|
Post by JickinWings on Nov 30, 2022 5:41:35 GMT -5
Still have a few holes that I'm questioning whether to change or not and maybe wanting to add some different things in the planting department for this environment, but I got a name for the course and I'm excited to be publishing this soon for my rookie design entry.
|
|
|
Post by fargo on Nov 30, 2022 7:32:05 GMT -5
Looks lovely
|
|
|
Post by JickinWings on Nov 30, 2022 7:45:19 GMT -5
I appreciate it. thank you
|
|
|
Post by JickinWings on Dec 13, 2022 7:59:39 GMT -5
I still have at least two holes (9 and 12) that I'm still trying to figure out if I can make them better and I feel like there needs to be a little bit of something added on to the planting as well. I did publish a testing of the course called "Test 2 OCP" a few weeks back if anyone is interested in providing any feedback. (NOTE: I have already made some changes to the course since then).
|
|
|
Post by paddyjk19 on Dec 14, 2022 9:01:58 GMT -5
Still have a few holes that I'm questioning whether to change or not and maybe wanting to add some different things in the planting department for this environment, but I got a name for the course and I'm excited to be publishing this soon for my rookie design entry. Quick design thought on photo 2 for the par 3; Could maybe remove front bunker and have it all as fairway so if you’re short, at any angle, it rolls all the way back down. That would then force you long towards the back bunker, just think that front bunker is a bit of a saving grace for the short short. Love the environment though, very excited to play it
|
|
|
Post by JickinWings on Dec 14, 2022 10:03:52 GMT -5
Still have a few holes that I'm questioning whether to change or not and maybe wanting to add some different things in the planting department for this environment, but I got a name for the course and I'm excited to be publishing this soon for my rookie design entry. Quick design thought on photo 2 for the par 3; Could maybe remove front bunker and have it all as fairway so if you’re short, at any angle, it rolls all the way back down. That would then force you long towards the back bunker, just think that front bunker is a bit of a saving grace for the short short. Love the environment though, very excited to play it I might give that a try! Idk how I would feel about it visually, but I definitely like the idea behind it. Thank you!
|
|
|
Post by mctrees02 on Dec 14, 2022 10:54:28 GMT -5
Quick design thought on photo 2 for the par 3; Could maybe remove front bunker and have it all as fairway so if you’re short, at any angle, it rolls all the way back down. That would then force you long towards the back bunker, just think that front bunker is a bit of a saving grace for the short short. Love the environment though, very excited to play it I might give that a try! Idk how I would feel about it visually, but I definitely like the idea behind it. Thank you! if you use a front fairway apron, you could also raise the land up a bit so that run off isn't crazy severe. A few other things to consider with that type of change: - what's the overall difficulty of the course - how far below the green would you be if you go back down a false front fairway - do you use any similar fairway aprons elsewhere on the course? I'm assuming yes based on the pictures but I haven't yet played the actual course. How much has changed from the beta you published to now? I'm happy to provide feedback for you if it's a very similar course but if you've made meaningful changes, it would probably be better to provide feedback based on where you're currently at.
|
|
|
Post by JickinWings on Dec 14, 2022 12:32:26 GMT -5
I might give that a try! Idk how I would feel about it visually, but I definitely like the idea behind it. Thank you! if you use a front fairway apron, you could also raise the land up a bit so that run off isn't crazy severe. A few other things to consider with that type of change: - what's the overall difficulty of the course - how far below the green would you be if you go back down a false front fairway - do you use any similar fairway aprons elsewhere on the course? I'm assuming yes based on the pictures but I haven't yet played the actual course. How much has changed from the beta you published to now? I'm happy to provide feedback for you if it's a very similar course but if you've made meaningful changes, it would probably be better to provide feedback based on where you're currently at. Thank you for the advice! I'll definitely take those into consideration. And yea I have made quite a bit of changes since then. I just decided to publish another beta course called "Beta ocp" if you want to give that a go. I'm on xbox so I'm not sure how long it will be before you can actually view it, however. Thanks!
|
|
|
Post by fargo on Dec 15, 2022 5:09:39 GMT -5
Hey mate I've just played your "beta ofc", back tees and pinset 1
Course looks really cool and you've used the golden desert grass really well. Is that all splined? Must take up a hell of a lot of object meter. I wonder if you could mix in a different grass, especially near landing areas / greens? I love the way that your golden fescue areas catch the shadows when seen from a distance, but maybe mixing in a different smaller grass will improve the looks when up-close? It might be worth experimenting with.
