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Post by Mick on Jan 6, 2024 10:58:23 GMT -5
It's the greens.
- when an approach shot less than 120 yards can't stick the green - when you putt uphill from 8 feet away and the ball still flies pass the hole by 6 feet??? - when you do hit a nice approach shot and it lands before the pin but rolls off the green - without the grid lines you cannot see some of the breaks so you are essentially just guessing
Everything else I do enjoy with True Sim. I like that we cannot see exact wind speeds, or view exactly where we want to land the ball. However because it's a videogame and people master it and can hit a -20 per round the only way to increase difficulty is to mess around with the greens.
I wish we could use different types of balls to counter conditions but the balls come with huge disadvantages. Want a ball that goes far make it harder to hit straight. Want a ball with lots of spin, make it go much shorter and so on.
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Post by Deleted on Jan 6, 2024 11:41:19 GMT -5
It's the greens. - when an approach shot less than 120 yards can't stick the green - when you putt uphill from 8 feet away and the ball still flies pass the hole by 6 feet??? - when you do hit a nice approach shot and it lands before the pin but rolls off the green - without the grid lines you cannot see some of the breaks so you are essentially just guessing Everything else I do enjoy with True Sim. I like that we cannot see exact wind speeds, or view exactly where we want to land the ball. However because it's a videogame and people master it and can hit a -20 per round the only way to increase difficulty is to mess around with the greens. I wish we could use different types of balls to counter conditions but the balls come with huge disadvantages. Want a ball that goes far make it harder to hit straight. Want a ball with lots of spin, make it go much shorter and so on. - when an approach shot less than 120 yards can't stick the greenI honestly never have this problem ever, not sure what fitting you are using, are your clubs really that short. I can hit an 8 iron 164 yards and that club has plenty of spin - when you putt uphill from 8 feet away and the ball still flies pass the hole by 6 feet???If you're hitting 6 foot uphill putts too hard with no grids wouldn't you be doing the same with grids. It is a shame only Frans really puts up videos of his rounds on TST but the best players are really good for distance feel on putting. You will hole a lot more putts if your pace is good as they can catch the side of the hole and drop, you hit too hard no chance. Good pace is crucial to playing well without grids, and no you certainly don't require vibration to be a good at no grids putting. - without the grid lines you cannot see some of the breaks so you are essentially just guessingThis why we have a camera to pan around the hole, I find the best view of the putt is actually from behind the cup. It takes practice to start to see those putt breaks, so obviously those who play without grids more are better at reading them. Frans has made TST more new player friendly so keep at it and your putting will get better especially if you are less aggressive and don't leave yourself more than 3 to 4 foot return putts. Tbh TST is a great way to ease yourself into the sim part of the game. I am a pretty average tee to green player but I love no grid putting and putting is probably the strongest part of my game but remember I never ever play with grids, not since TGC1 and that was only for a couple of months before I found I enjoyed the game so much more with them off. This is a recent video of my society tournament on legend ultra sim and after a couple of poor putts early on I holed nearly everything, I think the pace of my putts is important and I don't use vibration so my whole putting process is 100% feel. Give it more of a chance and it will become less frustrating and more rewarding and you'll start to finish higher up that TST leaderboard.
