I still think a course can be both depending on how it's set up. There are still limits due to the lack of variation to shots in game, but at least let's try to make tour courses play as such.
Some things desingers can think about to make a course that both can appeal to the "-18 crap round, birdie is the new par" crowd and more sensible golfers.
- New tees to change angles (Lenght is just one variable for a tee-shot and too often the designer jsut stretches tees backwards instead of off-setting them creating much harder shots and more variety)
- Use of rough (delete first cut strategically, how the course plays trumps how it looks on the tours). Make run offs on the tour version to not give the players gimme chips but trickier recoveries when going for the pin. Keep the rough in the standard version.
- Start with a tour version with some pinched fairways and then add some landing area for the normal version.
- Tucked pins. Use ridges, pins close to hazards, place them far right on a right to left tilting green. Plenty of ways to set Tournament level pins but we still see plenty of defenseless middle of the green stuff on tour. Combines well with the first point above. But keep it fair, reward excellent shots and give good ones a look at birdie.
- Lenght is key. Anything below 7100 yds that is not firm and fast will get shot up. Game mimics real life in this aspect.
I still think so much more can be done with how the course is set-up for tour play which means that there is no need to separate designing for one or the other unless going to "extremes" in either direction.