I reckon you can tidy up that fence behind the 1st green. Tidy up the sine points a little, and you can raise or lower bits of land a few inches at a time to smooth out the kinks in the fence.
The castle / chateau is cool, well executed.
6th hole - I like this hole, but I wonder if it would be improved by being a little longer? You're always going to go for the green except maybe with a strong wind in your face. Maybe a little longer and the hole might be more prone to playing differently in different wind conditions?
The front bunker on 8 is good, don't get rid of it.
I think you should get rid of the aiming post on 10, you don't need it.
Why are three tee boxes together on 15? I assume you haven't finished building some tee boxes yet?
Lots of your detail work is good - water pipes, road and crossing behind 16 etc. If you run out of things to do before I the deadline I reckon you could improve your clubhouse. There's nothing at all wrong with it, but I reckon you could do more.
Overall it's really nice. Clean lines, well sculpted, well surfaced. I love the way you've used light and shadow. It's good.
|
|
|
Post by JickinWings on Dec 15, 2022 6:55:15 GMT -5
Hey mate I've just played your "beta ofc", back tees and pinset 1 Course looks really cool and you've used the golden desert grass really well. Is that all splined? Must take up a hell of a lot of object meter. I wonder if you could mix in a different grass, especially near landing areas / greens? I love the way that your golden fescue areas catch the shadows when seen from a distance, but maybe mixing in a different smaller grass will improve the looks when up-close? It might be worth experimenting with. I reckon you can tidy up that fence behind the 1st green. Tidy up the sine points a little, and you can raise or lower bits of land a few inches at a time to smooth out the kinks in the fence. The castle / chateau is cool, well executed. 6th hole - I like this hole, but I wonder if it would be improved by being a little longer? You're always going to go for the green except maybe with a strong wind in your face. Maybe a little longer and the hole might be more prone to playing differently in different wind conditions? The front bunker on 8 is good, don't get rid of it. I think you should get rid of the aiming post on 10, you don't need it. Why are three tee boxes together on 15? I assume you haven't finished building some tee boxes yet? Lots of your detail work is good - water pipes, road and crossing behind 16 etc. If you run out of things to do before I the deadline I reckon you could improve your clubhouse. There's nothing at all wrong with it, but I reckon you could do more. Overall it's really nice. Clean lines, well sculpted, well surfaced. I love the way you've used light and shadow. It's good. Thank you! I really do appreciate the feedback. I'll definitely take those into consideration while I continue working on the course. And yes #15 tee boxes still need a bit of work. I'm just not sure where each tee should go to get a different look at the green.
|
|
|
Post by mrfatmark on Dec 16, 2022 7:26:04 GMT -5
I played the course last night and thought it was really well done. I'm surprised at how well the grass shows up at a distance on my ps5. I can only assume your object meter is full with that much grass. I'm wondering if you dial it back a little in some spots if you could add some additional features somewhere?
I've got some stiff competition!
|
|
|
Post by JickinWings on Dec 17, 2022 15:39:26 GMT -5
I played the course last night and thought it was really well done. I'm surprised at how well the grass shows up at a distance on my ps5. I can only assume your object meter is full with that much grass. I'm wondering if you dial it back a little in some spots if you could add some additional features somewhere? I've got some stiff competition! Thank you! It's actually only at 50% I'm just another bush right now to add a bit of contrast to it.
|
|