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Post by bhazen on Jan 18, 2023 12:48:29 GMT -5
Today I wanted to show the process of redesigning a hole that didn't work. I know I mentioned I was going to show differences in the affects of shadows, but I decided to rework the par5 10th hole instead. Originally it was a dogleg left that had a 70-80 degrees unrealistic turn that I had blocked out with trees. I was forcing a shot off the tee and it felt manufactured nor did it fit into the theme of the course as a whole. Since I had some space to the right of the green, I decided to move the green complex while trying to keep the overall distance (or even shorten it). Here you can clearly see the old hole layout - the trees bunched to the left of the tee box forced the player to hit less than driver towards the fairway bunkers and not cut the corner. It played ok as a hole, but I didn't like it and honestly didn't fit into this layout. Here's the original look from the teebox - blind to the green, and all you can see is a hint of a dogleg to the left. Not the shot or feel I was looking for. Here's what it looks like now - I've opened the sightlines by removing all the trees to the left of the tee box, sculpted and lowered the terrain to improve the sightlines bringing the bunkers on the very left into play. From here you now can clearly see the intent of the hole sweeping away left rather than the long corridor you see in the first picture. I need to do something with the hill/cliff to the water here though, not 100% sure what I'll do but I don't like the transition to the water's edge and it stands right now and you can't see the water below here so I'll do some more sculpting and bring that into view. Maybe add boulder rock work or plant bushed along the steep cliff edge to help with the transition. I have to sleep on it more. It will purely depend on how much I open the sightlines to the water's edge at this point. Here's the before look of the fairway from above the drive landing area. Very uninspired look here; too straight, too flat without any interest. For gods sake, this is the opening hole of the back nine, I needed to do something not to just make it playable but interesting. Continuing the fairway in this direction after opening up the drive off the tee box would only encourage players to cut more of the corner off making this par5 really short. So I came up with this. I moved the green to the right into a natural depression that brought the fairway bunkers into play off the tee, that moved the waypoint and splitting the fairway with the cart path brings a little more visual interest into play. If you noticed, I only gained 2 yards to the hole with this move (577yds versus 579yds) but moved the green about 50-60 yards from its original place. The new green complex is stunning, I was able to build my 1st ever retaining wall here in doing so I was able to create a nice grass bunker in front of it creating a little more depth to the hole. With this simple feature, I was able to transform a 'blah' hole into something memorable but understated in design. In a play-though I was able to capture a picture of the depth of the grass bunker from this angle. It looks good, realistic and gives a nice visual to the size of the retaining wall from ground level. Here's another look before I started planting and 'fleshing' out the green complex. As a par5 hole, I created a layup area short of the green, but allowed the player to reach the green with either a precise runup over a narrow neck of a fairway (over a mound) or they could try to fly and land on the green without rolling off the backside. Bunkering protects the left side of the green front, left and back. Here's a good look back at the green and fairway from behind the green. I haven't finished planting and completing the final touches to the hole, but I'm very happy with the results. The green itself has a little color on it and I've already moved one of the pin placements since taking this picture (front left) it was too close to a red/yellow slope to really be playable. I moved it forward towards the front trap and it plays well there. Overall I'm very happy with the changes I made. Before I started, I wasn't sure if I wanted to do it because of the work it would entail but the look and feel of the hole now really fits in to the overall feel of the course. Being able to visualize and then make the changes was scary at first (because I didn't want to mess it up and I'm not 100% comfortable with the designer yet) but I was really pleased with myself just being able to make the changes without too many issues. Thanks for Reading -
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GeneCreemers
Amateur Golfer
I guess this isn't a search bar
Posts: 252
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Post by GeneCreemers on Jan 18, 2023 21:48:46 GMT -5
Looking good B, did you end up doing a beta?
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Post by bhazen on Jan 19, 2023 11:29:30 GMT -5
Looking good B, did you end up doing a beta? Actually I was looking at that last night - how do I do it? I'm on a console and I don't see anywhere where I can change the name/duplicate the file on the console before submission. I was kind of bummed.
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GeneCreemers
Amateur Golfer
I guess this isn't a search bar
Posts: 252
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Post by GeneCreemers on Jan 19, 2023 11:57:37 GMT -5
Looking good B, did you end up doing a beta? Actually I was looking at that last night - how do I do it? I'm on a console and I don't see anywhere where I can change the name/duplicate the file on the console before submission. I was kind of bummed. Assuming this isn't for the CC contest? No beta's for that contest. If it's for the Rookie contest, you can do a beta. If it's just for fun, then beta all you want.