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Post by Mick on Jan 6, 2024 13:52:46 GMT -5
It's the greens. - when an approach shot less than 120 yards can't stick the green - when you putt uphill from 8 feet away and the ball still flies pass the hole by 6 feet??? - when you do hit a nice approach shot and it lands before the pin but rolls off the green - without the grid lines you cannot see some of the breaks so you are essentially just guessing Everything else I do enjoy with True Sim. I like that we cannot see exact wind speeds, or view exactly where we want to land the ball. However because it's a videogame and people master it and can hit a -20 per round the only way to increase difficulty is to mess around with the greens. I wish we could use different types of balls to counter conditions but the balls come with huge disadvantages. Want a ball that goes far make it harder to hit straight. Want a ball with lots of spin, make it go much shorter and so on. - when an approach shot less than 120 yards can't stick the greenI honestly never have this problem ever, not sure what fitting you are using, are your clubs really that short. I can hit an 8 iron 164 yards and that club has plenty of spin - when you putt uphill from 8 feet away and the ball still flies pass the hole by 6 feet???If you're hitting 6 foot uphill putts too hard with no grids wouldn't you be doing the same with grids. It is a shame only Frans really puts up videos of his rounds on TST but the best players are really good for distance feel on putting. You will hole a lot more putts if your pace is good as they can catch the side of the hole and drop, you hit too hard no chance. Good pace is crucial to playing well without grids, and no you certainly don't require vibration to be a good at no grids putting. - without the grid lines you cannot see some of the breaks so you are essentially just guessingThis why we have a camera to pan around the hole, I find the best view of the putt is actually from behind the cup. It takes practice to start to see those putt breaks, so obviously those who play without grids more are better at reading them. Frans has made TST more new player friendly so keep at it and your putting will get better especially if you are less aggressive and don't leave yourself more than 3 to 4 foot return putts. Tbh TST is a great way to ease yourself into the sim part of the game. I am a pretty average tee to green player but I love no grid putting and putting is probably the strongest part of my game but remember I never ever play with grids, not since TGC1 and that was only for a couple of months before I found I enjoyed the game so much more with them off. This is a recent video of my society tournament on legend ultra sim and after a couple of poor putts early on I holed nearly everything, I think the pace of my putts is important and I don't use vibration so my whole putting process is 100% feel. Give it more of a chance and it will become less frustrating and more rewarding and you'll start to finish higher up that TST leaderboard. I appreciate the feedback but you act as though I am new to this franchise. I've put hundreds of hours into it each game since the series started. I'm not just fabricating these issues for attention. Of course practice makes things easier but there are patterns and consistencies I have seen with this engine over the years that I do not enjoy. You did the same schilling on the EA game thread whenever anyone said anything bad about this series or anything they liked with the EA game (and before you get excited, no EA's game is not better than this).
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Post by Deleted on Jan 6, 2024 14:30:23 GMT -5
- when an approach shot less than 120 yards can't stick the greenI honestly never have this problem ever, not sure what fitting you are using, are your clubs really that short. I can hit an 8 iron 164 yards and that club has plenty of spin - when you putt uphill from 8 feet away and the ball still flies pass the hole by 6 feet???If you're hitting 6 foot uphill putts too hard with no grids wouldn't you be doing the same with grids. It is a shame only Frans really puts up videos of his rounds on TST but the best players are really good for distance feel on putting. You will hole a lot more putts if your pace is good as they can catch the side of the hole and drop, you hit too hard no chance. Good pace is crucial to playing well without grids, and no you certainly don't require vibration to be a good at no grids putting. - without the grid lines you cannot see some of the breaks so you are essentially just guessingThis why we have a camera to pan around the hole, I find the best view of the putt is actually from behind the cup. It takes practice to start to see those putt breaks, so obviously those who play without grids more are better at reading them. Frans has made TST more new player friendly so keep at it and your putting will get better especially if you are less aggressive and don't leave yourself more than 3 to 4 foot return putts. Tbh TST is a great way to ease yourself into the sim part of the game. I am a pretty average tee to green player but I love no grid putting and putting is probably the strongest part of my game but remember I never ever play with grids, not since TGC1 and that was only for a couple of months before I found I enjoyed the game so much more with them off. This is a recent video of my society tournament on legend ultra sim and after a couple of poor putts early on I holed nearly everything, I think the pace of my putts is important and I don't use vibration so my whole putting process is 100% feel. Give it more of a chance and it will become less frustrating and more rewarding and you'll start to finish higher up that TST leaderboard. I appreciate the feedback but you act as though I am new to this franchise. I've put hundreds of hours into it each game since the series started. I'm not just fabricating these issues for attention. Of course practice makes things easier but there are patterns and consistencies I have seen with this engine over the years that I do not enjoy. You did the same schilling on the EA game thread whenever anyone said anything bad about this series or anything they liked with the EA game (and before you get excited, no EA's game is not better than this). You seem to be new to no grids because you act as if there is something totally different about them then with grids. Your whole post seems to imply that the greens react differently without than with grids when actually the only difference is you can't see the grids, yes that's the only difference between the 2 settings. So not really understanding where you're post is coming from and was just giving you some pointers as surely that's was what you were looking for. Because if you're implying the whole game mechanics of the putting chipping etc just change when you turn them off, well that's just nonsense.
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Post by Brenelan on Jan 6, 2024 18:38:17 GMT -5
From my POV as a very average to sub-average true sim golfer, I'd say that most of these arguments are true for non-True Sim TGC rounds at times. But it's almost always because my misses are in poor spots.
