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Post by On3PmpWond3r on Mar 23, 2024 16:35:54 GMT -5
My first attempt at designing a course was published this morning. Par 72 playing 7800 from the tips, it offers wide fairways with angle of attack being important. Speedy default greens at 172, but I’d set to fast speeds for a more enjoyable round. Recommend High Southwest winds for a bit of a challenge. Not sure how to do pictures on here or if post some. Hope you enjoy!
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Post by fargo on Mar 24, 2024 6:56:36 GMT -5
Hey mate, who's your partner in this comp?
A few things to look at for your next course below. I'll be critical but don't take things personally, nobody's first course is ever any good and criticism helps you improve.
1st hole: the tee shot is completely blind with and you only see fairly uninteresting heavy rough off the tee. I can't image what the view would be like from that forward tee box. Personally I don't mind a tree in the fairway but it's a bold feature to put on the first hole of your first course and really needs to be executed well to pull off properly. Speaking of the trees, it looks like 95% if th trees are the same tree at the exact same size, except the one in the fairway is scaled up 30% - gives and unnatural look - more variety in planting would give a better look. The bunker in the right has the narrow fringe if rough that you get from placing bunker brushes onto fairway surfaces. The sand is also sculpted strangely with lumps and bumps especially towards the front third of the bunker. The one on the left is better but still could be improved with some surfacing and sculpting practice. Both bunkers are blind from the tee anyway, which is far from ideal for bunkers in driving range. The second shot it better in terms of sightline, the greenside bunker on the left sits quite nicely. The fairway should connect with the green, there's no reason for it to be separated like that. I'd lose fairway and green m lines on future courses. Try to keep shadows off greens, especially harsh mottled shadow which make reading putts difficult / annoying.
2 blind again and same issues with fairway bunkers. Detached green again - have a look at real courses - you rarely have detached greens like this unless there is some sort of landform or hazard that you have to play over. Both greenside traps aren't visible from the fairway.
3 a 200 yard par 3 would have some fairway where you could land the ball and run up to the green, it is more realistic, it plays better and it can make your hole look better from the tee if you make it visible, on this hole I can only see heavy rough and one bunker in the left
4 this hole s better in terms of blindness off the tee, not because you can see more mut because there's no hazards over the hill. It's still very bare in front of the tee box but if it weren't for the previous holes I would think this sightline works well as a semi-blind shot over a crest. The tee boxes in front are ludicrous small. I quite like the sculpting / land movement in the fairway where if you stay too far right you have to approach over trees. Detached fairway again - I won't mention that again as it's a common theme but is very unnatural. Front bunkers are ok, especially the one on the right, but the back bunker is quite bad.
From here on I'm not going to keep repeating myself as otherwise this post will be too long, but sightlines, bunkers, sculpting and surfacing all have similar issues. Some of the greens are way to big. Many of the holes didn't require much thought.
I'm not going to bullshit you - it's not a fantastic course. But that's ok because it's your first course and it's supposed to be bad. Your next course will be better, as the one offer that will be better again. Think about sightlines - when designing your holes think about what the golfer sees - don't design from a bird's eye view. Experiment a bit with planting and improving visual interest. Take a look at some real courses and try to replicate the real world with how you out your surfaces down.
Stick at it and build your skills and knowledge. Most designers started in a similar fashion to this.
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Post by On3PmpWond3r on Mar 24, 2024 8:30:56 GMT -5
Thank you for the critique! I never take things personally so no worries. I knew it wasn’t going to be top notch. Actually finishing this one gave me a new respect for all the work you guys put in on a regular basis. It’s amazing the things that get pulled off. I’ll continue to learn and get better. Again I appreciate your tips! quote author=" fargo" source="/post/804352/thread" timestamp="1711281396"]Hey mate, who's your partner in this comp? A few things to look at for your next course below. I'll be critical but don't take things personally, nobody's first course is ever any good and criticism helps you improve. 1st hole: the tee shot is completely blind with and you only see fairly uninteresting heavy rough off the tee. I can't image what the view would be like from that forward tee box. Personally I don't mind a tree in the fairway but it's a bold feature to put on the first hole of your first course and really needs to be executed well to pull off properly. Speaking of the trees, it looks like 95% if th trees are the same tree at the exact same size, except the one in the fairway is scaled up 30% - gives and unnatural look - more variety in planting would give a better look. The bunker in the right has the narrow fringe if rough that you get from placing bunker brushes onto fairway surfaces. The sand is also sculpted strangely with lumps and bumps especially towards the front third of the bunker. The one on the left is better but still could be improved with some surfacing and sculpting practice. Both bunkers are blind from the tee anyway, which is far from ideal for bunkers in driving range. The second shot it better in terms of sightline, the greenside bunker on the left sits quite nicely. The fairway should connect with the green, there's no reason for it to be separated like that. I'd lose fairway and green m lines on future courses. Try to keep shadows off greens, especially harsh mottled shadow which make reading putts difficult / annoying. 2 blind again and same issues with fairway bunkers. Detached green again - have a look at real courses - you rarely have detached greens like this unless there is some sort of landform or hazard that you have to play over. Both greenside traps aren't visible from the fairway. 3 a 200 yard par 3 would have some fairway where you could land the ball and run up to the green, it is more realistic, it plays better and it can make your hole look better from the tee if you make it visible, on this hole I can only see heavy rough and one bunker in the left 4 this hole s better in terms of blindness off the tee, not because you can see more mut because there's no hazards over the hill. It's still very bare in front of the tee box but if it weren't for the previous holes I would think this sightline works well as a semi-blind shot over a crest. The tee boxes in front are ludicrous small. I quite like the sculpting / land movement in the fairway where if you stay too far right you have to approach over trees. Detached fairway again - I won't mention that again as it's a common theme but is very unnatural. Front bunkers are ok, especially the one on the right, but the back bunker is quite bad. From here on I'm not going to keep repeating myself as otherwise this post will be too long, but sightlines, bunkers, sculpting and surfacing all have similar issues. Some of the greens are way to big. Many of the holes didn't require much thought. I'm not going to bullshit you - it's not a fantastic course. But that's ok because it's your first course and it's supposed to be bad. Your next course will be better, as the one offer that will be better again. Think about sightlines - when designing your holes think about what the golfer sees - don't design from a bird's eye view. Experiment a bit with planting and improving visual interest. Take a look at some real courses and try to replicate the real world with how you out your surfaces down. Stick at it and build your skills and knowledge. Most designers started in a similar fashion to this. [/quote]
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