While you're in design mode for your course, go to the pause menu and select "Rename Course", then publish it. I've seen others recommend this next thing, but for a screen grab pick something really generic so it's not enticing for people to play if it comes up in searches. I did a screen grab of a landscape that didn't show any of my course. I'll pick something nicer when I want the whole world to see it.
Name it something super generic so it doesn't come up easily in a search. I named mine TGCWbeta for instance. Once you've published it, it will be removed from your Unpublished Courses To get it back into your Unpublished Courses, just go to Published Courses from the main menu
Select the course you want to add back to your unpublished courses Select Duplicate... this will add it back to your unpublished courses where you can continue to work on it.
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Post by bhazen on Jan 20, 2023 11:26:46 GMT -5
I released the Beta for this course late last night: Beta7B, only on 2k21. If you have time please play and give me some feedback. After I released the Beta, I played a round and noticed that I have the proportions off on the sandtraps - they are too small in most cases. I'll have to go back and re-do each trap please don't be too critical on the traps at this point, they are all going to be redone.
Also please remember I haven't put any of the finishing touches on the back nine yet. I will really dive into the back nine hopefully this weekend and then go back and fix/resize all of the bunkers on the course.
Thanks!
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GeneCreemers
Amateur Golfer
I guess this isn't a search bar
Posts: 252
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Post by GeneCreemers on Jan 20, 2023 12:44:36 GMT -5
I released the Beta for this course late last night: Beta7B, only on 2k21. If you have time please play and give me some feedback. After I released the Beta, I played a round and noticed that I have the proportions off on the sandtraps - they are too small in most cases. I'll have to go back and re-do each trap please don't be too critical on the traps at this point, they are all going to be redone. Also please remember I haven't put any of the finishing touches on the back nine yet. I will really dive into the back nine hopefully this weekend and then go back and fix/resize all of the bunkers on the course. Thanks! Oh damn, didn't realize this was only 2k21. I'm on 2k23
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Post by bhazen on Jan 26, 2023 14:03:57 GMT -5
It's been awhile since my last update. I've had the beta out now for a few days and honestly I haven't opened the game since I've made it available. Its been a really busy week and my son had to re-visit the hospital again due to his condition. He's now out and life is slowly returning to normal. I'm about 4weeks behind my estimated completion date of March 1st, but I believe I can still finish the track the way I want it by the end of March. I'm starting to realize as I get closer to the release, little things are bugging me about it that I want to fix. The more I 'fix' items, the more other little issues pop up. In my industry this is considered 'contract creep', as I'm starting to get outside the original scope of work I set for myself. My next course I may write up a complete scope of what I need to accomplish so I can just tick off boxes and not have this issue at this stage of development. Because right now, I may never finish the project because I see something and add it to the list of stuff I want to do on the course. That all said, I am pleased with the results of the course as it stands compared to my expirence. The biggest issue I have is my meter - I'm currently at 86.4% and I have basically 6 holes to plant. I'm not going to have enough to plant all the grasses I wanted nor will have have enough to do the details I wanted to do on the facilities. Grasses are a b%&, and use up so much meter that it's sickening. I quickly realized that you can't plant the whole course and only plant tee boxes, landing zones and greens. Anything outside of that is a waste of meter and time. I will take that knowledge to the next course and most likely always look back at this track as a failure just for this fact. The other issue I'm having are my sand traps on the course. I really didn't look at the size of them until I had designed the whole track. I'm now realizing that even though I sculpted them ok, they are not uniform in depth, and size. Also many of them are not realistic and I'm really not happy with them right now. The proportions are way off on some of them but I don't think I'll go back and redo them all, I will fix a few of the really bad ones but that will be it. It's time to more on. Finally as I wrap up this project, I've already created a list for myself of items I'm going to improve for my next track. I'll share that when I begin the thread for my next course. I already have the idea and the look I want in my head so I'm starting to get excited to show that process since I'm only about 1-2 months off from starting it. Today I'm going to discuss Hole6 a 558 yard par five. This hole is a straight very basic design; an easy up/down hole that is reachable in 2. Most players should be striving for an eagle here. The tee box is a basic shot to a fairly tight landing area of 32yrd width fairway, and the approach requires a player to clear a right front facing primary bunker that is guarding a green that slopes away from the player towards the water. If you can hold the green on your second shot you may be able to card you eagle here. The routing here is simple, not much to worry about if you hit the fairway and green. The teebox itself is visually enjoyable (and may be the last one on the course like this due to the object meter). Ash bushes and long Rye grass surround the tees creating a intimate smaller feeling. I wanted the player to feel like everything is closer than it actually is. Beyond the box everything opens up. I spent quite a bit of time creating the sightlines here off the box because originally the sightlines were blocked by the uphill slope. I had to remove quite a bit of hillside to make the hole playable. The shadows from the trees into the fairway here are also designed. Again I wanted the 'closer' feeling off the tee when in reality there is quite a bit of room for the player. The approach shot landing area is fairly narrow