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Post by fs321 on Jan 17, 2023 18:07:28 GMT -5
Hello,
I have a course close to being published and I have published a test version called 18holewipwip
There is still a lot of planting to do and a lot of sculpting issues I need to fix but if someone could give it a go and let me know of any playability issues it would be a big help. The test version has been published on the fastest greens just to make sure it's playable at all speeds and there are a couple of pins on pin set one that are a bit iffy but should be ok on slower speeds.
Please ignore the club house area as this is just a place holder for now and i'll be working on that at the end and there still maybe a couple of not so flat tees that I may have missed and I still need to rearrange some of the pin positions.
Thanks.
edit - Edit just to say hole 14 has OOB very close to the fairway in that if you miss the fairway left you are probably OOB. I'm not sure if this is too harsh.
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Post by mattspy05 on Jan 17, 2023 21:27:52 GMT -5
Played your course…your planting that you have done so far is really good. The lakes look great too…although you cant see the lake from #2 (the long par 3) that tee shot would look nicer if you could see it from the tee box.
To me, your fairways seem too wide…especially in the landing zones…it takes the bunkers out of play, i know theres a few holes where if you land in the fairway but the wrong spot you get some tree trouble, but overall I never felt troubled with any of the tee shots because the landing areas felt like they were 50-100 yards wide.
There’s also a lot of flat fairway around your greens…there a few holes where you raise the greens and have a sloped run off and that looks good, but if theres no run off area and a lot of fairways it probably should be rough…the proportion of fairway to green on hole 15 is ideal to me.
Love your greens, they’re subtle but tricky…there type of greens you could really turn up the speed on.
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Post by mattspy05 on Jan 17, 2023 21:32:18 GMT -5
One more thing…16-18 all of a sudden have skinny fairways i’d widen those and then shrink the other ones.
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GeneCreemers
Amateur Golfer
I guess this isn't a search bar
Posts: 252
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Post by GeneCreemers on Jan 17, 2023 23:20:25 GMT -5
Pros
- Good start. Course has potential for sure.
- I'm a big fan of courses that feel real. I like that yours did that.
- As someone who plays a lot of real golf, and recently had their online course kind of trashed on a stream because the streamer decided to hit driver every hole (I didn't force this person to make bad decisions and hit driver on every hole), I personally like that I had to use some different clubs off the tee. I don't like to mindlessly smash driver every time. I like that I had to plan a strategy from the tee before actually hitting the ball on some of the holes, like in real life. Not sure everyone would agree with me on this, but that's how I feel.
Cons
- I wish I wrote down which holes, but a couple of your tees weren't showing as perfectly flat for me.
- Not a huge fan of that 4th hole split fairway. Something just felt off to me
- Check the front right pin on 10. Personally I think it's a little close to being unfair. I put my tee shot about 10-15 yards too long, and my putt coming back nearly rolled off the green.
A couple of thoughts
- Not a con, just a thought, but what's the reasoning for OB on hole 11 (Dogleg left with a fence down the side)? Feel like that could get dangerous with the wrong wind.
- Agree with mattspy05 about the 16 and 18 fairways being too narrow. They felt out of place with the rest of the course.
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Post by sroel908 on Jan 18, 2023 0:29:47 GMT -5
Just played your course. Pin 2. Back tees. Default conditions.
General thoughts: - I know the greens are set to 186 speeds...Honestly, they are quite tame for being at the fastest setting. If they were turned down to any lesser speeds, most of the greens would hardly have any slopes to them at all. - Fairways on some holes start kind of far away...200+ yards away from the back tees. Not a major deal or anything, but it just visually looks that the fairways are a long way off the tee. - Some bunkers could use a little more sculpting...a few have the "bathtub" look to them.
Hole 3 has a split fairway, with a bunker splitting it into a left and right side. I don't know why anyone would ever go left. Both sides are about the same width, but going right cuts the distance down a lot, and there's an additional bunker that comes in to play on the left, too. A 300-yard drive down the left leaves you 200 yards away, while a 300-yard drive down the right leaves you about 170 away. Also, the fairway starts at 200 yards away from the tee, which seems perhaps a bit far away.
The pond beyond Hole 8 would be perhaps a bit more intimidating if it were visible from the tee. It also seems like actually going for the green is the "safer" play, as heading in that direction, instead of aiming to the fairway layup area, is actually aiming away from the water.
The fairway on Hole 9 doesn't quite make sense...I don't know why anyone would aim short and right of the water off the tee, ever. I had a wind into my face, have a driver that carries 297, and I easily cleared the water. There are trees at the dogleg, which force you to shape your second, too. This one just kind of felt a bit "manufactured", and like you really don't have a good play at all because the hole's design is fighting you, and even a good shot puts you in a tough spot on your next one.
Not a fan of the internal OB off to the left of Hole 11. Some if it creeps really, really close to the fairway, too. The hole design itself is a bit wonky, too. Again, just feels manufactured and designed to play "harder" or something.
More OB that's really, really tight to the left of the fairway on Hole 13.
Hole 14 is another split fairway. The left side doesn't even start until 300 yards from the back tees. I have a NW wind into my face so that's not really even an option. Plus, going right makes the hole play shorter, and takes several bunkers out of play. Again, there really only seems to be one option here off the tee, and that's going right. Hole 14 did have a more interesting green, with a variety of slopes that I did like.
I'm noticing that the greens have a bit more interest as we close out...Hole 15 had another interesting putting surface.
Agree with the previous posters here...Hole 16 fairway is very narrow, yet the space available seems as though it could accommodate wider fairways that we've seen up to this point. Not sure why this one is shrunk down.
Hole 18 has a runoff/collection area around and behind the green that seems a bit too large for the hole, especially the section beyond the green.
