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Post by Andrea on Aug 3, 2015 3:41:14 GMT -5
This is just my 2 cents. I'm playing the game since the half of July: so 3 weeks and I'm no pro AT ALL. HB Studios did a good job, even great, BUT there's a lack of really simple stuff that makes this game somehow frustrating at times.
Keep in mind that is a VIDEOGAME so, no matter how much sim and challenge it'll bring to the table, it NEEDS to be fun. So, even if it's really challenging and demanding it MUST offer all the tools to improve. And that's the flaw. How I'm supposed to get better playing in the winds if I can't play in the winds on daily basis? I mean: the past 3 weeks I've spent good amount of hours practicing the various courses for Q-School and first tournament I signed in and I faced winds from 2 to 10 MpH, rarely heavier. And I played more than 10 rounds per course. Then, in the Tours/Tournament, all of a sudden 10-13 MpH is the minimum. And everyone knows that winds like those completely change every shot. I'm OK with that, of course. I'm NOT OK with the fact that I've to hope for winds to happen when I practice. That's BS in a videogame.
Just to be clear: I'm not raging at all. I'm OK with struggling now that I'm just new to a golf game like that (coming from years of Tiger). The problem is that I cannot picture in my mind that much of a different scenario in 3,4,5 months to come if this is the trend. It's a flaw in the structure of the game. And I'm not even mentioning the absence of a proper practice field...
What do you think guys?
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Post by Morgan-esque on Aug 3, 2015 4:33:50 GMT -5
I agree with this. It would be nice to be able to configure the wind in practice rounds as like you, I rarely get above double figures. And as you say, you come to a tournament and the winds are double and its like playing a course for the first time again.
However, this post would probably be best placed on the HB studios forum. The guys who run this tour can't do anything about it unfortunately.
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Post by Andrea on Aug 3, 2015 4:55:52 GMT -5
I'm going to post it on HB Official Just wanna hear first the thoughts in the biggest and most important community- that's all ^^
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Post by boomboom on Aug 3, 2015 5:28:33 GMT -5
I asked for this as well, in 1 of those community play days a while ago, answer from Anthony "Not going to happen, everyone would just play in low wind then".
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Post by tastegw on Aug 3, 2015 6:04:14 GMT -5
this is why they need to give us the option for real practice rounds that do not count towards the stats we get.
in these practice rounds, we get infinity mulligans, we get to adjust the wind speed and direction, and we can simply place the ball anywhere on the course we want.......much like we can do in the gncd (except for the wind)
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Post by edi_vedder on Aug 3, 2015 19:58:41 GMT -5
That would be great (to practice), but I'm afraid this will never happen. Maybe with TGC2, but definitely not before that unfortunately.
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Post by Pubknight on Aug 3, 2015 20:12:44 GMT -5
I have a different take. Being able to determine the wind on a particular course you are going to play isn't practicing... it's memorizing.
You can find wind anywhere at any time. On the course search screen, search by theme, and flip through different themes. (Links and Tropical are good places to start). Practicing in the wind in general should prepare you sufficiently to play in wind anywhere.
I think being able to dial in a particular wind on a particular course is against the spirit of the game and ripe for abuse. So, here's the scenario: - person is in a tournament - now that we have tournament winds, they get to the first tee, see the speed and direction - bail on the tournament, go into play round - set the wind to match the tournament - then go play tournament Repeat for each round.
Part of golf, even video game golf, is being able to react on the fly. If you can dial in conditions, or dial in shots, it would get abused because we can exit out of a tournament round any time we want and go practice the course (which you cannot do in real golf).
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Post by Airik3333 on Aug 4, 2015 1:03:39 GMT -5
I have a different take. Being able to determine the wind on a particular course you are going to play isn't practicing... it's memorizing. You can find wind anywhere at any time. On the course search screen, search by theme, and flip through different themes. (Links and Tropical are good places to start). Practicing in the wind in general should prepare you sufficiently to play in wind anywhere. I think being able to dial in a particular wind on a particular course is against the spirit of the game and ripe for abuse. So, here's the scenario: - person is in a tournament - now that we have tournament winds, they get to the first tee, see the speed and direction - bail on the tournament, go into play round - set the wind to match the tournament - then go play tournament Repeat for each round. Part of golf, even video game golf, is being able to react on the fly. If you can dial in conditions, or dial in shots, it would get abused because we can exit out of a tournament round any time we want and go practice the course (which you cannot do in real golf). Great Points right there.....