for this course at only 32yds I believe its the narrowest on the track. Here you get a good view of the approach. With water behind the green (that doesn't come into play but frames the hole very well) to the large primary bunker guarding the green. The trick on this approach shot will be holding the green after clearing the bunker. More advanced players will work the ball left to right with either a high cut or fade hoping to use the bailout area left of the green as their starting point. The green complex itself is rather muted. There are quite a few sightlines leading away from the green creating very nice backdrops for the player. Bridges and other holes are visible depending on the players position on the green. As I have already mentioned, the green slopes towards the water, front to back, away from the primary bunker guarding the complex. Again, I moved quote a bit of dirt to create this look, and even now it's not quite what I envisioned in my head. If the player attempts to reach this green in 2, they must figure out a way to stop their ball early, otherwise it will roll off the backside of the green as designed. The back pin placement is perfect for eagle scoring while the other 3 pin placements will most likely result in long putts for eagle and birdie. A par here will almost feel like a failure. Which is the intent. I wanted the player to feel like "one got away" if they don't pull an eagle here. This hole is a set up for the player at this point. I want the player to be more aggressive on the following holes to close out the front 9 and have designed the following holes with this in mind. Overall I'm pleased with the way this hole worked out. There are several 'issues' I see with it but I'm not going to get into those here. Tactically this is a good hole and gives a player options on how they want to attack it. Are they going for eagle? Will the wind affect how they play this hole? Will they pull the 3w rather than a driver in order to make sure they stay on the fairway? How will a player shape their 2nd shot to avoid the front bunker? I've created questions here and that was my intent. Overall though its not very difficult to navigate the hole itself. Could I have executed better? Yes, but I am happy with the way it turned out. Well that's it for today, I've finished holes 7-9 already and putting the finishing touches on 10-11 this weekend. The only holes I really need to review right now are 12-16. I need to finish some planting and review the sightlines which I should be able to complete this weekend. Once I have completed that, I'll go over the course once more and then it will be ready for release. I'm guessing it will take me about 40 more hours to complete from this point forward. I'll post about hole7 tomorrow before the weekend. Thanks for Reading -
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Post by bhazen on Jan 27, 2023 13:25:47 GMT -5
The par4 442yrd dogleg left hole is one of my favorite holes on the course, It's simple, straightforward and uses a little of everything that I've learned about the designer to date. The hole has elevation, rock work, good sight lines, some strategic positioning, etc.... The tee box is rather plain because I've run out of meter for the time being, if I get to the end of the track and can add some grass here I will. The visual off the tee box shows off a nice easy uphill slope with the players target line pointing directly towards the rock face that skirts the right hand of the fairway. Dead left off the fairway is a slope and multiple trees planted - if you end up there off the tee box this hole will not be reachable in 2. The fairway slope gently (very gently) away from the rockface funneling towards the trees on the left. After your tee shot, this hole for me really gets interesting. The landing zone is almost 40yds across and it gives the player plenty of room to remain on the fairway, but the positioning on the fairway here is what makes the hole fun. Angles to the green will vary with pin placements but a player should be deciding where they want to be in the fairway off the tee box because when they get to their second shot it may bee too late. Too far right against the rock face they could become blocked out by the rocks with pin placements to the right and too far left may result going into the tree line and slope to the left. Or blocking out he pin placements to the left of the green. The approach itself is a nice down hill visual that requires a carry to the green, no rolling up here. The green is framed by 5 bunkers (the 1st bunker is offset from the green creating a visual that the green is closer than it is) and the lake sitting behind the hole (which doesn't come into play). After the last hole, I anticipate the player to get aggressive and hopefully go pin hunting here. A 290-300 yard drive off the tee will set up a 150yd downhill approach. If a player pin hunts here it may cost them depending on the pin location and where they sit on the fairway. The landing zone for the 2 right hand pins sit on a tier which will be very difficult for the player to hold onto due to the downhill nature of the approach. The shot will have to clear the front guarding bunker, land and stop before reaching the backside of the complex and the rear trap. The lower tier moves right to left and slightly towards the back of the green away from the lower pin locations. Getting an approach to stop here really requires a player to start their approach shot left and work it back towards the green into the slope. Otherwise shots will roll off this surface. Personally, I really enjoy the visuals on this hole. I could take a ton more pictures and I feel most of them would work very nicely as a example of what I wanted to achieve with this track. The slopes, sightlines, and lighting all fit into what I had pictured in my mine when I started this project. Overall I'm happy with the way this hole came out. Its simple in design but is interesting and subtle in nature. I'm sure in a year or two I'll look back at this and wonder what was I thinking? But for now at my current designer level, this is a good solid hole. That's it for today. I'm currently putting the final touches on holes 10 and 11 right now and should finish that this weekend. Again, I'm only planting bushes right now having dropped the grasses due to my meter space. Once I finish up with the bushes, if I have any remaining meter, I'll go back and plant some more grasses. Thanks for Reading!
