|
Post by axelvonfersen on Dec 15, 2022 3:57:59 GMT -5
If anything the default ball sticks to well on many holes, perhaps even with Fast greens. Granted I'm in CC-D (C next week!) but it's very easy to stop a 4I with very little rollout on most greens. Maybe it's the sculptor archetype helping, but in many cases I would have preferred a longer rollout and more ground game. But that's a me thing.
The OP Ball sleeves must stay banned as they give different course settings for different players, at least until TopFlite finally gives us a real life ball that lowers the stimp of real life greens from 11 to 9.
|
|
|
Post by zooby97 on Dec 15, 2022 5:17:58 GMT -5
If anything the default ball sticks to well on many holes, perhaps even with Fast greens. Granted I'm in CC-D (C next week!) but it's very easy to stop a 4I with very little rollout on most greens. Maybe it's the sculptor archetype helping, but in many cases I would have preferred a longer rollout and more ground game. But that's a me thing.
The OP Ball sleeves must stay banned as they give different course settings for different players, at least until TopFlite finally gives us a real life ball that lowers the stimp of real life greens from 11 to 9.
Personally for me you have to find your archetype and adjust the fittings to improve more. I started with rhythm then went to Woodsman and now just changed to sculptor yesterday. I think I I found sculptor to be the one that has more balance for me. I think people started to get used to the consumable balls and then were shell shocked with the default ball on the Tours. But you are correct, the ball will stop on the greens with no problem. I think some people just need to play with more course management and try to avoid hitting it into bad areas with even more trouble coming if you miss that next shot. And I agree you cannot have everybody using all kinds of balls on the Tours as it is just not fair.
|
|
|
Post by mctrees02 on Dec 15, 2022 6:46:55 GMT -5
Don't pump a driver into the left greenside bunker on a 300y hole and you won't have a problem. We still have 2 eagles and 22 birdies against 9 bogeys and 7 double bogeys in Round 1 so I dont think the designer or scheduler caused a problem here. Hell I even rangered this pin on default speed but when I did I layed up and stuck it tight for bird. glad you picked up on the subtext there since I set that pin up on default conditions with slower than default speed in the tourney
|
|
|
Post by donkeypuncherben on Dec 15, 2022 8:40:23 GMT -5
The biggest issue I have seen is that with the new green speeds a lot of balls that go onto a slope don't just roll down to the next tier or flat area. A lot of times if you are on a multi tiered green on fast green speeds and your approach or putt or chip comes up just short of the edge of the upper most slope it rolls all the way off the green across like 3 or 4 flat tiers. I think that is not how most of these courses playing in the version of the game that they were originally released and not how the designer intended or should have intended them to play.
As others have pointed out we all play the same set up and now that balls are locked it is a fair competition so I think as designers come out with original designs on 2k23 and play test them this problem will solve itself.
|
|
|
Post by lessangster on Dec 15, 2022 9:08:04 GMT -5
I flatten most of my greens now to stop them rolling off the fronts.
|
|
|
Post by schmiff on Dec 15, 2022 14:48:00 GMT -5
I'm regularly having shots that almost stopped within 10-15 feet of the pin, instead run down green/yellow slopes and end up more than 100 feet away, sometimes in bunkers, and even on green speeds under 160. Yes it's the same for everyone, but it will only serve to widen the gap between the best players and the rest because the best are more likely to nail the flatter area immediately next to the pin for a tap in and where on 2K21 the others would be left with a decent chance at birdie, they're instead looking at a potential 3 putt or worse. I think the greens themselves are fine, it's the physics that aren't realistic and faster green settings just heighten the frustration when you're not on top of your game.
|
|
|
Post by moneyman273 on Dec 15, 2022 15:14:14 GMT -5
I was agreeing with Axel that as a community, we're playing fine in relation to par- I don't think TGC needs to change anything - this is the thread topic. You're adding on the competitive element that - I agree the disparity seems large, but we need to give players more time to gather the fittings or get used the game or whatever - it's too early to make a major rule change and it's too late to change up the divisions. My take is a long term view for a hypothetical next season if the data supports it and we are fortunate enough to get another season (under the 2K23 banner). By then we will be on patch 1.21, only to find out with that update, they inadvertently disable entering into events for society play, as well as disabling all clubs in your bag, save for the putter and 3 iron. Only thing left by then is MyCareer (all clubs work but still need internet connection!) and buying Taco shirts for 1800 VC per.
