your course doesn't place where you think it should, but you guys can't take this personally. You NEVER know what a judge is looking for, seeing, or responding to when they play through these courses...and it's not easy. I fully understand the time and effort that goes into releasing a good course, and we all want to be recognized for our submissions. That being said, the contest is filled with quality courses, and much of the scoring is probably pretty tight. If you're proud of what you published, then you won. If the community likes and appreciates your course, then you won. More importantly, the TGCT members got 16 new toys to play with that are all solid, playable courses...the entire TGCT community won.
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Post by hershalcrustofsk on Jul 25, 2016 9:23:16 GMT -5
well I really thought mine would be higher but oh well live and learn hah what a day its been..... my new one doesn't look like its much better received had fun in this one gives me some perspective as to where I stand in the scheme of things. Don't beat yourself up Mitch. I haven't played the new one, but this was a very good track and very enjoyable to play and I'm sure the new one is too. The difference between 8th to 12th or 4th to 8th and so on is splitting hairs, and even the difference from what ends up top 3 to the lower end of things is not that large. Keep plugging away bud, don't let this or the early reception on your new course discourage you.
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Post by SAM on Jul 25, 2016 9:31:41 GMT -5
well I really thought mine would be higher but oh well live and learn hah what a day its been..... my new one doesn't look like its much better received had fun in this one gives me some perspective as to where I stand in the scheme of things. I know it's often a letdown when your course doesn't place where you think it should, but you guys can't take this personally. You NEVER know what a judge is looking for, seeing, or responding to when they play through these courses...and it's not easy. I fully understand the time and effort that goes into releasing a good course, and we all want to be recognized for our submissions. That being said, the contest is filled with quality courses, and much of the scoring is probably pretty tight. If you're proud of what you published, then you won. If the community likes and appreciates your course, then you won. More importantly, the TGCT members got 16 new toys to play with that are all solid, playable courses...the entire TGCT community won. Very well said @griff ... & very true. I've been there a couple of times Mitch & it just made me want to try harder next time - even so, I'm still getting the odd plays & ratings from those old courses now, so I'm still "winning."
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Post by pyates on Jul 25, 2016 10:00:01 GMT -5
Yeah well said all. This contest doesn't rank designers on how good they are or how good they can be, it is an incredibly subjective process as well. I do think the highly unorthodox routing was a risk and it was not missed by the eagle eyed judges, but when splitting hairs, that sort of thing will lose you head to head comparisons. Excellent course though otherwise with some stunning views. SAM above is a classic "come good" story. His early works showed his skills off but the designs (if I remember) were a little out there... but as he said, it pushed him on and he is now producing quality course after quality course (still need to drop comments on his entry and a few others) I had a pretty low mark for my submission into the US Open contest last year, placed well down, but I took the feedback on and re-published it as University Links which then did pretty well. Learn from feedback is the biggest tip I can offer
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reebdoog
TGCT Design Competition Directors
Posts: 2,742
TGCT Name: Brian Jeffords
Tour: CC-Pro
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Post by reebdoog on Jul 25, 2016 10:30:28 GMT -5
Every contest is different. I know I was pretty confident in Taste's contest as well as the US open contest... but I was ALSO feeling good in the par three contest and ended up lower than I figured. This one? I'm not going to win this contest I don't think but that's fine. It was a bit of a departure from a looks standpoint and I stuck with a theme that I'm not sure flows as well as some others... but I liked it and you sometimes have to just go for broke and see if something works or not. Courses are always received differently. For instance I freaking loved my Borthwick bay... some thought it was a royal mess. *shrug* who knows right? Also I didn't care for Isla Resaca...but some others it's like their favorite course. You never know so you just do what you like and see how it goes. None of these contests are a measure of a designers goodness or badness...it's subjective. That being said are there courses that simply weren't going to measure up? Yes... there always are. I enjoyed your track
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Post by hershalcrustofsk on Jul 25, 2016 11:56:56 GMT -5
Plus the judges are a**holes. We can say that now that the judging is done right Edit : just jokes judges, don't punish me for the inappropriate outburst.
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