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Post by Andrea on Aug 4, 2015 3:15:59 GMT -5
I have a different take. Being able to determine the wind on a particular course you are going to play isn't practicing... it's memorizing. You can find wind anywhere at any time. On the course search screen, search by theme, and flip through different themes. (Links and Tropical are good places to start). Practicing in the wind in general should prepare you sufficiently to play in wind anywhere. I think being able to dial in a particular wind on a particular course is against the spirit of the game and ripe for abuse. So, here's the scenario: - person is in a tournament - now that we have tournament winds, they get to the first tee, see the speed and direction - bail on the tournament, go into play round - set the wind to match the tournament - then go play tournament Repeat for each round. Part of golf, even video game golf, is being able to react on the fly. If you can dial in conditions, or dial in shots, it would get abused because we can exit out of a tournament round any time we want and go practice the course (which you cannot do in real golf). I agree. In fact I said that a facility to specifically practice in winds is missing. Like a training field designed for who wants to practice intensively to mess around. Not a specific course or the ability to modify winds in existing courses. Just a practice field where we can practice little things like putt or wind management. Training and practicing is part of videogame since the very beginning of VG era
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Post by canthitstraight on Aug 4, 2015 3:21:57 GMT -5
A driving range (even with random winds) would be a nice touch that would be easy to implement.
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Post by Pubknight on Aug 4, 2015 5:38:25 GMT -5
Not going to disagree there, driving range would be awesome.
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Post by Deleted on Aug 4, 2015 6:56:47 GMT -5
Another vote here. Very good idea and I'm sure it would really help some of those come to grips with the game rather than scare them away.
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Post by Echo127 on Aug 4, 2015 12:04:22 GMT -5
Concerning how to play the wind, I had a bit of a revelation a couple weeks back when I saw someone post on these boards that adding one 'square' of slice/hook counters 11 mph of lateral wind. Using that rule of thumb I can make my drives look relatively straight even in 10+mph winds.
A practice mode would still be helpful though, because different clubs are affected differently. It's especially tough on approaches where the wind is coming at you at an oblique angle. I can't tell you how many times I've had a beautiful looking approach stall out and drop in a bunker on the front-side of the green.
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Post by Deleted on Aug 4, 2015 12:26:47 GMT -5
I have a different take. Being able to determine the wind on a particular course you are going to play isn't practicing... it's memorizing. You can find wind anywhere at any time. On the course search screen, search by theme, and flip through different themes. (Links and Tropical are good places to start). Practicing in the wind in general should prepare you sufficiently to play in wind anywhere. I think being able to dial in a particular wind on a particular course is against the spirit of the game and ripe for abuse. So, here's the scenario: - person is in a tournament - now that we have tournament winds, they get to the first tee, see the speed and direction - bail on the tournament, go into play round - set the wind to match the tournament - then go play tournament Repeat for each round. Part of golf, even video game golf, is being able to react on the fly. If you can dial in conditions, or dial in shots, it would get abused because we can exit out of a tournament round any time we want and go practice the course (which you cannot do in real golf). Completely agree with this...it's almost cheating to be able to practice like that. Plus, people post the wind speeds for tournaments once they start, so someone could go through and practice the exact winds without ever entering the tournament first....
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Post by Deleted on Aug 4, 2015 12:50:38 GMT -5
I have a different take. Being able to determine the wind on a particular course you are going to play isn't practicing... it's memorizing. You can find wind anywhere at any time. On the course search screen, search by theme, and flip through different themes. (Links and Tropical are good places to start). Practicing in the wind in general should prepare you sufficiently to play in wind anywhere. I think being able to dial in a particular wind on a particular course is against the spirit of the game and ripe for abuse. So, here's the scenario: - person is in a tournament - now that we have tournament winds, they get to the first tee, see the speed and direction - bail on the tournament, go into play round - set the wind to match the tournament - then go play tournament Repeat for each round. Part of golf, even video game golf, is being able to react on the fly. If you can dial in conditions, or dial in shots, it would get abused because we can exit out of a tournament round any time we want and go practice the course (which you cannot do in real golf). Completely agree with this...it's almost cheating to be able to practice like that. Plus, people post the wind speeds for tournaments once they start, so someone could go through and practice the exact winds without ever entering the tournament first.... Not to give anyone any ideas (it probably will but it needs saying) but I can't see anything stopping anyone setting up an additional gamertag and playing a practice tournament first. I'm sure it happens and if it does I wish it could be addressed but can't see how.
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