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Post by Cecil Harvey on Nov 2, 2022 2:37:25 GMT -5
Am I the only one who thinks these settings are absurdly hard? This is not 2K21--its way different to compare previous settings. Chip shots are not 7,8,9 yards of carry like before. They are STARTING at 23 or something. Without the meter in this version of the game, it's crazy hard with pitch, chips and sand shots. I've played TGCT since the beginning nearly 10 years ago. I've been as high as Web.com tour, mainly in CC-A. so its not like I am bad. I know what I am doing. I think it would be better on legendary with meter than this current setting. But, idk. end rant. Adjusting is a way of life. Chip shots aren't that hard once you figure them out.
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Post by fadgewacker on Nov 2, 2022 3:49:30 GMT -5
Am I the only one who thinks these settings are absurdly hard? This is not 2K21--its way different to compare previous settings. Chip shots are not 7,8,9 yards of carry like before. They are STARTING at 23 or something. Without the meter in this version of the game, it's crazy hard with pitch, chips and sand shots. I've played TGCT since the beginning nearly 10 years ago. I've been as high as Web.com tour, mainly in CC-A. so its not like I am bad. I know what I am doing. I think it would be better on legendary with meter than this current setting. But, idk. end rant. Just work out what % of the total carry you want, make a practice swing to make sure you're near the %, allow a bit for your lie and the elevation, hit the shot :/
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Post by paddyjk19 on Nov 2, 2022 4:01:30 GMT -5
There's always gonna be that top percentage of players who rip up the course regardless of what settings we play on. The only problem is making it that difficult that they can't just makes it a frustrating pile of sh%$ for everyone else. I keep hearing people say this same thing, but on the test events we played at Legend difficulty it wasn't really the case. Top guys were in the -25 to -30 range despite relatively easy set ups and the same pin positions all 4 rounds. I don't think it played like a frustrating pile of sh%$ for other people unless they were trying to approach it by just firing at pins on every hole. And with the proposal that just Platinum plays on legend it isn't "everyone" else. It's like the top 100-150 players who should easily be capable to learn to play on those settings. Seems like most of the platinum level players who I'm able to recognize by leaderboards and user name on this forum were pro Legend. I think now they’ve confirmed Platinum will be a much smaller tour then Legend would have been a great setting. I think on master difficulty and 170+ greens, it will now be one known as the Legendary Aviator tour
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Post by donkeypuncherben on Nov 2, 2022 8:25:44 GMT -5
I sucked at putting on legend when the game first came out but it gets easier with time and by staying below the hole even if I'm getting a longer putt. Putting has always been unrealistically easy in TGC games (or Tiger Woods games for that matter) and having some challenge to the stroke rather than just the read was a welcome change on my end. Seems weird to me that we expect a iron shot should get a progressively bad result with a poor technique but putts should still go in if they were aimed right. Also if you hit the first putt inside the 2 foot circle you're making the second even with a bad stroke. A more difficult technique would push players to be a little less aggressive on long putts and chips and try for the lag even if it risks coming up short. Any way I will hold my words after this. Decision was made by the tours. I'm not going to quit over it, but will try to find some societies that play on legend and spend a lot of time there.
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Post by stuartgibson on Nov 2, 2022 9:34:32 GMT -5
Appreciate all the help with testing the settings for the upcoming season - here they are!
I was about to come back to tgct after a few year off as i only really enjoy 3 click golf. To see this dumped to a beer league because of possibility of cheating is madness ..... you can automate the tempo swing just as easy as the 3 click swing if you want to.
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Post by fadgewacker on Nov 2, 2022 10:07:44 GMT -5
Why do you think it has anything to do with cheating? The API would weed that out if it was there, just like automated "analogue" swings get weeded out. Analogue swing stick across all societies is the way it's always been here, and the difficulty across the site being on a level is the main driver as far as I know.
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Post by CoinHen77 on Nov 2, 2022 10:38:08 GMT -5
Just played the plat exhibition rounds. +4 on the first round then got to the 15th on the second round and rage quit. 177 green with that pin placement was legitimately not possible. Did anyone with the default ball actually hole that?? I lost about 5 or 6 balls before maxing out and every single shot was actually pretty decent but the ball would not stop rolling even if it was going slow as molasses it just did not stop. That was the most infuriating thing I’ve ever had in years playing tgct. Exact reason why I preferred legend with less gimmicky course situations. If we’re going 170+ greens then I don’t see how this is going to be enjoyable for people who don’t want to buy the dumb balls. Sorry rant over. It just happened so I’m extra angry. Lol, sorry to laugh but you knew it was coming. Once legend was out of the picture for Plat, this is the only way to make the courses harder and keep scores down for the top dogs. I also quit after that hole in the second round
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Post by Doyley on Nov 2, 2022 10:38:16 GMT -5
I was about to come back to tgct after a few year off as i only really enjoy 3 click golf. To see this dumped to a beer league because of possibility of cheating is madness ..... you can automate the tempo swing just as easy as the 3 click swing if you want to. To be honest it's as far from dumped but I didn't have time for a rebrand of the tour name/icons etc so understand how you can jump to that conclusion. . Goal is to build up the 3 click to be similar to main Tours where you can promote and demote. Can't do that without an overflowing tour first though.
