Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 31, 2022 19:58:20 GMT -5
I have yet to play anything but the default ball and 155 plays very fast especially on slopes. Are you saying that the default ball actually makes the green speed faster than the settings for the event? What ball do we play to have the speeds be what the setting of the course?
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Post by sroel908 on Oct 31, 2022 21:19:06 GMT -5
I have yet to play anything but the default ball and 155 plays very fast especially on slopes. Are you saying that the default ball actually makes the green speed faster than the settings for the event? What ball do we play to have the speeds be what the setting of the course? I haven't used any of the consumable golf balls either, and the course plays at the default green speed with the default ball. So if the designer sets a course's default green speed to 155, and you're using the default ball, the greens will run at 155.
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Post by trentmcneely on Oct 31, 2022 23:16:44 GMT -5
I really hoped they would put at least plat on legend so we didn't have the scoring like last season. I get the xbox thing, but like 2 xbox players a week made the cut last season on pro and never sniffed a win, so honestly what is the point? A hole take I know. Just really bummed about the balls, though. Am I like way overreacting to think there's no way to have a fair/fun competition with this? Just seems like designers/schedulers are going to have to play to one extreme or the other. Either play VF/VF conditions counting on players using super balls, or set them up normal and have super ball players tear up the course.
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Post by twofor22 on Nov 1, 2022 0:07:32 GMT -5
I can only speak from my own experience but using consumable balls that don't have the absolute ridiculous stats (just a little more flight and spin stats), I'm not scoring anywhere near as well as I did last game. The scores on leaderboards are less crazy for the most part as well. I think the swing itself and the clubs/fittings etc. have a lot more influence over the scores than the balls.
There's always gonna be that top percentage of players who rip up the course regardless of what settings we play on. The only problem is making it that difficult that they can't just makes it a frustrating pile of sh%$ for everyone else.
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Post by InsanericK on Nov 1, 2022 2:52:26 GMT -5
I really hoped they would put at least plat on legend so we didn't have the scoring like last season. I get the xbox thing, but like 2 xbox players a week made the cut last season on pro and never sniffed a win, so honestly what is the point? A hole take I know. Just really bummed about the balls, though. Am I like way overreacting to think there's no way to have a fair/fun competition with this? Just seems like designers/schedulers are going to have to play to one extreme or the other. Either play VF/VF conditions counting on players using super balls, or set them up normal and have super ball players tear up the course. There's also no way of creating fair/fun competition with the default ball alone. Especially for the fun part! Unless setting greens to 144 maximum. Even 155-160 could create a situation where the ball can't stay on the green if it's yellow, could cause a 10 for everyone on a particular holes. Even a regular CC course could have only one pin somehwere out of 72 unplayable. So as the game is right now, these consumable balls are not only there, but picking the good one for you and your style of play is probably the most important decision of your whole bag. I get your feelings, but once you have choose one and play every rounds with it, you quickly forget about all these balls things. And for the fair part, it's still fair. Simple math, 12 puprle balls cost 750 VC and you will get around 750 VC playing these 12 rounds. So no one can say they don't have the VC to buy balls. As for legendary ones, they may have an high price, but buying 4 if you want to play your TGCTOURS is still cheap. Again, no one can come here saying they were beaten by a better ball. If you don't have VC on sundays and gotta play with default ball, this is all on you or it's a choice you made. Legendary balls are very extreme too. Not sure alot of players will use them.
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Post by teetogreen on Nov 1, 2022 6:38:14 GMT -5
I really hoped they would put at least plat on legend so we didn't have the scoring like last season. I get the xbox thing, but like 2 xbox players a week made the cut last season on pro and never sniffed a win, so honestly what is the point? A hole take I know. Just really bummed about the balls, though. Am I like way overreacting to think there's no way to have a fair/fun competition with this? Just seems like designers/schedulers are going to have to play to one extreme or the other. Either play VF/VF conditions counting on players using super balls, or set them up normal and have super ball players tear up the course. There's also no way of creating fair/fun competition with the default ball alone. Especially for the fun part! Unless setting greens to 144 maximum. Even 155-160 could create a situation where the ball can't stay on the green if it's yellow, could cause a 10 for everyone on a particular holes. Even a regular CC course could have only one pin somehwere out of 72 unplayable. So as the game is right now, these consumable balls are not only there, but picking the good one for you and your style of play is probably the most important decision of your whole bag. I get your feelings, but once you have choose one and play every rounds with it, you quickly forget about all these balls things. And for the fair part, it's still fair. Simple math, 12 puprle balls cost 750 VC and you will get around 750 VC playing these 12 rounds. So no one can say they don't have the VC to buy balls. As for legendary ones, they may have an high price, but buying 4 if you want to play your TGCTOURS is still cheap. Again, no one can come here saying they were beaten by a better ball. If you don't have VC on sundays and gotta play with default ball, this is all on you or it's a choice you made. Legendary balls are very extreme too. Not sure alot of players will use them.
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Post by CoinHen77 on Nov 1, 2022 8:49:34 GMT -5
I'll be honest... I much prefer what's currently happening vs. banning him. This is what I call entertainment. What a time to be alive, right fadgewacker
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Post by Demonondalinks on Nov 1, 2022 9:48:25 GMT -5
I'll be honest... I much prefer what's currently happening vs. banning him. This is what I call entertainment. What a time to be alive, right fadgewacker Good times! Lots and lots of laughs to be had. Thanks!
