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Post by albinobluesheep on Jun 2, 2023 15:18:32 GMT -5
Just in the past week I took a dive into the LIDAR scene, and quickly found that one of my favorite set of golf courses to play in person had very good LIDAR coverage. I had dreams about recreating it by hand and making it a "extreme" version that would actually challenge people in 2k23, but I also didn't expect to be able to get the LIDAR software to work! This is my 2nd course. the 1st course (not published) was a hand-recreation of my local 6000yard muni...which I have now mostly scrapped in favor of a LIDAR scan of that course as well. (also apparently most of my area of Washington is covered in recent LIDAR data, I've already got a barebones LIDAR import of Sahalee CC)The Lidar is so far shockingly accurate for the greens, only a few spots were I had to make adjustments, and I may need to soften a few that have very few functional pin locations if I crank the greed speed much into the medium range, but these greens are also pretty sloped in real life Currently the routing actually combines both courses, but once I get it "done" I plan to also release two more versions with the 2 standard 18's and as many of the tee boxes as I have the patience to place. The biggest issue I had was with the trees, as this is in a literal forest. I started with a totally empty map, then started filling in the interior with splines, but quickly found out that takes a LOT of objects to fill as much as I wanted, and was probably going to run out of objects before I got to the 2nd 18, or even did any extra items Eventually after getting the fairways sorted (they were not on the OSM in a way that they got imported correctly) I used the auto-generated tree removal brush, and focused on using the splines for specific parts of the course that had VERY dense trees, or specifically sparse trees, and then letting the auto-generation fill the rest, and that's worked out pretty well Fly over of the end of the 11th hole and the 12th hole on Olympic I've since changed the fairway striping, but this is one of my favorite 2nd shots on the course IRL.
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Post by albinobluesheep on Jun 13, 2023 13:27:48 GMT -5
Update notes, both routings are "complete", sans final pins, and now I'm going through and working on Cascade (the shorter course I am more familiar with) and trying to get it where I believe it will be "Tour Ready" visually. Basically just lots and lots of planting. Still Open to Beta testers via the course file, if anyone want to give it a spin. Wont be published for a while.
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Post by albinobluesheep on Jun 14, 2023 21:24:36 GMT -5
Hit the 100% object limit on Cascade today wile adding Benches and Ball washers to Cascade. Have gone had Zero'd out a bunch of tree splines on the Olympic Course to give me some breathing room, but that only does so much. Guess I wont be adding a full parking lot of cars. Which is a bit disappointing but not unexpected.
Will probably publish Cascade soon, and then work on Olympic.
I'll probably submit Olympic for review, as is the longer, harder course. It's also where Jordan Speith and Greller won the 2011 junior Amature, so there's some bonus history there (it's still on the intro when you call the course)
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Post by erock131 on Jul 18, 2023 18:20:00 GMT -5
Did these get published?
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fowcO
Caddy
Learning to build, excited to share!
Posts: 52
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Post by fowcO on Aug 19, 2023 10:43:25 GMT -5
These look great. I recently found a version of each course on 2K23 but there were not enough trees on Olympic to make it feel real to me. It also only had one tee and one pin, was that yours (your video fly thru looked much better!)? If not, really looking forward to yours releasing as these ore a couple of my favorite courses to play IRL.
You might forego the spline planting and instead individually plant a dense section of trees, then copy/paste those for speed. Single planting uses far less than spline regions. Also, it may not be worth trying to publish each course with the other course in the same plot for the same reason of running out of objects. Keep in mind vehicles are particularly taxing on the meter, I’d skip adding cars for their massive parking lot!
Another thing, the one I found had pretty slopey greens, which while they may be accurate to the real LiDAR data are pretty unplayable in this game. I’d suggest taking them down in places but keeping some of their original character if you wish for these to be tour worthy (or even just playable). B101 has a good video on his YouTube channel for how to tame greens for 2K23 I’d recommend checking out if you need some guidance. Good luck and keep us updated if you’re still going!
