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Post by fergdawg on Apr 27, 2024 15:54:40 GMT -5
Hi all! Something that's come back numerous times to me on my betas and published courses is "scaling". I think I understand the basic concept (eg. Greens can't be too big on shorter holes, bunkers shouldn't be bigger than greens, etc.) but I'm wondering if there's a video tutorial or if someone can just explain it to me situationally like " If the green is size x, the bunker has to be size x- y" or something. I just don't see it.
Cheers!
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Post by b101 on Apr 28, 2024 23:57:49 GMT -5
Google Earth is your friend - take a course in a similar style: measure bunkers, greens, fairways etc and get an idea for a framework. It's not saying that they should all be that size, more giving you that understanding of what 'standard' for that style is. You can then learn to break that with more experience and understanding.
As in game benchmarks:
Fairways: 35 yards wide is standard, starting at about 180 yards from the tee Greens: 30x30 is a good barometer or 95 yards in total spline length (this varies a bit depending on the green shape). Generally, the bigger your greens, the bigger contours you need for them to not feel like pancakes and vice-versa. Bunkers: depends on the style
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Post by fergdawg on Apr 29, 2024 0:11:21 GMT -5
Cheers b101!! This is roughly what I was looking for! My big issue has been bunker scaling, but I think I tend to make fairly massive greens sometimes as well. I'll take a look at Banff Springs or Kananaskis for a good idea for a mountainous course. Thanks again friend!
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Post by b101 on Apr 29, 2024 1:38:02 GMT -5
Cheers b101!! This is roughly what I was looking for! My big issue has been bunker scaling, but I think I tend to make fairly massive greens sometimes as well. I'll take a look at Banff Springs or Kananaskis for a good idea for a mountainous course. Thanks again friend! No worries. Just be careful with Banff - those bunkers are huge and very intricate. As someone currently taking on a Thompson project, they need a lot of attempts to make them good!
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Post by Violinguy69 on May 10, 2024 15:38:06 GMT -5
Hi all! Something that's come back numerous times to me on my betas and published courses is "scaling". I think I understand the basic concept (eg. Greens can't be too big on shorter holes, bunkers shouldn't be bigger than greens, etc.) but I'm wondering if there's a video tutorial or if someone can just explain it to me situationally like " If the green is size x, the bunker has to be size x- y" or something. I just don't see it. Cheers! B101 is correct and gave you good guidelines for green and fairway sizes. Just remember, rules are meant to be broken. The greens at Pebble and Harbortown are tiny while at St Andrew's, the greens are enormous (almost all of them are double greens to boot). In addition, remember that while realism is important, you are designing for a video game where players are crazy good. Fairways that are 25 yards wide are no problem for the best players. In my experience, narrow fairways and small greens have generally made a course more difficult in this game. That said, courses still have to be fair. For comparison's sake, you might also want to play in the Kinetic or Elite tour events' societies. These are generally the best and toughest fictional courses out there. The Platinum tour normally uses real courses so not as good. I got promoted to Kinetic after the last promo event and the difference in course difficulty is staggering compared to CC courses. The CC courses are generally good, but not terribly difficult.
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Post by sroel908 on May 10, 2024 15:53:37 GMT -5
Hi all! Something that's come back numerous times to me on my betas and published courses is "scaling". I think I understand the basic concept (eg. Greens can't be too big on shorter holes, bunkers shouldn't be bigger than greens, etc.) but I'm wondering if there's a video tutorial or if someone can just explain it to me situationally like " If the green is size x, the bunker has to be size x- y" or something. I just don't see it. Cheers! B101 is correct and gave you good guidelines for green and fairway sizes. Just remember, rules are meant to be broken. The greens at Pebble and Harbortown are tiny while at St Andrew's, the greens are enormous (almost all of them are double greens to boot). In addition, remember that while realism is important, you are designing for a video game where players are crazy good. Fairways that are 25 yards wide are no problem for the best players. In my experience, narrow fairways and small greens have generally made a course more difficult in this game. That said, courses still have to be fair. For comparison's sake, you might also want to play in the Kinetic or Elite tour events' societies. These are generally the best and toughest fictional courses out there. The Platinum tour normally uses real courses so not as good. I got promoted to Kinetic after the last promo event and the difference in course difficulty is staggering compared to CC courses. The CC courses are generally good, but not terribly difficult. Off topic, but wanted to clarify... Platinum does NOT normally use real courses. Looking at this season's schedule for Plat, they have used Torrey Pines South and Prairie Dunes on the normal schedule, and had a major qualifying event at LACC. Other than those three, the remaining courses used on tour to this point are fictional, user-created designs. Likewise, Kinetic has used two real-life courses on their season's normal schedule (Ozarks National and Old White, Greenbrier), and Elite has used one as well (Ballyhack).
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Post by Violinguy69 on May 10, 2024 18:39:05 GMT -5
B101 is correct and gave you good guidelines for green and fairway sizes. Just remember, rules are meant to be broken. The greens at Pebble and Harbortown are tiny while at St Andrew's, the greens are enormous (almost all of them are double greens to boot). In addition, remember that while realism is important, you are designing for a video game where players are crazy good. Fairways that are 25 yards wide are no problem for the best players. In my experience, narrow fairways and small greens have generally made a course more difficult in this game. That said, courses still have to be fair. For comparison's sake, you might also want to play in the Kinetic or Elite tour events' societies. These are generally the best and toughest fictional courses out there. The Platinum tour normally uses real courses so not as good. I got promoted to Kinetic after the last promo event and the difference in course difficulty is staggering compared to CC courses. The CC courses are generally good, but not terribly difficult. Off topic, but wanted to clarify... Platinum does NOT normally use real courses. Looking at this season's schedule for Plat, they have used Torrey Pines South and Prairie Dunes on the normal schedule, and had a major qualifying event at LACC. Other than those three, the remaining courses used on tour to this point are fictional, user-created designs. Likewise, Kinetic has used two real-life courses on their season's normal schedule (Ozarks National and Old White, Greenbrier), and Elite has used one as well (Ballyhack). OK, my bad. I thought Plat mimicked the PGA tour and used the actual course of the week.
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Post by b101 on May 11, 2024 1:02:39 GMT -5
Hi all! Something that's come back numerous times to me on my betas and published courses is "scaling". I think I understand the basic concept (eg. Greens can't be too big on shorter holes, bunkers shouldn't be bigger than greens, etc.) but I'm wondering if there's a video tutorial or if someone can just explain it to me situationally like " If the green is size x, the bunker has to be size x- y" or something. I just don't see it. Cheers! B101 is correct and gave you good guidelines for green and fairway sizes. Just remember, rules are meant to be broken. The greens at Pebble and Harbortown are tiny while at St Andrew's, the greens are enormous (almost all of them are double greens to boot). In addition, remember that while realism is important, you are designing for a video game where players are crazy good. Fairways that are 25 yards wide are no problem for the best players. In my experience, narrow fairways and small greens have generally made a course more difficult in this game. That said, courses still have to be fair. For comparison's sake, you might also want to play in the Kinetic or Elite tour events' societies. These are generally the best and toughest fictional courses out there. The Platinum tour normally uses real courses so not as good. I got promoted to Kinetic after the last promo event and the difference in course difficulty is staggering compared to CC courses. The CC courses are generally good, but not terribly difficult. FWIW, I strongly disagree with the phrase 'rules are meant to be broken'. A far better phrase imo would be 'rules are there to make you think very carefully before you break them'. A minor detail (and pedantic, I know), but important.
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