I would disagree that putting without grids is complete guesswork or luck. It's pretty rare that I completely whiff on a putt read anymore - once you get comfortable at what to look for as you feed through the camera angles, the hardest part is deciding how much break to play.
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Post by Deleted on Jan 6, 2024 19:10:25 GMT -5
From my POV as a very average to sub-average true sim golfer, I'd say that most of these arguments are true for non-True Sim TGC rounds at times. But it's almost always because my misses are in poor spots. I would disagree that putting without grids is complete guesswork or luck. It's pretty rare that I completely whiff on a putt read anymore - once you get comfortable at what to look for as you feed through the camera angles, the hardest part is deciding how much break to play. The thing is putting in real life is educated guesswork. With grids on there is no guesswork as we have the 3D vector graphics right there to analyse and then it's all about pace and we then have a vibrating cue for that.We then get the arguement that you can walk around a green and feel and see the slopes irl..But you can't read greens so accurately in real life like with grids on and the stats in this game show it has nothing to compare to the the realism of real life putting to when we turn them grids off. And Brenalan This is a SIM thread so I am not trying to tell anyone how to play the game who is an all aids player, this is about SIM golf. It just really irks me when people say no grids is guesswork. The game is totally playable with ALL aids off and do you know what we don't need carnival pins on greens to make putting challenging so isn't that a major plus?
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Post by Mick on Jan 7, 2024 8:16:11 GMT -5
From my POV as a very average to sub-average true sim golfer, I'd say that most of these arguments are true for non-True Sim TGC rounds at times. But it's almost always because my misses are in poor spots. I would disagree that putting without grids is complete guesswork or luck. It's pretty rare that I completely whiff on a putt read anymore - once you get comfortable at what to look for as you feed through the camera angles, the hardest part is deciding how much break to play. The breaks are only part of it though, and yes I do agree paying more attention pays off (looking at it from all angles like hammers1man suggested). The other three issues I've mentioned are still present because the stimpmeter is always increased, creating this difficult green to work with to begin with. This seems to be really the only way to make the game difficult for everyone because of how many good players can hit the fairways all the time and figure out the exact yardage and wind speeds even though Tour Sim masks them (which I enjoy and prefer). Watch the video below to see what I'm talking about.
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Post by Craig / Hendomedes on Jan 9, 2024 16:18:31 GMT -5
- when an approach shot less than 120 yards can't stick the greenI honestly never have this problem ever, not sure what fitting you are using, are your clubs really that short. I can hit an 8 iron 164 yards and that club has plenty of spin - when you putt uphill from 8 feet away and the ball still flies pass the hole by 6 feet???If you're hitting 6 foot uphill putts too hard with no grids wouldn't you be doing the same with grids. It is a shame only Frans really puts up videos of his rounds on TST but the best players are really good for distance feel on putting. You will hole a lot more putts if your pace is good as they can catch the side of the hole and drop, you hit too hard no chance. Good pace is crucial to playing well without grids, and no you certainly don't require vibration to be a good at no grids putting. - without the grid lines you cannot see some of the breaks so you are essentially just guessingThis why we have a camera to pan around the hole, I find the best view of the putt is actually from behind the cup. It takes practice to start to see those putt breaks, so obviously those who play without grids more are better at reading them. Frans has made TST more new player friendly so keep at it and your putting will get better especially if you are less aggressive and don't leave yourself more than 3 to 4 foot return putts. Tbh TST is a great way to ease yourself into the sim part of the game. I am a pretty average tee to green player but I love no grid putting and putting is probably the strongest part of my game but remember I never ever play with grids, not since TGC1 and that was only for a couple of months before I found I enjoyed the game so much more with them off. This is a recent video of my society tournament on legend ultra sim and after a couple of poor putts early on I holed nearly everything, I think the pace of my putts is important and I don't use vibration so my whole putting process is 100% feel. Give it more of a chance and it will become less frustrating and more rewarding and you'll start to finish higher up that TST leaderboard. I appreciate the feedback but you act as though I am new to this franchise. I've put hundreds of hours into it each game since the series started. I'm not just fabricating these issues for attention. Of course practice makes things easier but there are patterns and consistencies I have seen with this engine over the years that I do not enjoy. You did the same schilling on the EA game thread whenever anyone said anything bad about this series or anything they liked with the EA game (and before you get excited, no EA's game is not better than this). I don’t think Hammersman was in anyway trying to belittle you with his reply or shill for the game (and I know he thinks I’m mad for quite liking EA as well haha) Honestly - and in the nicest possible way - I don’t think any of the issues you mention are related to true sim aside from the last one which would most likely improve the more rounds you play without grids. Do you mean you find it tough to hold the green without seeing the slopes using scout cam? There used to be a society on Xbox that allowed scout cam with no grids and I actually found that a really nice way to play. Especially if you don’t know the course. Might be worth a shot to see if you enjoy playing that way. The putting gets much easier with experience. When I started playing no grids I couldn’t see a thing and used to play with turn based ghosts as a comfort blanket. That was a big help at the beginning. Agreed with the behind the hole camera advice as welll.