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Post by fadgewacker on Nov 1, 2022 10:37:44 GMT -5
I'm a strong believer that everyone has some positivity inside them... Spread the love. Fight the ban.
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Post by sanchez on Nov 1, 2022 13:50:49 GMT -5
The spelling is my favourite..priseless.
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Post by donkeypuncherben on Nov 1, 2022 13:54:56 GMT -5
There's always gonna be that top percentage of players who rip up the course regardless of what settings we play on. The only problem is making it that difficult that they can't just makes it a frustrating pile of sh%$ for everyone else. I keep hearing people say this same thing, but on the test events we played at Legend difficulty it wasn't really the case. Top guys were in the -25 to -30 range despite relatively easy set ups and the same pin positions all 4 rounds. I don't think it played like a frustrating pile of sh%$ for other people unless they were trying to approach it by just firing at pins on every hole. And with the proposal that just Platinum plays on legend it isn't "everyone" else. It's like the top 100-150 players who should easily be capable to learn to play on those settings. Seems like most of the platinum level players who I'm able to recognize by leaderboards and user name on this forum were pro Legend.
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Post by twofor22 on Nov 1, 2022 15:12:59 GMT -5
There's always gonna be that top percentage of players who rip up the course regardless of what settings we play on. The only problem is making it that difficult that they can't just makes it a frustrating pile of sh%$ for everyone else. I keep hearing people say this same thing, but on the test events we played at Legend difficulty it wasn't really the case. Top guys were in the -25 to -30 range despite relatively easy set ups and the same pin positions all 4 rounds. I don't think it played like a frustrating pile of sh%$ for other people unless they were trying to approach it by just firing at pins on every hole. And with the proposal that just Platinum plays on legend it isn't "everyone" else. It's like the top 100-150 players who should easily be capable to learn to play on those settings. Seems like most of the platinum level players who I'm able to recognize by leaderboards and user name on this forum were pro Legend. relative to the majority it was. It's always the same people, and they're always 10 shots better than the field whether it's -25 or -55. I played in that event as well and couldn't break par, last season I was in Elite all season so I have some idea what I'm doing. I wasn't trying to just fire at every pin, and I found tee to green wasn't too punishing most of the time, close enough was usually still a good enough result. My frustrations came from the putting. I could go out on a real green and hit far more straight strokes that send the ball off on the intended line than that nonsense. It's really not that hard to do with a little practice, and I don't find the tiny little swing plane very realistic at all. For full shots it's fine but for putting it's complete nonsense. It makes a fairly simple stroke unrealistically difficult.
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jjbuzzotta
Amateur Golfer
Posts: 254
TGCT Name: Justin Buzzotta
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Post by jjbuzzotta on Nov 1, 2022 19:59:28 GMT -5
Just played the plat exhibition rounds. +4 on the first round then got to the 15th on the second round and rage quit. 177 green with that pin placement was legitimately not possible. Did anyone with the default ball actually hole that?? I lost about 5 or 6 balls before maxing out and every single shot was actually pretty decent but the ball would not stop rolling even if it was going slow as molasses it just did not stop. That was the most infuriating thing I’ve ever had in years playing tgct. Exact reason why I preferred legend with less gimmicky course situations. If we’re going 170+ greens then I don’t see how this is going to be enjoyable for people who don’t want to buy the dumb balls. Sorry rant over. It just happened so I’m extra angry.
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Post by tomtendo on Nov 1, 2022 19:59:36 GMT -5
Am I the only one who thinks these settings are absurdly hard? This is not 2K21--its way different to compare previous settings. Chip shots are not 7,8,9 yards of carry like before. They are STARTING at 23 or something. Without the meter in this version of the game, it's crazy hard with pitch, chips and sand shots. I've played TGCT since the beginning nearly 10 years ago. I've been as high as Web.com tour, mainly in CC-A. so its not like I am bad. I know what I am doing. I think it would be better on legendary with meter than this current setting. But, idk. end rant.
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Post by bobbyallen on Nov 1, 2022 21:39:09 GMT -5
I have yet to play anything but the default ball and 155 plays very fast especially on slopes. Are you saying that the default ball actually makes the green speed faster than the settings for the event? What ball do we play to have the speeds be what the setting of the course? I was not suggesting it turns the greens into 191, i said it's "like" 191 to communicate how extreme and unrealistic the rollout is. If the rollout on a ball is set at 5 it makes greens feel slower than they are set at all speeds. If the ball roll out is set at 65 or 75, it makes greens at all speeds much faster than they are actually set at or intended. I think people who are defending the default ball are not being completely honest about how poor the ball is. I get some of the purchased balls make the roll out way less than real golf, especially on longer irons, but as far as putting and rollouts in the short game most if not all of them react a lot more realistic than the default ball. I can't stress enough that this was clearly intentional... 2k wanted the default ball to be less than acceptable just like the general character without any ability points and zero fittings is not acceptable. Just because the default ball is harder doesn't make it better. The ability to use the special balls should stay even if it could be locked... or it should be locked on a more balanced ball.
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