Post by boynsy on Aug 24, 2015 20:21:53 GMT -5
I'd like to preface this post by saying I have a lot of opinions on golf course design, and basically just want to take an opportunity to share them! I feel like this could potentially be of use to some designers, or maybe people will just find it interesting and have their say on the matter too!
Ideally, at least in my opinion, all designers in this game should be striving to create attractive courses that look like they could exist in real life, regardless of how fantastical the layout may be. This doesn't mean that fantasy is outlawed; in fact, quite the opposite. I love to see courses that blend outlandish features into a realistic environment - and I think that is the key. As long as the landscape looks real, the course can be quite crazy. Think Hoodoo Hills - nobody would ever get permission to build a course in such an environment but Yeti did it beautifully, with fantasy elements but ultimately achieving one of my favourite courses ever.
Those courses that struggle in the realism department often have wacky elevation changes, and have made no effort to integrate them into the course. A 100ft drop can be made to be a visually stunning element of the course, or alternatively it can be because you raised a square around the tee box to ridiculous heights. Everything should blend together in the landscape, and it should feel as if the holes are built into the land, even if they aren't.
Another massive component in achieving a realistic looking course is the real life playability. I should be able to stand on the tee, look out at the hole and see a landing area for a drive (I'm not saying don't make it small - by all means challenge a tee shot - but make sure there is somewhere to hit the ball) and maybe a second option for a safe shot. Then, assuming I hit my drive in the right spot, I should have a fair chance at hitting the green in regulation. I'm talking about a par 4 here for simplicity, so we're talking in the yardage of 260 to 500, taking elevation into account. This means my approach could be anywhere from a chip to a 3 wood, but (disregarding wind) I should always have a fair shot at green in regulation. Longer approaches should have larger greens with fewer defences as a general rule, but this is often broken, particularly in the final few holes of a course.
The features included in your holes are massive in considering the realism - steep slopes don't make for very good golf, and they definitely don't take grass very well so don't make a 75 degree fairway. Tiny greens make for odd looking approach shots and compromise the visuals of your course, unless very well worked, so try to avoid making putting surfaces too small. Massive bunkers are a pain for the greenstaff and cost money to build in the real world, so think about that before constructing the world's largest artificial beach down the side of your fairway.
Then there are more "layout" based aspects to realism - crossovers, for example, should be avoided in almost every situation (out of all the successful courses in the world, the Old Course at St Andrews is the only one I can think of that involves a crossover). While this is not always noticeable in this game, there are exceptions; if I'm hitting over a green that I just putted out on, I'm going to notice.
Your construction should be walkable in real life too. This doesn't mean taking 500 yard detours either; there should be (relatively) clear paths from tee to green and green to tee. This could be steps, or a clearing cut through the trees, or just the natural ground being flat enough to allow the golfer to make their own path. It is small details like this that really aid a course, giving it the feel of a real layout.
Basically, what I'm trying to say is to have fun building wild and wacky creations, but make me feel like I'm there. The extra effort in making your course look the part may well get it on tour one day!
Ideally, at least in my opinion, all designers in this game should be striving to create attractive courses that look like they could exist in real life, regardless of how fantastical the layout may be. This doesn't mean that fantasy is outlawed; in fact, quite the opposite. I love to see courses that blend outlandish features into a realistic environment - and I think that is the key. As long as the landscape looks real, the course can be quite crazy. Think Hoodoo Hills - nobody would ever get permission to build a course in such an environment but Yeti did it beautifully, with fantasy elements but ultimately achieving one of my favourite courses ever.
Those courses that struggle in the realism department often have wacky elevation changes, and have made no effort to integrate them into the course. A 100ft drop can be made to be a visually stunning element of the course, or alternatively it can be because you raised a square around the tee box to ridiculous heights. Everything should blend together in the landscape, and it should feel as if the holes are built into the land, even if they aren't.
Another massive component in achieving a realistic looking course is the real life playability. I should be able to stand on the tee, look out at the hole and see a landing area for a drive (I'm not saying don't make it small - by all means challenge a tee shot - but make sure there is somewhere to hit the ball) and maybe a second option for a safe shot. Then, assuming I hit my drive in the right spot, I should have a fair chance at hitting the green in regulation. I'm talking about a par 4 here for simplicity, so we're talking in the yardage of 260 to 500, taking elevation into account. This means my approach could be anywhere from a chip to a 3 wood, but (disregarding wind) I should always have a fair shot at green in regulation. Longer approaches should have larger greens with fewer defences as a general rule, but this is often broken, particularly in the final few holes of a course.
The features included in your holes are massive in considering the realism - steep slopes don't make for very good golf, and they definitely don't take grass very well so don't make a 75 degree fairway. Tiny greens make for odd looking approach shots and compromise the visuals of your course, unless very well worked, so try to avoid making putting surfaces too small. Massive bunkers are a pain for the greenstaff and cost money to build in the real world, so think about that before constructing the world's largest artificial beach down the side of your fairway.
Then there are more "layout" based aspects to realism - crossovers, for example, should be avoided in almost every situation (out of all the successful courses in the world, the Old Course at St Andrews is the only one I can think of that involves a crossover). While this is not always noticeable in this game, there are exceptions; if I'm hitting over a green that I just putted out on, I'm going to notice.
Your construction should be walkable in real life too. This doesn't mean taking 500 yard detours either; there should be (relatively) clear paths from tee to green and green to tee. This could be steps, or a clearing cut through the trees, or just the natural ground being flat enough to allow the golfer to make their own path. It is small details like this that really aid a course, giving it the feel of a real layout.
Basically, what I'm trying to say is to have fun building wild and wacky creations, but make me feel like I'm there. The extra effort in making your course look the part may well get it on tour one day!