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Post by bhazen on Feb 1, 2023 12:24:14 GMT -5
Spotlight today will be the 8th hole as Seven Bridges. A 188yd par3 is the sister hole of #2 on this course. This is a straight forward, carry water hole where the only real difficulty will be winds. Getting your tee shot close will require accuracy and walking away with a birdie is a strong possibility. Tactically this hole isn't hard to figure out so I wanted to make sure that the player had enough visuals to keep them interested. Views of the lake, snack bar, and a bridge help along with the mirror image of hole2 in the players mind. The subtle difference on this hole will be the green itself. The green is kidney shaped with just enough slope to make your tee shot very difficult to get close to any of the 4 pin placements. Add in a breeze and this fairly benign hole becomes much more difficult. If you can't keep the ball from getting wet, a bogey here will come into play. The putting surface is fairly flat, following the course theme but there are just enough slopes to keep putts interesting and challenging. From slightly raised tee boxes that are dotted with ash bushes and a little rye grasses, the player will get some good sightlines from the tee box area. A hint of the snack house and a bridge will be visible there. There is 30yds difference from the reds to the tips, making this hole playable for any skill level of player Visually I'm happy with this hole, I really wanted to create a 'sister hole' that reflected hole2 which is just on the other side of the bridge here. Give the player a chance to improve on their score from first run through except everything is mirrored. The main differences here are distances, (this hole is about 24yds longer), no front facing bunker and the green, while still having a backstop, that backstop isn't as large nor come into play as much. The bunkers along the backside of the green are deeper, and will be more difficult to stick your shot close to a pin location if you do find the sand. I'm happy with the hole itself, not original nor very difficult. BUT not all holes on a track have to be. The distance and smaller landing area tied with any wind direction will make this hole fun. The visuals I was able to design, creates a nice backdrop to the hole without taking away from the hole itself. That's it for today, holes 9 through 11 are completely finished. I'll share 9 most likely in a few days and then since I've already shared 10, that hole will focus more on the final touches only. I'm still debating with myself if I want to go back and re-shape/re-size all the 120+ bunkers on this course. That's a ton of work to do and I'm not sure if I want to spend the time doing that or move on. I'm starting to itch to get to another course and apply what I've learned on this this one to a new plot. We'll see, I hate doing stuff half a$$ed so most likely I will go and redo a few of them. Thanks for Reading!