|
|
|
Post by sroel908 on Dec 15, 2022 15:18:18 GMT -5
The biggest issue I have seen is that with the new green speeds a lot of balls that go onto a slope don't just roll down to the next tier or flat area. A lot of times if you are on a multi tiered green on fast green speeds and your approach or putt or chip comes up just short of the edge of the upper most slope it rolls all the way off the green across like 3 or 4 flat tiers. I think that is not how most of these courses playing in the version of the game that they were originally released and not how the designer intended or should have intended them to play. As others have pointed out we all play the same set up and now that balls are locked it is a fair competition so I think as designers come out with original designs on 2k23 and play test them this problem will solve itself. I am still seeing this in some of the early 2K23-specific designs, but generally I think you're right - especially when it comes to 2K21 ports. Still, I think the 2K21 course design mentality is still there, and it will take time for even the courses totally built within 2K23 to find that sweet spot.
|
|
|
Post by YouStayClassySanDiego on Dec 15, 2022 18:45:44 GMT -5
Wow, lots of commentary going on here. I guess I'll add my take...
I don't think green speeds are a problem for me personally. I was on Kinetic last week and we had a couple of rounds at 192. Are they fast? Oh yeah. But they're supposed to be. You're punished for being out of position. Have I had a more than a few holes where I hit a really good shot only to see it roll off into trouble? Yes. But the majority of those shots were trying to hit a par 5 in two or going for a par 4 in one. It's just going to be harder to control the ball naturally on those shots. The way the game plays currently puts a premium on making sure your misses are in the right place. Just like high level golf IRL. PGA pros know that missing certain greens in a particular spot is just plain dead, and unlike 2k21, we now have that in our game. The same goes for putts. I know quite a few local courses here in San Diego where if you're putting from the wrong spot, you're just not going to keep the ball on the green - and that's on fairly 'average' green speeds. I think most of us just got used to being able to get up and down from anywhere without much difficulty and being able to 2 putt every green at worst without too much thought and that's just not the case now. Not that there aren't unfair pins out there - but a lot of those are actually on official courses. Just try playing career mode with VF greens.
Sure, there's been quite a bit of an adjustment in game. I've played a few putts on downhill lies where I'm just measuring the distance to the top of the slope and trying to get my ball to almost die there before the slope takes it. Just like I would on the course IRL. Nothing wrong with that IMO. I get that this isn't everyone's experience, but scores on tour are still pretty crazy low, so there are lots of folks adapting to the new game.
|
|
|
Post by Q on Dec 15, 2022 23:04:04 GMT -5
I am still seeing this in some of the early 2K23-specific designs, but generally I think you're right - especially when it comes to 2K21 ports. Still, I think the 2K21 course design mentality is still there, and it will take time for even the courses totally built within 2K23 to find that sweet spot. to port one of my courses I basically had to redo every single green and check every single pin just to make sure it plays alright this time around, and even then, it was really hard to check from all slopes and angles. CC hasn't seen greens above 158 but in general I've found they've worked well changing up firmness. If you want greens that play like the old 187s, all you need is 155 and Very Firm Greens. 186 and soft greens also works surprisingly decent
|
|
SowV1x
Caddy
Posts: 11
TGCT Name: Jonathan Bradley
Tour: Challenge Circuit
|
Post by SowV1x on Dec 16, 2022 10:30:03 GMT -5
Has anyone played at East Lake for the Tour Championship in Career Mode on Hard Difficulty? Always thrilling to start things off by invoking the Stroke Limit hahah
|
|
|
Post by sroel908 on Dec 16, 2022 10:37:46 GMT -5
Has anyone played at East Lake for the Tour Championship in Career Mode on Hard Difficulty? Always thrilling to start things off by invoking the Stroke Limit hahah Half the pin locations in career mode at the real courses would be "illegal" on TGCT. And that's not even at the harder difficulty levels or fast green speeds.
|
|
|
Post by sandgroper on Dec 19, 2022 22:41:42 GMT -5
Has anyone played at East Lake for the Tour Championship in Career Mode on Hard Difficulty? Always thrilling to start things off by invoking the Stroke Limit hahah East Lake was a joke in '21, let alone on '23 greens.
|
|
|
Post by BaconJunkie1 on Jan 5, 2023 15:40:02 GMT -5
Green Firmness … I’ve done the word search on here for Firmness and read the 1st 4 pages that deal with 2k23 but I think some posts were posted when the rules weren’t fully set using the default ball. Personally, I like the way the ball reacts in 2k23.
Anyhoo ... So many questions and I’m not sure how to word this or maybe it should be in multi-part but I guess starting off, I know the setting has to do with the balls initial contact with a surface (higher setting = more bounce) … Do you all (designers, peeps that set the society settings, anyone) have a default firmness that you start out with on 2k23 greens or a firmness setting that you seem to land on most of the time?
|
|