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Post by Mick on Jan 10, 2024 8:47:30 GMT -5
I appreciate the feedback but you act as though I am new to this franchise. I've put hundreds of hours into it each game since the series started. I'm not just fabricating these issues for attention. Of course practice makes things easier but there are patterns and consistencies I have seen with this engine over the years that I do not enjoy. You did the same schilling on the EA game thread whenever anyone said anything bad about this series or anything they liked with the EA game (and before you get excited, no EA's game is not better than this). I don’t think Hammersman was in anyway trying to belittle you with his reply or shill for the game (and I know he thinks I’m mad for quite liking EA as well haha) Honestly - and in the nicest possible way - I don’t think any of the issues you mention are related to true sim aside from the last one which would most likely improve the more rounds you play without grids. Do you mean you find it tough to hold the green without seeing the slopes using scout cam? There used to be a society on Xbox that allowed scout cam with no grids and I actually found that a really nice way to play. Especially if you don’t know the course. Might be worth a shot to see if you enjoy playing that way. The putting gets much easier with experience. When I started playing no grids I couldn’t see a thing and used to play with turn based ghosts as a comfort blanket. That was a big help at the beginning. Agreed with the behind the hole camera advice as welll. To be honest the biggest issue I have with the game in general is how the ball won't grab the greens with my pitching wedge or 9 iron. The video I posted of Ian Poulter says it all. I'd love to see videos of anyone who can hit an approach shot with a Pitching wedge or 9 iron that can make the ball stick to where it lands or even spin back from where the ball landed. Maybe Hammersman is correct, it's my clubs? The other is just the hundreds of hours I've put into the game and the game engine itself needs a bit of an overhaul. I just see some of the same patterns each version of the game. You know how EA and other racing games are guilty of rubber band AI? it's along those lines in this game. It's hard to explain and if I say it it will be dismissed anyways by the same people here.
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Post by Craig / Hendomedes on Jan 10, 2024 8:56:37 GMT -5
I don’t think Hammersman was in anyway trying to belittle you with his reply or shill for the game (and I know he thinks I’m mad for quite liking EA as well haha) Honestly - and in the nicest possible way - I don’t think any of the issues you mention are related to true sim aside from the last one which would most likely improve the more rounds you play without grids. Do you mean you find it tough to hold the green without seeing the slopes using scout cam? There used to be a society on Xbox that allowed scout cam with no grids and I actually found that a really nice way to play. Especially if you don’t know the course. Might be worth a shot to see if you enjoy playing that way. The putting gets much easier with experience. When I started playing no grids I couldn’t see a thing and used to play with turn based ghosts as a comfort blanket. That was a big help at the beginning. Agreed with the behind the hole camera advice as welll. To be honest the biggest issue I have with the game in general is how the ball won't grab the greens with my pitching wedge or 9 iron. The video I posted of Ian Poulter says it all. I'd love to see videos of anyone who can hit an approach shot with a Pitching wedge or 9 iron that can make the ball stick to where it lands or even spin back from where the ball landed. Maybe Hammersman is correct, it's my clubs? The other is just the hundreds of hours I've put into the game and the game engine itself needs a bit of an overhaul. I just see some of the same patterns each version of the game. You know how EA and other racing games are guilty of rubber band AI? it's along those lines in this game. It's hard to explain and if I say it it will be dismissed anyways by the same people here. Fwiw I agree with both of those points mate. The EA game captured the action on those short iron and wedge approaches really well imo (probably the best part of that game) and I do think this engine generally is showing its age big time now in certain respects. I even thought that with TGC2 at £35 let alone now at £70 😬 but I still have a lot fun regardless (between rants on here haha) and it does a lot of things right. Happy to have a round sometime and give some TST tips 👍
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