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Post by bhazen on Feb 14, 2023 14:43:08 GMT -5
Welcome back! I'm going to breakdown the par4 439yd 9th Hole at Seven Bridges today. This will close out the front nine preview of my 1st design. I've been away from the game over the past few weeks, work has been very busy and I'm spending a lot of my free time playing actual golf on local courses and in my home simulator right now instead of designing. I'm still on target to finishing and publishing this course in March. The 9th hole is a downhill dogleg left to an island green (yeah I know). I wanted to close out the front nine in dramatic fashion and may have tried to 'cram' in too much stuff on this hole. The tee boxes encompass about 40yds from front to back, taking into account all skill levels. Again I haven't planted any rye grasses yet due to my object meter being almost full. If I have space once I'm done with all 18 holes, I'll come back and fill in this with grasses to help with the visuals. The landing area of the fairway is rather wide allowing a player to choose what side of the fairway they want to be on in order to get a good angle to that day's pin location. The approach shot to the island green is downhill with good sightlines not only of the green complex, but it includes visuals to the 19th green complex beyond, a waterfall and the Clubhouse to the players left and if the angles are right, a player can also catch a glimpse of a retaining wall on the fairway of 18, and maybe a bridge or two off to the right. The fairway on the approach shot is guarded by six fairway bunkers three on the left and three on the right. On a favorable day, these can be carried off the tee bringing the water at the end of the fairway into play depending on how you play your shot off the tee and how much a person decided to cut the corner on the left of the fairway. If you do go left of the fairway off the tee, the slope will catch your ball and there is a good chance you will be in the water here. If you carry the fairway bunkers and do land on the fairway with a favorable wind, there is a possibility of you either rolling through the fairway downhill or even into the water if you aren't too careful. Here you can see the Idea landing area to attack this green. You get a good visual of the green and everything that is happening around it. From behind the green looking back up the fairway - gives you a good idea what is happening on this approach shot. In all this isn't a difficult approach unless there is a good cross breeze that moves your ball left to right or right to left. The green itself is rather flat, with a small division running down the green splitting it in half front to back. If the pin location is on the left, you really want to be on the left side of the green and the same goes if the pin location is on the right. Otherwise you will be putting up and down over a 'valley' the runs the length of the green. That's it from today, my next update will be just the final changes to hole10 since I've already shown the re-design of that hole. I'll show the final result of the sightlines off the tee for that hole with a before and after comparison. Thanks for Reading!
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Post by bhazen on Feb 15, 2023 13:12:20 GMT -5
Just a quick final look at Hole10 since I've already written a whole post about this hole. What I really wanted to do is show the process of sculpting from the tee box. So just a reminder, Hole10 is a par5 579yds dog left left. Originally the hole played with a 70-80* turn that I didn't like, nor did it play real. This is what the tee visual looked like to start. In a post above I detailed the changes I made minus the final sightlines so today I'm just showing the final sightlines from the tee box. I just want to highlight how important different sightlines can make in the game. Here is the view from the tees after the first change - the sightlines are beginning to open up. You can see more of the fairway and landing area and the start of the cliff face. Its raw and unfinished but it a start to opening up the hole. In most cases, this is where I see about half of the designers in the game stop at. I wanted to take this a step further - what's below the cliff face? Here I've sculpted it more, dropping the ground between the water and the tee box, added rocks and plants to the cliff face creating a better visual off the tee. Here the player can see the danger and what is required of them off the tee. In order to make this change, I had to move the rear tee boxes forward a few yards and steepen the drop from the tee area. This brought the water into view. After smoothing out the terrain a little more the result is something I believe you could see out on a real course. Something memorable for the player - the bailout area to the right is still there giving the golfer an option to play it safe or to use during windy conditions. This is where we see most designers stop and indicate that its finished. Again, I wanted to take it a step further - I wasn't happy with the sightline on the left side of the hole from here, you saw how the hole bends off to the left but you can't tell how far left it goes. How can I open that up for the player? The solution was simple - just remove one bush by the tee box on the left side. Taking that bush away created a new sightline, and now you can see the first tree on the left side of the landing area by the rocks, framing the fairway and giving the player a better idea of the hole's direction. It also bring more attention to the yellow Ash on the left side adding a splash of color to the shot. I also brought back in the ball washer on the right side to help frame the visual more. Hopefully if you are a designer and are still reading this thread, you can see what small changes can do to a single shot - as a player in the game, I love seeing this type of attention to courses and get frustrated when I'm playing someone's track where they just don't do these little things. Picture yourself with your buddies playing this course - standing on the tee box waiting for the group in front of you to clear out. This is a view I'd want to look at compared to the first version. Well that's it for today. Holes 11 and 12 are completed and I'll do a highlight post on them shortly, I'm really trying to stay focused on this track but I'm itching to get going on my next course. I've learned so much on this 1st course, I really can't wait to implement my thoughts, ideas and techniques into that plot. Until Later, Thanks for Reading - B