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Post by albinobluesheep on Nov 22, 2023 0:36:28 GMT -5
No, Cascade will probably get published soon (The version that I accidentally posted has a huge tree in the way of the 1st tee). Took a few months off of 2k23, but am back at it again and have another LIDAR course I'll post along with Cascade soon. Olympic is very bare bones right now, and while it looks ok it needs a lot of detail work
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Post by albinobluesheep on Nov 22, 2023 0:39:55 GMT -5
These look great. I recently found a version of each course on 2K23 but there were not enough trees on Olympic to make it feel real to me. It also only had one tee and one pin, was that yours (your video fly thru looked much better!)? If not, really looking forward to yours releasing as these ore a couple of my favorite courses to play IRL. You might forego the spline planting and instead individually plant a dense section of trees, then copy/paste those for speed. Single planting uses far less than spline regions. Also, it may not be worth trying to publish each course with the other course in the same plot for the same reason of running out of objects. Keep in mind vehicles are particularly taxing on the meter, I’d skip adding cars for their massive parking lot! Another thing, the one I found had pretty slopey greens, which while they may be accurate to the real LiDAR data are pretty unplayable in this game. I’d suggest taking them down in places but keeping some of their original character if you wish for these to be tour worthy (or even just playable). B101 has a good video on his YouTube channel for how to tame greens for 2K23 I’d recommend checking out if you need some guidance. Good luck and keep us updated if you’re still going! The Cascase one is mine, but there are some Trees that popped up randomly in front of the first tee. I was taking some time off and just tried to post it and don't know why those apeared. I'll be touching it up and posting a final version soon. I had a friend tell me about the Olympic course that some one posted and it's clear they just pulled the LIDAR data, auto-filled the trees, and that was it. Mine is not published, but seeing someone else publish something so...lacking...and re-evigorated me to finish mine, because it's such a great course! It's very accurate slope wise, but holy heck there are not enough trees, for sure. The greens are incredibly sloped, but I hope to just slow the pace down to make it play able. I may have to "finish" it, save a separate version, and then go back and calm the greens down to make it Tour Worthy, but I want to keep an original version with the IRL slopes I'm hoping to dive into doing the Olympic Course soon. I'm actually playing it this weekend again, so I'll be getting some more pictures for reference, mostly of the tree gaps between holes and the bunkers.
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Post by albinobluesheep on Nov 22, 2023 0:50:11 GMT -5
You might forego the spline planting and instead individually plant a dense section of trees, then copy/paste those for speed. Single planting uses far less than spline regions. Also, it may not be worth trying to publish each course with the other course in the same plot for the same reason of running out of objects. Keep in mind vehicles are particularly taxing on the meter, I’d skip adding cars for their massive parking lot! while working on 1 course, I mostly emptied out the other course of tree splines (I had quite a lot of notes on which splines I had Zero'd out), and tee markers etc. And as for the Parking lot, I only have included the ones that are closest to the range/Club house. I very quickly discovered that would dry up my object budgets, and also didn't want to be placing that many cars by hand!
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Post by albinobluesheep on Nov 29, 2023 16:32:30 GMT -5
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Post by albinobluesheep on Dec 3, 2023 12:10:02 GMT -5
Formally starting work on Gold Mountain Olympic God help me this is going to be impossible to properly do, but i'm gonna try
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Post by albinobluesheep on Dec 14, 2023 11:52:17 GMT -5
Update on Olympic. Making lots of good progress. Already looks jarringly like the real course. It was a good choice to take some time off to mess with other courses.
Also, I discovered that Spruce Trees make for WAY better back-ground fill that pine trees in terms of visual blocking/object meter efficiency. They look pretty close to the trees on the course, and can fill way more space while using WAY less object meter. Replaced a few large swaths of trees with a dense Spruce spline instead of a Pine Spline and got more fill, or less object meter.
This would have been nice to know on Cascade to fill in some of the back grounds, but such is the way of learning.
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Post by albinobluesheep on Dec 16, 2023 2:35:57 GMT -5
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Post by norselaed on Dec 27, 2023 2:50:58 GMT -5
bluesheep.... just played your Cascade course and was very impressed. Beautiful course that plays well and looks great. Well done!
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Post by albinobluesheep on Jan 30, 2024 3:07:07 GMT -5
Posting a Beta under GMOBeta1.
Green speeds are at 161/11.6, which I believe would be the upper limit of what this course is capable of. Any higher and it becomes un-pinable
Hole 11 is nearly impossible to find more that 3 pin legal locations with out some major softening, even at slower green speeds, so there are only 3 pin locations. Pin 1 and 4 are in the same spot on that hole. Would love some feedback on this.
Also general feed back on planting, if anything looks out of place. Would love for this to get some time on True Sim eventually.
Any other feedback welcome as well.
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Post by albinobluesheep on May 3, 2024 16:31:56 GMT -5
Course will likely published this weekend sometime, but in the mean time, Having enjoyed making a video for my Paradise golf course, I had to try even harder with my next video In what I can only describe as an effort of both impressive over-engineering, and some pretty solid problem solving, I'm working on a Fly-over of Gold Mountain Olympic with perhaps too much Video editing effort planned. Trying to have a bunch of labels for the holes Camera tracked in. Since it is a Real course, someone googling "Gold Mountain Olympic Flyover" may actually find it useful. at least that's what I'm telling my self The camera track of the entire course fly over would be super easy...if I had the full Pro-version of Davinci Resolve. but with the Basic version I found the camera tracking has a hell of a time tracking most things on a golf course that are mostly different shades of Green. But it CAN track flat surfaces...like the sides of buildings.. And because the camera fly over follows the EXACT same track, I can just add some "invisible" billboards to the course to use as tracking references on a second video track. Also changed the fairways and greens to more "Trackable" textures incase I want to do anything fun with those. This is really more of a proof of concept to work out the kinks. but once I've figured out the process it seems to be pretty "easy"
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