I also agree with those above that the setting is pretty nice, and the foundation is good here. Some hole designs feel a bit "tricked up" in hopes of protecting par a bit too much, especially the hole with a super narrow fairway, and the par-5s that put trees right in the way when you take the optimal line off the tee.
Hope this helps, and keep up the work...I think you've got a good start here!
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Post by fs321 on Jan 18, 2023 11:43:48 GMT -5
Thanks for the feedback everyone, I want to reply to you all but I don't want to clog the thread with my posts one after another so i'll try and keep it all here.
I started this course at the end of pga 2k21 so my driver was going a lot further and now they've introduced the archtypes my drives are a lot shorter so i've found it difficult to plan landing zones. That's the excuses out of the way.
I have a question about greens, if I made them more "slopey" so that they play how I want them to play on around the 140-160 mark would the course get rejected if yellow/red lines crept in on the highest speeds?
The holes with the split fairways I agree with, I've re done these holes a number of times and can't get the result I want so may do away with the splits altogether.
The Par 5s with the trees blocking shots, the first one, the idea was to make people think about what angle to leave after the drive to be able to go straight at the pin without shot shaping. The par 5 9th, on 2k21 I was able to drive the pond to the right and leave an open shot at the green but this doesn't seem to be the case now? 'll take those trees out blocking the safer shot if that's the case. Also the fairway short and right was for anyone who found the water, I didn't want the drop zone to be from heavy rough.
The idea for the OOB, I originally wanted the course to be based around a road running through it. However, if it's harming the course i'm more than happy to remove OOB altogether.
The narrow fairways i'll widen but the fairway that started from 200 yards must have been an oversight on my behalf, didn't notice it.
I've read through all comments and i'll take them into account. I don't want it to come across that i'm arguing against some of your points, i'm just trying to explain the ideas behind why i've done what i've done.
Thanks again.
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Post by mattspy05 on Jan 19, 2023 17:57:15 GMT -5
Thanks for the feedback everyone, I want to reply to you all but I don't want to clog the thread with my posts one after another so i'll try and keep it all here. I started this course at the end of pga 2k21 so my driver was going a lot further and now they've introduced the archtypes my drives are a lot shorter so i've found it difficult to plan landing zones. That's the excuses out of the way. I have a question about greens, if I made them more "slopey" so that they play how I want them to play on around the 140-160 mark would the course get rejected if yellow/red lines crept in on the highest speeds? The holes with the split fairways I agree with, I've re done these holes a number of times and can't get the result I want so may do away with the splits altogether. The Par 5s with the trees blocking shots, the first one, the idea was to make people think about what angle to leave after the drive to be able to go straight at the pin without shot shaping. The par 5 9th, on 2k21 I was able to drive the pond to the right and leave an open shot at the green but this doesn't seem to be the case now? 'll take those trees out blocking the safer shot if that's the case. Also the fairway short and right was for anyone who found the water, I didn't want the drop zone to be from heavy rough. The idea for the OOB, I originally wanted the course to be based around a road running through it. However, if it's harming the course i'm more than happy to remove OOB altogether. The narrow fairways i'll widen but the fairway that started from 200 yards must have been an oversight on my behalf, didn't notice it. I've read through all comments and i'll take them into account. I don't want it to come across that i'm arguing against some of your points, i'm just trying to explain the ideas behind why i've done what i've done. Thanks again. I need your assessment dragon valley beta sroel….you always give it to me straight lol… Agree with everything said here
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Post by mattspy05 on Jan 19, 2023 18:00:24 GMT -5
Thanks for the feedback everyone, I want to reply to you all but I don't want to clog the thread with my posts one after another so i'll try and keep it all here. I started this course at the end of pga 2k21 so my driver was going a lot further and now they've introduced the archtypes my drives are a lot shorter so i've found it difficult to plan landing zones. That's the excuses out of the way. I have a question about greens, if I made them more "slopey" so that they play how I want them to play on around the 140-160 mark would the course get rejected if yellow/red lines crept in on the highest speeds? The holes with the split fairways I agree with, I've re done these holes a number of times and can't get the result I want so may do away with the splits altogether. The Par 5s with the trees blocking shots, the first one, the idea was to make people think about what angle to leave after the drive to be able to go straight at the pin without shot shaping. The par 5 9th, on 2k21 I was able to drive the pond to the right and leave an open shot at the green but this doesn't seem to be the case now? 'll take those trees out blocking the safer shot if that's the case. Also the fairway short and right was for anyone who found the water, I didn't want the drop zone to be from heavy rough. The idea for the OOB, I originally wanted the course to be based around a road running through it. However, if it's harming the course i'm more than happy to remove OOB altogether. The narrow fairways i'll widen but the fairway that started from 200 yards must have been an oversight on my behalf, didn't notice it. I've read through all comments and i'll take them into account. I don't want it to come across that i'm arguing against some of your points, i'm just trying to explain the ideas behind why i've done what i've done. Thanks again. I need your assessment dragon valley beta sroel….you always give it to me straight lol… Agree with everything said here No worries man…were all just trying to help eachother out
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Post by fs321 on Jan 29, 2023 6:12:43 GMT -5
Nearly finished now. I've taken all feedback into account and there are no more split fairways, some fairways are now wider, some narrower. I wanted to keep the OOB but it no longer impedes the drive on 11 but still something to think about with the approach shot. The OOB is also a lot closer to the road on 13. Less fairway around some of the greens and i've altered a few greens so they play more interesting on lower speeds. Some water/bunkers have been removed.
Just a little bit more planting and off course stuff to do and then it's pretty much done. I am considering swapping holes 9 and 18 as I think 9 is a more interesting finishing hole.
Sorry for the lack of pictures but it's a pain to do on xbox but hopefully i'll have a proper thread ready soon and i'll have some pictures ready for that.
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