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Post by CoinHen77 on Nov 2, 2022 10:44:01 GMT -5
Am I the only one who thinks these settings are absurdly hard? This is not 2K21--its way different to compare previous settings. Chip shots are not 7,8,9 yards of carry like before. They are STARTING at 23 or something. Without the meter in this version of the game, it's crazy hard with pitch, chips and sand shots. I've played TGCT since the beginning nearly 10 years ago. I've been as high as Web.com tour, mainly in CC-A. so its not like I am bad. I know what I am doing. I think it would be better on legendary with meter than this current setting. But, idk. end rant. Just work out what % of the total carry you want, make a practice swing to make sure you're near the %, allow a bit for your lie and the elevation, hit the shot :/ Seems the swing mechanic for pitch/flop/chip/splash is the same as the last game tomtendo. I know it's tough without the meter and if you don't play with the vibration on, it makes it even more difficult. The key here is that on partials, when you pull the marker back toward you, the swing animation will auto-adjust to the distance you have it set. For instance, lets say a full chip takes 3 seconds of animation to complete your backswing. Now, you take the marker back so it's a 50% shot, the same 3 seconds will only get you to the 50% mark of your swing. Overswing is still set to on, so it'll let you take the club all the way back, but it'll take twice as long to get it back there. Does that make sense? There are videos out there from 2k21 with some visuals if that's easier. I used to get super mad that the swing animations weren't uniform, until someone pointed out that it's actually a game mechanic to make partials easier. Give it a try on the range/chipping green and you get it worked out.
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Post by tomtendo on Nov 2, 2022 11:23:05 GMT -5
Just work out what % of the total carry you want, make a practice swing to make sure you're near the %, allow a bit for your lie and the elevation, hit the shot :/ Seems the swing mechanic for pitch/flop/chip/splash is the same as the last game tomtendo . I know it's tough without the meter and if you don't play with the vibration on, it makes it even more difficult. The key here is that on partials, when you pull the marker back toward you, the swing animation will auto-adjust to the distance you have it set. For instance, lets say a full chip takes 3 seconds of animation to complete your backswing. Now, you take the marker back so it's a 50% shot, the same 3 seconds will only get you to the 50% mark of your swing. Overswing is still set to on, so it'll let you take the club all the way back, but it'll take twice as long to get it back there. Does that make sense? There are videos out there from 2k21 with some visuals if that's easier. I used to get super mad that the swing animations weren't uniform, until someone pointed out that it's actually a game mechanic to make partials easier. Give it a try on the range/chipping green and you get it worked out. The pitch/flop/chip is NOT the same. Are you confused? The carry is now 3X it was before for a chip, so by DEFAULT it is NOT the same. Now for a 4-7 yard chip, you barley pull it back a hair strand which is nearly impossible to get.
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Post by stuartgibson on Nov 2, 2022 11:25:40 GMT -5
I was about to come back to tgct after a few year off as i only really enjoy 3 click golf. To see this dumped to a beer league because of possibility of cheating is madness ..... you can automate the tempo swing just as easy as the 3 click swing if you want to. To be honest it's as far from dumped but I didn't have time for a rebrand of the tour name/icons etc so understand how you can jump to that conclusion. . Goal is to build up the 3 click to be similar to main Tours where you can promote and demote. Can't do that without an overflowing tour first though. Ah nice thats great to hear. My apologies about the assumption its just what i heard via chinese whispers and made me a little mad since cheaters will cheat regardless of the system.. Great to hear that 3 click will be going forward too because theres quite a community of us in other 3 click games.
