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Post by bubbadave on Feb 17, 2023 16:35:59 GMT -5
Is it just me, or does this course look like someone just slapped it together three days before launch and HB/2K included it as an alternate course for MyCareer?
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Post by sroel908 on Feb 17, 2023 16:54:17 GMT -5
According to this, that's an Arctic Fury course... I believe the designers of these official courses for 2K23 were working with a course designer program that was even less functional that the one in-game is now, and they had to use the tools they were given at the time. Perhaps that's why it might be a bit rough around the edges...IDK, I haven't played that course yet, so I can't comment on its quality.
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Post by bubbadave on Feb 17, 2023 17:42:49 GMT -5
According to this, that's an Arctic Fury course... I believe the designers of these official courses for 2K23 were working with a course designer program that was even less functional that the one in-game is now, and they had to use the tools they were given at the time. Perhaps that's why it might be a bit rough around the edges...IDK, I haven't played that course yet, so I can't comment on its quality. Overall I don't have a problem with any of the other courses. Both of crazycanuck's and the Craggy Heights by arcticfury are very good. I hadn't noticed Sherwood, however, as it's the alternate if you don't qualify for the Arnold Palmer, which I didn't this second MyCareer season. Hence the reason for playing it. I love arcticfury courses, Carinthia being my favorite.
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Post by sroel908 on Feb 19, 2023 15:52:51 GMT -5
So I just played a round here, swapping it in for the usual host of the "Champions Invitational".
I thought the environment was quite cool. Didn't notice anything to make it feel "slapped together", but I would also say some hole designs and green complexes were maybe a bit too much or didn't suit my style.
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Post by blueblood1995 on Feb 19, 2023 23:23:46 GMT -5
I've played it a couple of times. Thought it was one of Arctic Fury's better courses and not sure what all the fuss is about. I wasn't keen on the MASSIVE cliff however. Apart from that I liked the environment.
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Post by greenlightning on Feb 20, 2023 6:27:23 GMT -5
I thought the course overall was well done not slapped together by any means.
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Post by b101 on Feb 20, 2023 12:13:25 GMT -5
Arctic and I are probably polar ends of the scale with course design and much of his stuff doesn't necessarily fit my eye. That said, I think this is arguably his best course and brilliant considering what we were working with. For a bit of an idea of the limitations around these courses, as nobody outside of the six of us would really understand just how tough it was:
- multiple unidentifiable crashes (one per hour or so, with splines being particularly impossible) - blinding lighting making planting pure guesswork - no idea of driver distances beyond that max driver distance was 305 (we had no clue on archetypes) - a three week deadline, with the designer build provided to us a week later than promised - updates that included things like removing playtesting for two weeks - a cursor that would only move in the four cardinal directions - area select being even more buggy than now - the game becoming incredibly laggy anywhere near water - no measurements on sculpting tools - surfaces not laying properly meaning you frequently had to exit and reenter - one undo click rather than ten
That's barely scratching the surface. Would we have made better courses had we known more about the game? Probably - my two (Lachlan and Emery) are way too hard knowing what I do now - but based on what we had, I don't think you could ask for much more.
Obviously, all are free to have their own opinions, but I think a bit of context is also useful here. Makes Lone Grove all the more impressive imo. Probably also not surprising that the six of us have all dealt with major burnout since those projects.
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Post by trailducker on Feb 20, 2023 12:25:00 GMT -5
Probably - my two (Lachlan and Emery) are way too hard knowing what I do now - but based on what we had, I don't think you could ask for much more. Obviously, all are free to have their own opinions, but I think a bit of context is also useful here. Makes Lone Grove all the more impressive imo. Probably also not surprising that the six of us have all dealt with major burnout since those projects. I blew through career mode 2.5 times on one event per round, no tempo, unlimited putt previews and easy conditions and clawed my way to second place the first time on Lachland and had to go -3 on the last four holes to win by 1 my second time playing it 😂 I agree too Lone Grove is straight class.
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Post by b101 on Feb 20, 2023 12:50:52 GMT -5
Probably - my two (Lachlan and Emery) are way too hard knowing what I do now - but based on what we had, I don't think you could ask for much more. Obviously, all are free to have their own opinions, but I think a bit of context is also useful here. Makes Lone Grove all the more impressive imo. Probably also not surprising that the six of us have all dealt with major burnout since those projects. I blew through career mode 2.5 times on one event per round, no tempo, unlimited putt previews and easy conditions and clawed my way to second place the first time on Lachland and had to go -3 on the last four holes to win by 1 my second time playing it 😂 I agree too Lone Grove is straight class. I did enjoy needing to make two pars on 17-18 on Lachlan to win. But playing the game now, it's way harder than I ever wanted it to be. Totally different game to 21.
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Post by bubbadave on Feb 20, 2023 13:01:48 GMT -5
If no one had told me that Sherwood was an arcticfury design, I never would have guessed it. I have played a variety of his courses, Carinthia and Daisy Village being my two favorites. I think I might be coloring my shock based on a few things, and they may have been unfair. With the limitations, I can see the problematic design process. That said, this should have been handled better on HB's end. As far as crashes go? I know Ben just launched a course and claims 200+ crashes. I'm having one every 5 minutes and have decided that I will either wait for them to fix the design problems or start designing in 2K21.
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Post by bubbadave on Feb 20, 2023 13:05:01 GMT -5
I did enjoy needing to make two pars on 17-18 on Lachlan to win. But playing the game now, it's way harder than I ever wanted it to be. Totally different game to 21. I managed to make the cut (+11) on Pro at +9 only to get destroyed on the fourth day with a +13. 66th placed finish was definitely my worst cut finish.
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Post by trailducker on Feb 25, 2023 14:27:47 GMT -5
I played this one in Career mode and kind of blew through it so I gave it another play and yeah I can’t disagree more with the original post. The shear amount of different grasses and plants used on this course definitely took a lot of time. It’s got the stable of AF where he can use so many different items to create a lush and rich environment but it not appear cartoony. Even if the land he creates has a surrealism to it it never comes off as too plasticy.
I also have to agree with Ben on this being arguably his best course. Mainly the plot and sculpting itself feels so natural and not forced and the Width provided gives a lot of options. I still have to play his newest one. Maybe I’ll do that now!
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Post by sroel908 on Feb 25, 2023 14:30:44 GMT -5
- multiple unidentifiable crashes (one per hour or so, with splines being particularly impossible) - blinding lighting making planting pure guesswork - no idea of driver distances beyond that max driver distance was 305 (we had no clue on archetypes) - a three week deadline, with the designer build provided to us a week later than promised - updates that included things like removing playtesting for two weeks - a cursor that would only move in the four cardinal directions - area select being even more buggy than now - the game becoming incredibly laggy anywhere near water - no measurements on sculpting tools - surfaces not laying properly meaning you frequently had to exit and reenter - one undo click rather than ten Sounds like the course designer itself was the most "slapped together" thing in this whole discussion. Geez, that really makes all of these official non-real courses you all did that much more impressive, indeed.
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