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Post by boynsy on May 20, 2016 6:38:03 GMT -5
So I'm working on a links theme course - proper British style seaside links with pot bunkers all over the place. The only problem is texture swapping messes with my head and I always end up hating everything, my main problem being how the deep rough contrasts and doesn't really blend into the natural terrain. Anyone got any ideas or combinations that work well?
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Post by superace33 on May 20, 2016 11:58:38 GMT -5
I may be wrong about this but I believe the numbers of each texture correspond with each other and "match".. So a 3 light rough would in theory match with a 3 heavy rough and so on. Obviously you would have to play with it and see which fits best.. More dry and firm conditions go nicely with a more brown grass and the more green it is should warrant a softer course! But the thing is you can do it however you like! Haha as for the deep rough blending with the terrain I'd find a nice texture and possibly do the whole plot in that one heavy rough.
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Post by boynsy on May 20, 2016 16:51:04 GMT -5
I figured this, but some of them don't particularly match that well and I always feel like they're a little off - I always manage to have an issue with some part of each texture, although the main one is the heavy rough colour.
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Post by Deleted on May 20, 2016 17:38:29 GMT -5
If you're trying to match up your brushed heavy rough with that generated with the plot, then find one you think blends the best and "work backwards" to find a complementary 1st cut, fairway, and green. Otherwise just mix and match til you find what you want. The color of your heavy rough will generally lighten or darken the generated plot rough as well.
A brush combo I use quite often is #6 or 7 for green and fairway with #13 as my heavy rough. Gives a very nice contrast in most themes, but may not work as great in links or highlands.
All you can really do is play around with it til you find what feels best.
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Post by boynsy on May 20, 2016 17:46:58 GMT -5
If you're trying to match up your brushed heavy rough with that generated with the plot, then find one you think blends the best and "work backwards" to find a complementary 1st cut, fairway, and green. Otherwise just mix and match til you find what you want. The color of your heavy rough will generally lighten or darken the generated plot rough as well. A brush combo I use quite often is #6 or 7 for green and fairway with #13 as my heavy rough. Gives a very nice contrast in most themes, but may not work as great in links or highlands. All you can really do is play around with it til you find what feels best. Thanks for the advice! I think at this stage it's sort of selecting the textures I dislike the least though... Another quick question that has always bugged me: when placing heavy rough over the default terrain, from a low angle it often blends quite well but when viewed from high/ hole overview, the colours are VASTLY different. Do people tend to just ignore this or what? How do they deal with it?
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Post by Deleted on May 20, 2016 17:53:11 GMT -5
Part of it you just have to ignore. Often times I use tree or plant coverage to hide it a bit. I will also use a small round brush to "blend" it by placing patches of it here and there. What you want to avoid is making long, hard edges with the heavy rough...then it shows drastically more. Break up the pattern on your outer edges, and it won't be quite as much of an eyesore to you as it is now.
Hard to explain what I'm talking about...lol
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Post by boynsy on May 20, 2016 18:14:14 GMT -5
Part of it you just have to ignore. Often times I use tree or plant coverage to hide it a bit. I will also use a small round brush to "blend" it by placing patches of it here and there. What you want to avoid is making long, hard edges with the heavy rough...then it shows drastically more. Break up the pattern on your outer edges, and it won't be quite as much of an eyesore to you as it is now. Hard to explain what I'm talking about...lol Sorry bud, I don't really get it... Can you either try again, or just direct me to a course that maybe I can have a look at and try to work it out?
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Post by Deleted on May 20, 2016 18:36:06 GMT -5
Take a round brush and reduce it to its smallest size. Now, instead of drawing a straight line of rough down the edge, move the brush around and click in a general pattern. It begins to "meld" the brushed heavy rough with the plot generated rough. Just avoid doing it in contracted straight lines. You can look at my TPC at Castaway Bay to see what I'm talking about. There were times I intentionally left open spots (to allow for rocky areas or dense tree growth where grass really wouldn't grow, but in most places I used "patches" to lessen the severity of the contrast.
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Post by boynsy on May 20, 2016 18:37:20 GMT -5
Nice one @griff, thanks a lot! Will be sure to take a look and see what I can learn
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Post by pyates on May 20, 2016 19:20:11 GMT -5
I also find the fuzzier brushes blend better. Note you can click and drag textures and when you release the button it places them all. Can help when doing a wiggly rough edge to go over it a few times like that. Does result in a lot of shapes and a bigger file size but take Royal Brumby for example, all the paths are circles clicked and dragged, and I have a lot. Had no problem publishing, and doesn't use up the meter.
Good luck. I'd recommend Highlands over links due to it IMO being a better version in pretty much every way. But then again there are so many around, done right I'm sure a freshened up links course could still look the part.
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Post by Deleted on May 20, 2016 19:39:18 GMT -5
I also find the fuzzier brushes blend better. Note you can click and drag textures and when you release the button it places them all. Can help when doing a wiggly rough edge to go over it a few times like that. Does result in a lot of shapes and a bigger file size but take Royal Brumby for example, all the paths are circles clicked and dragged, and I have a lot. Had no problem publishing, and doesn't use up the meter. Good luck. I'd recommend Highlands over links due to it IMO being a better version in pretty much every way. But then again there are so many around, done right I'm sure a freshened up links course could still look the part. I was going to get into fuzzy brushes,mbut was having a hard enough time explaining the concept in the first place. Lol
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