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Post by bhazen on Feb 21, 2023 15:05:53 GMT -5
Today's walkthrough is the 157yd par3 11th hole. This is the third par three on the course, and is also the shortest hole on the track but that doesn't mean its an easy birdie here. Depending an on wind direction and pin placement, getting par or even a bogey here may let you walk away feeling good about yourself. Placing a tee shot close to any of the four pin placements should be considered a 'win' here. The tee box is grouped together for this hole giving the player a good sightline to the sizeable sloping green. The green is embraced by bunkers and a generous bailout area to the right for the weak of heart. Everything slopes front to back and towards the water right to left. The water itself will only come into play if a player had a crosswind from the lake (left to right) and the pin location for the day is in the back left location. With that location, the player will either have play their tee shot over water and bring is back against the wind or start right and let the wind carry the ball towards the hole with the slopes. Here you can see the different pin locations with the back left location being the hardest/biggest risk/reward. The green itself is sloped but fair. Here you get a good idea to the layout and how everything runs off the back and towards the water. The green is a two-tier surface with the back lower tier being the larger of the two. Personally, I'm not thrilled with this hole - the bunkers are wrong and I originally had two tee boxes with different angles into the green, but the sightlines were blocked by the hillside on one of the locations so I moved them all together and ended up with this. If you could show what not to do on a short par3 this would be a good example. Overall the bones are good but this hole just doesn't sit well with me. If I wasn't so close to publishing this course I would be tempted to yank it out and start over here. I'm considering this a learning experience and moving on because it does play and it does fit into the course. I'm winding down this track within the next few weeks - my meter is at 96.4% so I'm sure I'm going to be done here shortly. Once I hit 100% I'm just going to publish it as is because it's basically completed, and its time to move on to my next design that I've been planning in my head for a while now and I'm getting anxious to start moving dirt on a new plot for it. I can't wait until I can use some of the tricks/lessons I've learned from this plot incorporated into my next design. Again, the beta is out and it have 30 something plays on it and I haven't received any feedback - that's ok because I know I'm designing on 2k21. I've told myself that once I've completed 3 tracks on this software version, I'll start in with 2k23. I just wanted the bugs to get out of the designer on 2k23 before jumping to that platform. From what I'm reading it sounds like they are close. Thanks for Reading! B
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Post by bhazen on Feb 24, 2023 13:14:45 GMT -5
The challenging 12th Hole at Seven Bridges features a long Par4 494yds up/down straightaway hole. Designed as a blind landing for your tee shot, this hole has a long, thin green complex and is one of two holes without any fairway bunkers. The hole is slightly different than what you see throughout the rest of the course, but it does fit well into the course and doesn't seem out of place. Views from the tee box are spectacular giving you views of one of the iconic bridges here at Seven Bridges. Even though the landing area is blind, you get hints of rock formations to the right and the equipment area to the left. If one explores this view, a player will find an 'Easter egg' hint of the type of planting they will see on my next track. I didn't take any pictures of the approach shot on this hole for some reason - its a downhill shot to a narrow front to back well protected green. The deep front bunker will swallow approach shots and make the front pin location here very difficult to attack. The green itself is fairly flat even though there is some color on it. I could have shaped and sized the bunkers better, but I'm not disappointed with how the green complex worked out. The narrow front to back green is unique on this course and plays well here. The pin position front right is the easiest to attack, and the back two pins do have a roll out area behind them that is safe off the green. Landing and holding the green trying to reach the back pins is difficult but can be done. Most players will either come up short leaving long putts or they will overshoot the pins and end up off the green surface in deep rough behind the green trying to attack the back locations. From this angle you can see how difficult getting close to the front pin placement is. Even the front right placement brings the trap behind it into play. Most players here will land their approach shots dead center of the green and either play for spin/drawback on the front placements or hope for a rollout towards the back placements. Here you get a good idea of a fairway swell also protecting the font of the green really taking away the opportunity of rolling up your approach shot (it can be done though). The small deep circular bunker on the left isn't fun to be in. Getting up and down from that location take some skill. Overall, I'm happy with the hole and how it plays. I wish I had more meter so I could really flesh out this hole with grasses but that's not to be. A player can score well on this hole but has to earn it with two well placed shots since the dance floor itself isn't too challenging once you're on it. I am going to place some more bushes on this hole to try to get it looking more natural but I'm currently at 98.8 on my meter so I'm not sure how much more I'm going to be able to do. As I look towards my next design, the meter is going to be my top priority and I'm going to have to make sure I only use 5% each hole giving me 10% for clubhouse and other items. I'm perplexed how people get complete cities and neighborhoods into their designs - not sure how they do that without going over their meter. Thanks for Reading - B
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Post by bhazen on Jul 18, 2023 18:46:17 GMT -5
Its been awhile, but I was finally able to get back to this game, course has been uploaded and is ready to play. 2K21 platform, search Seven Bridges
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Post by bhazen on Oct 2, 2024 16:04:25 GMT -5
Just released this in 2k23 as Seven Bridges
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