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Post by fadgewacker on Nov 2, 2022 11:42:35 GMT -5
Seems the swing mechanic for pitch/flop/chip/splash is the same as the last game tomtendo . I know it's tough without the meter and if you don't play with the vibration on, it makes it even more difficult. The key here is that on partials, when you pull the marker back toward you, the swing animation will auto-adjust to the distance you have it set. For instance, lets say a full chip takes 3 seconds of animation to complete your backswing. Now, you take the marker back so it's a 50% shot, the same 3 seconds will only get you to the 50% mark of your swing. Overswing is still set to on, so it'll let you take the club all the way back, but it'll take twice as long to get it back there. Does that make sense? There are videos out there from 2k21 with some visuals if that's easier. I used to get super mad that the swing animations weren't uniform, until someone pointed out that it's actually a game mechanic to make partials easier. Give it a try on the range/chipping green and you get it worked out. The pitch/flop/chip is NOT the same. Are you confused? The carry is now 3X it was before for a chip, so by DEFAULT it is NOT the same. Now for a 4-7 yard chip, you barley pull it back a hair strand which is nearly impossible to get. Well, that told you CoinHen77 4/7 yd chips are tricky, but as coinhen has stated, you just need to play for the partial %. I personally like to have the distance marker (which sets your shot intent and swing tempo / speed) at around 75% of total carry. Have a few practice swings (short backswing) see what % that gives me.... add a bit of loft / spin and just go for it. The mechanic is the same as 2k21 (chips, flops, pitches, splashes). The overall shot length on a chip is different. How you produce a shot of the required length hasn't changed, but some of the penalties around missing the tempo window have.
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Post by Giraffe72 on Nov 2, 2022 11:51:08 GMT -5
Seems the swing mechanic for pitch/flop/chip/splash is the same as the last game tomtendo . I know it's tough without the meter and if you don't play with the vibration on, it makes it even more difficult. The key here is that on partials, when you pull the marker back toward you, the swing animation will auto-adjust to the distance you have it set. For instance, lets say a full chip takes 3 seconds of animation to complete your backswing. Now, you take the marker back so it's a 50% shot, the same 3 seconds will only get you to the 50% mark of your swing. Overswing is still set to on, so it'll let you take the club all the way back, but it'll take twice as long to get it back there. Does that make sense? There are videos out there from 2k21 with some visuals if that's easier. I used to get super mad that the swing animations weren't uniform, until someone pointed out that it's actually a game mechanic to make partials easier. Give it a try on the range/chipping green and you get it worked out. The pitch/flop/chip is NOT the same. Are you confused? The carry is now 3X it was before for a chip, so by DEFAULT it is NOT the same. Now for a 4-7 yard chip, you barley pull it back a hair strand which is nearly impossible to get. Stick with it. Now I've worked it out I actually love the short chips in this game, it's WAY better than the automatic up and down (or just down) we had previously. Think of it like a putt for pace judgement and play it with the stick equivalent of soft hands.
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Post by jeromeg52 on Nov 2, 2022 12:13:03 GMT -5
Difficulty SettingsSwing Difficulty: Master Swing Timing: On Distance Control Meter (Platinum/Elite/Kinetic/Challenge Circuit): Off Distance Control Meter (Beer League): On Distance Control Assist: Off Putt Preview: 0 Course Yardage: Book Only Pro Vision: All off Scout Camera: UI Off Lie Grid: Open Green Grid: Open Pin Preference: Open Aim Marker: Marker Only Wind Display (Platinum/Elite/Kinetic): Meter Only Wind Display (Challenge Circuit/Beer League): Open Distance Display: Carry Swing Input (Platinum/Elite/Kinetic/Challenge Circuit): Swing Stick Swing Input (Beer League): 3-Click
TLDR:
- Main Tours all Master, Beer League also Master
- Main Tours swing stick only
- Beer League 3-click only
Doyley Will the 75ft limit on chipping on greens be revised to the previous 100ft limit?
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Post by CoinHen77 on Nov 2, 2022 12:14:35 GMT -5
The pitch/flop/chip is NOT the same. Are you confused? The carry is now 3X it was before for a chip, so by DEFAULT it is NOT the same. Now for a 4-7 yard chip, you barley pull it back a hair strand which is nearly impossible to get. Well, that told you CoinHen77 4/7 yd chips are tricky, but as coinhen has stated, you just need to play for the partial %. I personally like to have the distance marker (which sets your shot intent and swing tempo / speed) at around 75% of total carry. Have a few practice swings (short backswing) see what % that gives me.... add a bit of loft / spin and just go for it. The mechanic is the same as 2k21 (chips, flops, pitches, splashes). The overall shot length on a chip is different. How you produce a shot of the required length hasn't changed, but some of the penalties around missing the tempo window have. What's the saying? You can lead a horse to water..... Maybe he'll come back to it eventually and understand that I was trying to help him?
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